-/* $Id: fakeglx.c,v 1.37 2000/09/26 21:28:39 brianp Exp $ */
+/* $Id: fakeglx.c,v 1.38 2000/10/05 17:38:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
if (vis) {
/* Note: we're not exactly obeying the glXChooseVisual rules here.
* When GLX_DEPTH_SIZE = 1 is specified we're supposed to choose the
- * largest depth buffer size, which is 32bits/value. However, we
+ * largest depth buffer size, which is 32bits/value. Instead, we
* return 16 to maintain performance with earlier versions of Mesa.
*/
- if (depth_size == 1)
- depth_size = DEFAULT_SOFTWARE_DEPTH_BITS;
- else if (depth_size > 24)
- depth_size = 31;
+ if (depth_size > 24)
+ depth_size = 31; /* 32 causes int overflow problems */
else if (depth_size > 16)
depth_size = 24;
+ else if (depth_size > 0)
+ depth_size = DEFAULT_SOFTWARE_DEPTH_BITS; /*16*/
+
/* we only support one size of stencil and accum buffers. */
if (stencil_size > 0)
stencil_size = STENCIL_BITS;