const VkClearRect *pRects)
{
VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
-
struct dzn_render_pass *pass = cmdbuf->state.render.pass;
const struct dzn_subpass *subpass =
- &pass->subpasses[cmdbuf->state.render.subpass];
+ pass ? &pass->subpasses[cmdbuf->state.render.subpass] : NULL;
for (unsigned i = 0; i < attachmentCount; i++) {
- uint32_t idx;
- if (pAttachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
- idx = subpass->colors[pAttachments[i].colorAttachment].idx;
- else
- idx = subpass->zs.idx;
+ struct dzn_image_view *view = NULL;
- if (idx == VK_ATTACHMENT_UNUSED)
- continue;
+ if (subpass) {
+ uint32_t idx =
+ (pAttachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) ?
+ subpass->colors[pAttachments[i].colorAttachment].idx :
+ subpass->zs.idx;
- struct dzn_image_view *view =
- cmdbuf->state.render.framebuffer->attachments[idx];
+ if (idx != VK_ATTACHMENT_UNUSED)
+ view = cmdbuf->state.render.framebuffer->attachments[idx];
+ } else {
+ if (pAttachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
+ assert(pAttachments[i].colorAttachment < cmdbuf->state.render.attachments.color_count);
+ view = cmdbuf->state.render.attachments.colors[pAttachments[i].colorAttachment].iview;
+ } else {
+ if (cmdbuf->state.render.attachments.depth.iview &&
+ (pAttachments[i].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT))
+ view = cmdbuf->state.render.attachments.depth.iview;
+
+ if (cmdbuf->state.render.attachments.stencil.iview &&
+ (pAttachments[i].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)) {
+ assert(!view || view == cmdbuf->state.render.attachments.depth.iview);
+ view = cmdbuf->state.render.attachments.stencil.iview;
+ }
+ }
+ }
+
+ if (!view)
+ continue;
for (uint32_t j = 0; j < rectCount; j++) {
D3D12_RECT rect;
dzn_cmd_buffer_begin_subpass(cmdbuf);
}
+static void
+dzn_cmd_buffer_resolve_rendering_attachment(struct dzn_cmd_buffer *cmdbuf,
+ const struct dzn_rendering_attachment *att,
+ VkImageAspectFlagBits aspect)
+{
+ struct dzn_image_view *src = att->iview;
+ struct dzn_image_view *dst = att->resolve.iview;
+
+ if (!src || !dst)
+ return;
+
+ VkImageLayout src_layout = att->layout;
+ VkImageLayout dst_layout = att->resolve.layout;
+ struct dzn_image *src_img = container_of(src->vk.image, struct dzn_image, vk);
+ D3D12_RESOURCE_STATES src_state = dzn_image_layout_to_state(src_layout, aspect);
+ struct dzn_image *dst_img = container_of(dst->vk.image, struct dzn_image, vk);
+ D3D12_RESOURCE_STATES dst_state = dzn_image_layout_to_state(src_layout, aspect);
+ D3D12_RESOURCE_BARRIER barriers[2] = {
+ {
+ .Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
+ .Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
+ .Transition = {
+ .pResource = src_img->res,
+ .StateBefore = dzn_image_layout_to_state(src_layout, aspect),
+ .StateAfter = D3D12_RESOURCE_STATE_RESOLVE_SOURCE,
+ },
+ },
+ {
+ .Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
+ .Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
+ .Transition = {
+ .pResource = dst_img->res,
+ .StateBefore = dzn_image_layout_to_state(dst_layout, aspect),
+ .StateAfter = D3D12_RESOURCE_STATE_RESOLVE_DEST,
+ },
+ },
+ };
+
+ VkImageSubresourceRange src_range = {
+ .aspectMask = (VkImageAspectFlags)aspect,
+ .baseMipLevel = src->vk.base_mip_level,
+ .levelCount = MIN2(src->vk.level_count, dst->vk.level_count),
+ .baseArrayLayer = src->vk.base_array_layer,
+ .layerCount = MIN2(src->vk.layer_count, dst->vk.layer_count),
+ };
+
+ VkImageSubresourceRange dst_range = {
+ .aspectMask = (VkImageAspectFlags)aspect,
+ .baseMipLevel = dst->vk.base_mip_level,
+ .levelCount = MIN2(src->vk.level_count, dst->vk.level_count),
+ .baseArrayLayer = dst->vk.base_array_layer,
+ .layerCount = MIN2(src->vk.layer_count, dst->vk.layer_count),
+ };
+
+ for (uint32_t level = 0; level < src_range.levelCount; level++) {
+ for (uint32_t layer = 0; layer < src_range.layerCount; layer++) {
+ uint32_t src_subres =
+ dzn_image_range_get_subresource_index(src_img, &src_range, aspect, level, layer);
+ uint32_t dst_subres =
+ dzn_image_range_get_subresource_index(dst_img, &dst_range, aspect, level, layer);
+
+ barriers[0].Transition.Subresource = src_subres;
+ barriers[0].Transition.StateBefore = src_state;
+ barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_RESOLVE_SOURCE;
+ barriers[1].Transition.Subresource = dst_subres,
+ barriers[1].Transition.StateBefore = dst_state;
+ barriers[1].Transition.StateAfter = D3D12_RESOURCE_STATE_RESOLVE_DEST;
+ ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, ARRAY_SIZE(barriers), barriers);
+
+ ID3D12GraphicsCommandList1_ResolveSubresource(cmdbuf->cmdlist,
+ dst_img->res, src_subres,
+ src_img->res, dst_subres,
+ dst->srv_desc.Format);
+ DZN_SWAP(D3D12_RESOURCE_STATES,
+ barriers[0].Transition.StateBefore,
+ barriers[0].Transition.StateAfter);
+ DZN_SWAP(D3D12_RESOURCE_STATES,
+ barriers[1].Transition.StateBefore,
+ barriers[1].Transition.StateAfter);
+ ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, ARRAY_SIZE(barriers), barriers);
+ }
+ }
+}
+
+VKAPI_ATTR void VKAPI_CALL
+dzn_CmdBeginRendering(VkCommandBuffer commandBuffer,
+ const VkRenderingInfo *pRenderingInfo)
+{
+ VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
+
+ D3D12_RECT new_render_area = {
+ .left = pRenderingInfo->renderArea.offset.x,
+ .top = pRenderingInfo->renderArea.offset.y,
+ .right = (LONG)(pRenderingInfo->renderArea.offset.x + pRenderingInfo->renderArea.extent.width),
+ .bottom = (LONG)(pRenderingInfo->renderArea.offset.y + pRenderingInfo->renderArea.extent.height),
+ };
+
+ // The render area has an impact on the scissor state.
+ if (memcmp(&cmdbuf->state.render.area, &new_render_area, sizeof(new_render_area))) {
+ cmdbuf->state.dirty |= DZN_CMD_DIRTY_SCISSORS;
+ cmdbuf->state.render.area = new_render_area;
+ }
+
+ cmdbuf->state.render.flags = pRenderingInfo->flags;
+ cmdbuf->state.render.layer_count = pRenderingInfo->layerCount;
+ cmdbuf->state.render.view_mask = pRenderingInfo->viewMask;
+
+ D3D12_CPU_DESCRIPTOR_HANDLE rt_handles[MAX_RTS] = { 0 };
+ D3D12_CPU_DESCRIPTOR_HANDLE zs_handle = { 0 };
+
+ cmdbuf->state.render.attachments.color_count = pRenderingInfo->colorAttachmentCount;
+ for (uint32_t i = 0; i < pRenderingInfo->colorAttachmentCount; i++) {
+ const VkRenderingAttachmentInfo *att = &pRenderingInfo->pColorAttachments[i];
+ VK_FROM_HANDLE(dzn_image_view, iview, att->imageView);
+
+ cmdbuf->state.render.attachments.colors[i].iview = iview;
+ cmdbuf->state.render.attachments.colors[i].layout = att->imageLayout;
+ cmdbuf->state.render.attachments.colors[i].resolve.mode = att->resolveMode;
+ cmdbuf->state.render.attachments.colors[i].resolve.iview =
+ dzn_image_view_from_handle(att->resolveImageView);
+ cmdbuf->state.render.attachments.colors[i].resolve.layout =
+ att->resolveImageLayout;
+ cmdbuf->state.render.attachments.colors[i].store_op = att->storeOp;
+
+ if (!iview)
+ continue;
+
+ struct dzn_image *img = container_of(iview->vk.image, struct dzn_image, vk);
+ rt_handles[i] = dzn_cmd_buffer_get_rtv(cmdbuf, img, &iview->rtv_desc);
+ }
+
+ if (pRenderingInfo->pDepthAttachment) {
+ const VkRenderingAttachmentInfo *att = pRenderingInfo->pDepthAttachment;
+
+ cmdbuf->state.render.attachments.depth.iview =
+ dzn_image_view_from_handle(att->imageView);
+ cmdbuf->state.render.attachments.depth.layout = att->imageLayout;
+ cmdbuf->state.render.attachments.depth.resolve.mode = att->resolveMode;
+ cmdbuf->state.render.attachments.depth.resolve.iview =
+ dzn_image_view_from_handle(att->resolveImageView);
+ cmdbuf->state.render.attachments.depth.resolve.layout =
+ att->resolveImageLayout;
+ cmdbuf->state.render.attachments.depth.store_op = att->storeOp;
+ }
+
+ if (pRenderingInfo->pStencilAttachment) {
+ const VkRenderingAttachmentInfo *att = pRenderingInfo->pStencilAttachment;
+
+ cmdbuf->state.render.attachments.stencil.iview =
+ dzn_image_view_from_handle(att->imageView);
+ cmdbuf->state.render.attachments.stencil.layout = att->imageLayout;
+ cmdbuf->state.render.attachments.stencil.resolve.mode = att->resolveMode;
+ cmdbuf->state.render.attachments.stencil.resolve.iview =
+ dzn_image_view_from_handle(att->resolveImageView);
+ cmdbuf->state.render.attachments.stencil.resolve.layout =
+ att->resolveImageLayout;
+ cmdbuf->state.render.attachments.stencil.store_op = att->storeOp;
+ }
+
+ if (pRenderingInfo->pDepthAttachment || pRenderingInfo->pStencilAttachment) {
+ struct dzn_image_view *z_iview =
+ pRenderingInfo->pDepthAttachment ?
+ dzn_image_view_from_handle(pRenderingInfo->pDepthAttachment->imageView) :
+ NULL;
+ struct dzn_image_view *s_iview =
+ pRenderingInfo->pStencilAttachment ?
+ dzn_image_view_from_handle(pRenderingInfo->pStencilAttachment->imageView) :
+ NULL;
+ struct dzn_image_view *iview = z_iview ? z_iview : s_iview;
+ assert(!z_iview || !s_iview || z_iview == s_iview);
+
+ if (iview) {
+ struct dzn_image *img = container_of(iview->vk.image, struct dzn_image, vk);
+
+ zs_handle = dzn_cmd_buffer_get_dsv(cmdbuf, img, &iview->dsv_desc);
+ }
+ }
+
+ ID3D12GraphicsCommandList1_OMSetRenderTargets(cmdbuf->cmdlist,
+ pRenderingInfo->colorAttachmentCount,
+ pRenderingInfo->colorAttachmentCount ? rt_handles : NULL,
+ FALSE, zs_handle.ptr ? &zs_handle : NULL);
+
+ for (uint32_t a = 0; a < pRenderingInfo->colorAttachmentCount; a++) {
+ const VkRenderingAttachmentInfo *att = &pRenderingInfo->pColorAttachments[a];
+ VK_FROM_HANDLE(dzn_image_view, iview, att->imageView);
+
+ if (iview != NULL && att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ dzn_cmd_buffer_clear_attachment(cmdbuf, iview, &att->clearValue,
+ VK_IMAGE_ASPECT_COLOR_BIT, 0, ~0, 1,
+ &cmdbuf->state.render.area);
+ }
+ }
+
+ if (pRenderingInfo->pDepthAttachment || pRenderingInfo->pStencilAttachment) {
+ const VkRenderingAttachmentInfo *z_att = pRenderingInfo->pDepthAttachment;
+ const VkRenderingAttachmentInfo *s_att = pRenderingInfo->pStencilAttachment;
+ struct dzn_image_view *z_iview = z_att ? dzn_image_view_from_handle(z_att->imageView) : NULL;
+ struct dzn_image_view *s_iview = s_att ? dzn_image_view_from_handle(s_att->imageView) : NULL;
+ struct dzn_image_view *iview = z_iview ? z_iview : s_iview;
+
+ assert(!z_iview || !s_iview || z_iview == s_iview);
+
+ VkImageAspectFlags aspects = 0;
+ VkClearValue clear_val;
+
+ if (z_iview && z_att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
+ clear_val.depthStencil.depth = z_att->clearValue.depthStencil.depth;
+ }
+
+ if (s_iview && s_att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
+ clear_val.depthStencil.stencil = s_att->clearValue.depthStencil.stencil;
+ }
+
+ if (aspects != 0) {
+ dzn_cmd_buffer_clear_attachment(cmdbuf, iview, &clear_val,
+ aspects, 0, ~0, 1,
+ &cmdbuf->state.render.area);
+ }
+ }
+}
+
+VKAPI_ATTR void VKAPI_CALL
+dzn_CmdEndRendering(VkCommandBuffer commandBuffer)
+{
+ VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
+
+ for (uint32_t i = 0; i < cmdbuf->state.render.attachments.color_count; i++) {
+ dzn_cmd_buffer_resolve_rendering_attachment(cmdbuf,
+ &cmdbuf->state.render.attachments.colors[i],
+ VK_IMAGE_ASPECT_COLOR_BIT);
+ }
+
+ dzn_cmd_buffer_resolve_rendering_attachment(cmdbuf,
+ &cmdbuf->state.render.attachments.depth,
+ VK_IMAGE_ASPECT_DEPTH_BIT);
+ dzn_cmd_buffer_resolve_rendering_attachment(cmdbuf,
+ &cmdbuf->state.render.attachments.stencil,
+ VK_IMAGE_ASPECT_STENCIL_BIT);
+
+ memset(&cmdbuf->state.render, 0, sizeof(cmdbuf->state.render));
+}
+
VKAPI_ATTR void VKAPI_CALL
dzn_CmdBindPipeline(VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
const VkAllocationCallbacks *pAllocator,
VkPipeline *out)
{
+ const VkPipelineRenderingCreateInfo *ri = (const VkPipelineRenderingCreateInfo *)
+ vk_find_struct_const(pCreateInfo, PIPELINE_RENDERING_CREATE_INFO);
VK_FROM_HANDLE(dzn_render_pass, pass, pCreateInfo->renderPass);
VK_FROM_HANDLE(dzn_pipeline_layout, layout, pCreateInfo->layout);
- const struct dzn_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
+ uint32_t color_count = 0;
+ VkFormat color_fmts[MAX_RTS] = { 0 };
+ VkFormat zs_fmt = VK_FORMAT_UNDEFINED;
uint32_t stage_mask = 0;
VkResult ret;
HRESULT hres = 0;
dzn_graphics_pipeline_translate_zsa(pipeline, &desc, pCreateInfo);
dzn_graphics_pipeline_translate_blend(pipeline, &desc, pCreateInfo);
- desc.NumRenderTargets = subpass->color_count;
- for (uint32_t i = 0; i < subpass->color_count; i++) {
- uint32_t idx = subpass->colors[i].idx;
+ if (pass) {
+ const struct dzn_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
+ color_count = subpass->color_count;
+ for (uint32_t i = 0; i < subpass->color_count; i++) {
+ uint32_t idx = subpass->colors[i].idx;
- if (idx == VK_ATTACHMENT_UNUSED) continue;
+ if (idx == VK_ATTACHMENT_UNUSED) continue;
- const struct dzn_attachment *attachment = &pass->attachments[idx];
+ const struct dzn_attachment *attachment = &pass->attachments[idx];
+ color_fmts[i] = attachment->format;
+ }
+
+ if (subpass->zs.idx != VK_ATTACHMENT_UNUSED) {
+ const struct dzn_attachment *attachment =
+ &pass->attachments[subpass->zs.idx];
+
+ zs_fmt = attachment->format;
+ }
+ } else if (ri) {
+ color_count = ri->colorAttachmentCount;
+ memcpy(color_fmts, ri->pColorAttachmentFormats,
+ sizeof(color_fmts[0]) * color_count);
+ if (ri->depthAttachmentFormat != VK_FORMAT_UNDEFINED)
+ zs_fmt = ri->depthAttachmentFormat;
+ else if (ri->stencilAttachmentFormat != VK_FORMAT_UNDEFINED)
+ zs_fmt = ri->stencilAttachmentFormat;
+ }
+
+ desc.NumRenderTargets = color_count;
+ for (uint32_t i = 0; i < color_count; i++) {
desc.RTVFormats[i] =
- dzn_image_get_dxgi_format(attachment->format,
+ dzn_image_get_dxgi_format(color_fmts[i],
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
VK_IMAGE_ASPECT_COLOR_BIT);
}
- if (subpass->zs.idx != VK_ATTACHMENT_UNUSED) {
- const struct dzn_attachment *attachment =
- &pass->attachments[subpass->zs.idx];
-
+ if (zs_fmt != VK_FORMAT_UNDEFINED) {
desc.DSVFormat =
- dzn_image_get_dxgi_format(attachment->format,
+ dzn_image_get_dxgi_format(zs_fmt,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT);