<value name="U16" value="5"/>
</enum>
- <enum name="Message Type">
- <value name="Disabled" value="0"/>
- <value name="LD_VAR" value="1"/>
- <value name="VAR_TEX" value="2"/>
- </enum>
-
- <enum name="Message Preload Register Format">
- <value name="F32" value="0"/>
- <value name="F16" value="1"/>
- </enum>
-
<enum name="Blend Mode">
<value name="Shader" value="0"/>
<value name="Opaque" value="1"/>
<field name="Depth Pass" size="3" start="25" type="Stencil Op"/>
</struct>
- <struct name="LD_VAR Preload" size="1" no-direct-packing="true">
- <field name="Varying Index" size="5" start="4" type="uint"/>
- <field name="Register Format" size="2" start="9" type="Message Preload Register Format"/>
- <field name="Num Components" size="2" start="11" type="uint" modifier="minus(1)" default="1"/>
- </struct>
-
- <struct name="VAR_TEX Preload" size="1" no-direct-packing="true">
- <field name="Varying Index" size="3" start="4" type="uint"/>
- <field name="Sampler Index" size="2" start="7" type="uint"/>
- <field name="Register Format" size="2" start="9" type="Message Preload Register Format"/>
- <field name="Skip" size="1" start="14" type="bool"/>
- <field name="Zero LOD" size="1" start="15" type="bool"/>
- </struct>
-
- <struct name="Message Preload" size="1">
- <field name="Type" size="4" start="0" type="Message Type"/>
- <field name="LD_VAR" size="16" start="0" type="LD_VAR Preload"/>
- <field name="VAR_TEX" size="16" start="0" type="VAR_TEX Preload"/>
- </struct>
-
<struct name="Renderer State" align="64" size="16">
<field name="Shader" size="128" start="0:0" type="Shader"/>
<field name="Properties" size="32" start="4:0" type="Renderer Properties"/>