temporary registers needs to be allocated to store a constant. */
static inline void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
{
+#ifdef USE_LIVENESS_ANALYSIS
+ /* The liveness analysis already ensures that globals are back
+ in memory. Keep an assert for safety. */
+ assert(s->temps[temp].val_type == TEMP_VAL_MEM || s->temps[temp].fixed_reg);
+#else
temp_sync(s, temp, allocated_regs);
temp_dead(s, temp);
+#endif
}
/* save globals to their canonical location and assume they can be
if (ts->temp_local) {
temp_save(s, i, allocated_regs);
} else {
+#ifdef USE_LIVENESS_ANALYSIS
+ /* The liveness analysis already ensures that temps are dead.
+ Keep an assert for safety. */
+ assert(ts->val_type == TEMP_VAL_DEAD);
+#else
temp_dead(s, i);
+#endif
}
}