The additional testFramebufferColorEncoding() testing requires a GLES
3.0 context, but only a 2.0 context is requested. This change will
continue to execute those tests, but only after verifying a 3.0 context
was returned.
Affects:
dEQP-EGL.functional.wide_color.window_fp16_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.pbuffer_fp16_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.window_1010102_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.pbuffer_1010102_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.window_8888_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.window_888_colorspace_p3_passthrough
dEQP-EGL.functional.wide_color.pbuffer_888_colorspace_p3_passthrough
Components: EGL
Bug: 1704
Google Bug:
124910588
Change-Id: Ifc81308c569923d4d777cd5c5329568b579f1ac1
reference += it->increment;
- testFramebufferColorEncoding();
+ // Detect compatible GLES context by querying GL_MAJOR_VERSION.
+ // This query does not exist on GLES2 so succeeding query implies GLES3+ context.
+ glw::GLint majorVersion = 0;
+ m_gl.getIntegerv(GL_MAJOR_VERSION, &majorVersion);
+ if (m_gl.getError() == GL_NO_ERROR)
+ {
+ // This device is ES3 compatible, so do some additional testing
+ testFramebufferColorEncoding();
+ }
}
EGLU_CHECK_CALL(egl, swapBuffers(m_eglDisplay, surface));