The lua evas map class includes functions for dealing with evas map objects.
The evas map objects must have been previously created by lua using the lua
-map object creation function edje:map().
+map object creation function edje:map(). The evas map system is complex, rather
+than repeat the copious documentation here, please refer to the evas map
+documentation. It has pictures and everything. B-)
In the following, "map_object" is a place holder for any lua variable that
holds a reference to an evas map object.
/**
@page luaref
-@subsubsection map_alpha map_object:alpha()
+@subsubsection map_alpha map_object:alpha(alpha)
@since 1.1.0
/**
@page luaref
-@subsubsection map_coord map_object:coord()
+@subsubsection map_coord map_object:coord(x, y, z)
@since 1.1.0
/**
@page luaref
-@subsubsection map_perspective map_object:perspective()
+@subsubsection map_perspective map_object:perspective(x, y, z, f)
@since 1.1.0
/**
@page luaref
-@subsubsection map_rotate map_object:rotate()
+@subsubsection map_rotate map_object:rotate(x, y)
@since 1.1.0
/**
@page luaref
-@subsubsection map_smooth map_object:smooth()
+@subsubsection map_smooth map_object:smooth(smooth)
@since 1.1.0
/**
@page luaref
-@subsubsection map_uv map_object:uv()
+@subsubsection map_uv map_object:uv(u, v)
@since 1.1.0