return true;
}
-static int sleep_thread(struct fsg_common *common)
+static int sleep_thread(struct fsg_common *common, bool can_freeze)
{
int rc = 0;
/* Wait until a signal arrives or we are woken up */
for (;;) {
- try_to_freeze();
+ if (can_freeze)
+ try_to_freeze();
set_current_state(TASK_INTERRUPTIBLE);
if (signal_pending(current)) {
rc = -EINTR;
/* Wait for the next buffer to become available */
bh = common->next_buffhd_to_fill;
while (bh->state != BUF_STATE_EMPTY) {
- rc = sleep_thread(common);
+ rc = sleep_thread(common, false);
if (rc)
return rc;
}
}
/* Wait for something to happen */
- rc = sleep_thread(common);
+ rc = sleep_thread(common, false);
if (rc)
return rc;
}
}
/* Otherwise wait for something to happen */
- rc = sleep_thread(common);
+ rc = sleep_thread(common, true);
if (rc)
return rc;
}
/* Wait for the next buffer to become available */
bh = common->next_buffhd_to_fill;
while (bh->state != BUF_STATE_EMPTY) {
- rc = sleep_thread(common);
+ rc = sleep_thread(common, true);
if (rc)
return rc;
}
bh = common->next_buffhd_to_fill;
common->next_buffhd_to_drain = bh;
while (bh->state != BUF_STATE_EMPTY) {
- rc = sleep_thread(common);
+ rc = sleep_thread(common, true);
if (rc)
return rc;
}
/* Wait for the next buffer to become available */
bh = common->next_buffhd_to_fill;
while (bh->state != BUF_STATE_EMPTY) {
- rc = sleep_thread(common);
+ rc = sleep_thread(common, true);
if (rc)
return rc;
}
/* Wait for the CBW to arrive */
while (bh->state != BUF_STATE_FULL) {
- rc = sleep_thread(common);
+ rc = sleep_thread(common, true);
if (rc)
return rc;
}
}
if (num_active == 0)
break;
- if (sleep_thread(common))
+ if (sleep_thread(common, true))
return;
}
}
if (!common->running) {
- sleep_thread(common);
+ sleep_thread(common, true);
continue;
}