Give reduced sleeper credit to SCHED_IDLE entities. As a result, woken
SCHED_IDLE entities will take longer to preempt normal entities.
The benefit of this change is to make it less likely that a newly woken
SCHED_IDLE entity will preempt a short-running normal entity before it
blocks.
We still give a small sleeper credit to SCHED_IDLE entities, so that
idle<->idle competition retains some fairness.
Example: With HZ=1000, spawned four threads affined to one cpu, one of
which was set to SCHED_IDLE. Without this patch, wakeup latency for the
SCHED_IDLE thread was ~1-2ms, with the patch the wakeup latency was
~5ms.
Signed-off-by: Josh Don <joshdon@google.com>
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Reviewed-by: Vincent Guittot <vincent.guittot@linaro.org>
Reviewed-by: Jiang Biao <benbjiang@tencent.com>
Link: https://lore.kernel.org/r/20210820010403.946838-5-joshdon@google.com
/* sleeps up to a single latency don't count. */
if (!initial) {
- unsigned long thresh = sysctl_sched_latency;
+ unsigned long thresh;
+
+ if (se_is_idle(se))
+ thresh = sysctl_sched_min_granularity;
+ else
+ thresh = sysctl_sched_latency;
/*
* Halve their sleep time's effect, to allow