glDisable(cap);
}
+#ifndef __APPLE__
void
_evgl_glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
glFramebufferParameteri(target, pname, param);
}
+#endif
static void
_evgl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
+#ifndef __APPLE__
void
_evgl_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
glGetFramebufferParameteriv(target, pname, params);
}
+#endif
void
_evgl_glGetIntegerv(GLenum pname, GLint* params)
{
ORD(glDispatchComputeIndirect);
ORD(glDrawArraysIndirect);
ORD(glDrawElementsIndirect);
+#ifndef __APPLE__
ORD(glFramebufferParameteri);
ORD(glGetFramebufferParameteriv);
+#endif
ORD(glGetProgramInterfaceiv);
ORD(glGetProgramResourceIndex);
ORD(glGetProgramResourceName);
ORD(glDispatchComputeIndirect);
ORD(glDrawArraysIndirect);
ORD(glDrawElementsIndirect);
+#ifndef __APPLE__
ORD(glFramebufferParameteri);
ORD(glGetFramebufferParameteriv);
+#endif
ORD(glGetProgramInterfaceiv);
ORD(glGetProgramResourceIndex);
ORD(glGetProgramResourceName);
ORD(glDispatchComputeIndirect);
ORD(glDrawArraysIndirect);
ORD(glDrawElementsIndirect);
+#ifndef __APPLE__
ORD(glFramebufferParameteri);
ORD(glGetFramebufferParameteriv);
+#endif
ORD(glGetProgramInterfaceiv);
ORD(glGetProgramResourceIndex);
ORD(glGetProgramResourceName);