evas: fix ply example after adding of new savers and loaders.
authorperepelits.m <perepelits.m@samsung.com>
Mon, 4 Jan 2016 20:31:20 +0000 (12:31 -0800)
committerCedric BAIL <cedric@osg.samsung.com>
Mon, 4 Jan 2016 20:31:23 +0000 (12:31 -0800)
Summary:
Before adding of new saver and loader for ply format we had a chance to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR
for every mesh, now we save only existing atributes and there are a lot of meshes we have to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR.

[FIX]

Reviewers: cedric, raster, Hermet

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3412

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
src/examples/evas/evas-3d-ply.c

index 10881aa..25e3288 100644 (file)
@@ -43,7 +43,14 @@ static const char *file_name[8] = {"Normal_UVs_Colors.ply",
                                    "NoNormal_NoUVs_Colors.ply",
                                    "NoNormal_NoUVs_NoColors.ply"};
 
-int draw_mode[2] = {EVAS_CANVAS3D_SHADE_MODE_PHONG, EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR};
+int draw_mode[8] = {EVAS_CANVAS3D_SHADE_MODE_PHONG,
+                    EVAS_CANVAS3D_SHADE_MODE_PHONG,
+                    EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
+                    EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
+                    EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
+                    EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
+                    EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
+                    EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER};
 
 Ecore_Evas *ecore_evas = NULL;
 Evas *evas = NULL;
@@ -197,7 +204,7 @@ main(void)
         eo_do(mesh[i],
               efl_file_set(buffer, NULL),
               evas_canvas3d_mesh_frame_material_set(0, material),
-              evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
+              evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 8)]));
 
         snprintf(buffer, PATH_MAX, "%s%s", output_template, file_name[i % 8]);
         eo_do(mesh[i], efl_file_save(buffer, NULL, NULL));
@@ -207,7 +214,7 @@ main(void)
              eo_do(mesh[i],
                    efl_file_set(buffer, NULL),
                    evas_canvas3d_mesh_frame_material_set(0, material),
-                   evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
+                   evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 8)]));
           }
 
         mesh_node[i] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,