It's a bit lame, but some of our C++ wrapping scripts expect objects to be
typedefed like:
typedef struct _FooClass FooClass;
struct {} _FooClass;
Rather than:
typedef struct {} FooClass;
Functionally they're the same, but the former makes our lives easier in the
short term
};
-typedef struct {
+typedef struct _GResolverClass GResolverClass;
+struct _GResolverClass {
GObjectClass parent_class;
GList * ( *lookup_by_name) (GResolver *resolver,
void (*_g_reserved5) (void);
void (*_g_reserved6) (void);
-} GResolverClass;
+};
GType g_resolver_get_type (void) G_GNUC_CONST;
GResolver *g_resolver_get_default (void);