* Brian Paul 26 January 2000
*/
+#define GLX_GLXEXT_PROTOTYPES
+
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/gl.h>
#define GLX_TRANSPARENT_RGB 0x8008
#endif
+
typedef enum
{
Normal,
printf(" %s = %d\n", limits[i].name, max[0]);
}
}
-#endif /* GL_ARB_vertex_program */
+#endif /* GL_ARB_vertex_program / GL_ARB_fragment_program */
}
printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
}
+#if defined(GL_ARB_vertex_program)
if (strstr(extensions, "GL_ARB_vertex_program")) {
print_program_limits(GL_VERTEX_PROGRAM_ARB);
}
+#endif
+#if defined(GL_ARB_fragment_program)
if (strstr(extensions, "GL_ARB_fragment_program")) {
print_program_limits(GL_FRAGMENT_PROGRAM_ARB);
}
+#endif
+#if defined(GL_ARB_vertex_shader)
if (strstr(extensions, "GL_ARB_vertex_shader")) {
print_shader_limits(GL_VERTEX_SHADER_ARB);
}
+#endif
+#if defined(GL_ARB_fragment_shader)
if (strstr(extensions, "GL_ARB_fragment_shader")) {
print_shader_limits(GL_FRAGMENT_SHADER_ARB);
}
+#endif
}