Fix rendering occured unlimited if window size changed multiple 79/302679/7
authorEunki, Hong <eunkiki.hong@samsung.com>
Tue, 12 Dec 2023 04:20:11 +0000 (13:20 +0900)
committerEunki Hong <eunkiki.hong@samsung.com>
Thu, 14 Dec 2023 03:52:38 +0000 (03:52 +0000)
To support multi window cases, dali-adaptor count how many times
the window resize event occured.

But in dali-core scene has only bool flag.

So if scene changed multiple times during 1 render time,
surface resized count never be reduced as zero.
So it will keep rendering unlimited.

This patch make we return the number of surface rect changed,
so dali-adaptor can control the scene changed count well.

Change-Id: Ic19ede6ba5095af74ae2db33d37403285cf28a19
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali/integration-api/adaptor-framework/scene-holder-impl.cpp
dali/internal/adaptor/common/adaptor-impl.cpp
dali/internal/adaptor/common/adaptor-impl.h
dali/internal/adaptor/common/combined-update-render-controller.cpp
dali/internal/adaptor/common/combined-update-render-controller.h

index 474cf73..5b82cc7 100644 (file)
@@ -264,6 +264,9 @@ void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
   CreateRenderTarget();
 
   OnAdaptorSet(adaptor);
+
+  // Scene is newly created. Let we increase resize counter
+  mAdaptor->IncreaseSurfaceResizeCounter();
 }
 
 void SceneHolder::CreateRenderTarget()
index 6001eb6..a3592eb 100644 (file)
@@ -1109,6 +1109,15 @@ void Adaptor::SurfaceResizeComplete(Dali::RenderSurfaceInterface* surface, Surfa
   ProcessCoreEvents();
 }
 
+void Adaptor::IncreaseSurfaceResizeCounter()
+{
+  // Nofify surface resizing before flushing event queue
+  if(mThreadController)
+  {
+    mThreadController->ResizeSurface();
+  }
+}
+
 void Adaptor::NotifySceneCreated()
 {
   GetCore().SceneCreated();
index 98d1dbc..20b93a8 100644 (file)
@@ -428,6 +428,12 @@ public:
   void SurfaceResizeComplete(Dali::RenderSurfaceInterface* surface, SurfaceSize surfaceSize);
 
   /**
+   * @brief Increase surface resize completed counter.
+   * This API will be ignored if thread controller is not exist.
+   */
+  void IncreaseSurfaceResizeCounter();
+
+  /**
    * Sets layout direction of root by system language
    * @param[in] locale System locale
    */
index a6ffa3b..b9598cc 100644 (file)
@@ -607,7 +607,7 @@ void CombinedUpdateRenderController::UpdateRenderThread()
         auto numberOfPrecompiledShader = precompiledShader->shaderCount;
         for(int i = 0; i < numberOfPrecompiledShader; ++i)
         {
-          auto vertexShader  graphics.GetController().GetGlAbstraction().GetVertexShaderPrefix() + std::string(precompiledShader->vertexPrefix[i].data()) + std::string(precompiledShader->vertexShader.data());
+          auto vertexShader   = graphics.GetController().GetGlAbstraction().GetVertexShaderPrefix() + std::string(precompiledShader->vertexPrefix[i].data()) + std::string(precompiledShader->vertexShader.data());
           auto fragmentShader = graphics.GetController().GetGlAbstraction().GetFragmentShaderPrefix() + std::string(precompiledShader->fragmentPrefix[i].data()) + std::string(precompiledShader->fragmentShader.data());
           PreCompileShader(std::move(vertexShader), std::move(fragmentShader));
         }
@@ -798,7 +798,7 @@ void CombinedUpdateRenderController::UpdateRenderThread()
           TRACE_UPDATE_RENDER_SCOPE("DALI_RENDER_SCENE");
           Integration::RenderStatus windowRenderStatus;
 
-          const bool sceneSurfaceResized = scene.IsSurfaceRectChanged();
+          const uint32_t sceneSurfaceResized = scene.GetSurfaceRectChangedCount();
 
           // clear previous frame damaged render items rects, buffer history is tracked on surface level
           mDamagedRects.clear();
@@ -812,7 +812,7 @@ void CombinedUpdateRenderController::UpdateRenderThread()
           Rect<int> clippingRect; // Empty for fbo rendering
 
           // Switch to the context of the surface, merge damaged areas for previous frames
-          windowSurface->PreRender(sceneSurfaceResized, mDamagedRects, clippingRect); // Switch GL context
+          windowSurface->PreRender(sceneSurfaceResized > 0u, mDamagedRects, clippingRect); // Switch GL context
 
           // Render the surface
           mCore.RenderScene(windowRenderStatus, scene, false, clippingRect);
@@ -820,9 +820,9 @@ void CombinedUpdateRenderController::UpdateRenderThread()
           // Buffer swapping now happens when the surface render target is presented.
 
           // If surface is resized, the surface resized count is decreased.
-          if(DALI_UNLIKELY(sceneSurfaceResized))
+          if(DALI_UNLIKELY(sceneSurfaceResized > 0u))
           {
-            SurfaceResized();
+            SurfaceResized(sceneSurfaceResized);
           }
         }
       }
@@ -1030,12 +1030,17 @@ void CombinedUpdateRenderController::SurfaceDeleted()
   mSurfaceSemaphore.Release(1);
 }
 
-void CombinedUpdateRenderController::SurfaceResized()
+void CombinedUpdateRenderController::SurfaceResized(uint32_t resizedCount)
 {
   ConditionalWait::ScopedLock lock(mUpdateRenderThreadWaitCondition);
-  if(mSurfaceResized)
+
+  if(mSurfaceResized >= resizedCount)
+  {
+    mSurfaceResized -= resizedCount;
+  }
+  else
   {
-    mSurfaceResized--;
+    mSurfaceResized = 0u;
   }
 }
 
index 8ca10f8..8c7bea3 100644 (file)
@@ -43,7 +43,6 @@ class TriggerEventInterface;
 
 namespace Internal
 {
-
 namespace Adaptor
 {
 class AdaptorInternalServices;
@@ -271,8 +270,9 @@ private:
    * Called by the Update/Render thread after a surface has been resized.
    *
    * This will lock the mutex in mEventThreadWaitCondition
+   * @param[in] resizedCount The number of resized count for given surface.
    */
-  void SurfaceResized();
+  void SurfaceResized(uint32_t resizedCount);
 
   /**
    * PreCompile shaders for launching time
@@ -391,7 +391,7 @@ private:
                                                      ///< Ensures we do not go to sleep if we have not processed the most recent update-request.
 
   volatile unsigned int mUseElapsedTimeAfterWait; ///< Whether we should use the elapsed time after waiting (set by the event-thread, read by the update-render-thread).
-  volatile unsigned int mIsPreCompileCancelled;      ///< Whether we need to do precompile shader.
+  volatile unsigned int mIsPreCompileCancelled;   ///< Whether we need to do precompile shader.
 
   Dali::RenderSurfaceInterface* volatile mNewSurface;     ///< Will be set to the new-surface if requested (set by the event-thread, read & cleared by the update-render thread).
   Dali::RenderSurfaceInterface* volatile mDeletedSurface; ///< Will be set to the deleted surface if requested (set by the event-thread, read & cleared by the update-render thread).