{ 1, 2, 0, 0, 0, 0, 0, COMP, "FSGE", TGSI_OPCODE_FSGE },
{ 1, 2, 0, 0, 0, 0, 0, COMP, "FSLT", TGSI_OPCODE_FSLT },
{ 1, 2, 0, 0, 0, 0, 0, COMP, "FSNE", TGSI_OPCODE_FSNE },
- { 0, 1, 0, 0, 0, 0, 1, NONE, "", 112 }, /* removed */
+ { 0, 1, 0, 0, 0, 0, 0, OTHR, "MEMBAR", TGSI_OPCODE_MEMBAR },
{ 0, 1, 0, 0, 0, 0, 0, NONE, "CALLNZ", TGSI_OPCODE_CALLNZ },
{ 0, 1, 0, 0, 0, 0, 0, NONE, "", 114 }, /* removed */
{ 0, 1, 0, 0, 0, 0, 0, NONE, "BREAKC", TGSI_OPCODE_BREAKC },
the program. Results are unspecified if any of the remaining
threads terminates or never reaches an executed BARRIER instruction.
+.. opcode:: MEMBAR - Memory barrier
+
+ ``MEMBAR type``
+
+ This opcode waits for the completion of all memory accesses based on
+ the type passed in. The type is an immediate bitfield with the following
+ meaning:
+
+ Bit 0: Shader storage buffers
+ Bit 1: Atomic buffers
+ Bit 2: Images
+ Bit 3: Shared memory
+ Bit 4: Thread group
+
+ These may be passed in in any combination. An implementation is free to not
+ distinguish between these as it sees fit. However these map to all the
+ possibilities made available by GLSL.
.. _atomopcodes:
#define TGSI_OPCODE_FSLT 110
#define TGSI_OPCODE_FSNE 111
- /* gap */
+#define TGSI_OPCODE_MEMBAR 112
#define TGSI_OPCODE_CALLNZ 113
/* gap */
#define TGSI_OPCODE_BREAKC 115
unsigned Padding : 29;
};
+#define TGSI_MEMBAR_SHADER_BUFFER (1 << 0)
+#define TGSI_MEMBAR_ATOMIC_BUFFER (1 << 1)
+#define TGSI_MEMBAR_SHADER_IMAGE (1 << 2)
+#define TGSI_MEMBAR_SHARED (1 << 3)
+#define TGSI_MEMBAR_THREAD_GROUP (1 << 4)
#ifdef __cplusplus
}