// Call the function three times with different garbage collections in between
// and make sure that the break point survives.
-static void CallAndGC(v8::Local<v8::Object> recv, v8::Local<v8::Function> f) {
+static void CallAndGC(v8::Local<v8::Object> recv,
+ v8::Local<v8::Function> f,
+ bool force_compaction) {
break_point_hit_count = 0;
for (int i = 0; i < 3; i++) {
CHECK_EQ(2 + i * 3, break_point_hit_count);
// Mark sweep (and perhaps compact) and call function.
- Heap::CollectAllGarbage(false);
+ Heap::CollectAllGarbage(force_compaction);
f->Call(recv, 0, NULL);
CHECK_EQ(3 + i * 3, break_point_hit_count);
}
}
-// Test that a break point can be set at a return store location.
-TEST(BreakPointSurviveGC) {
+static void TestBreakPointSurviveGC(bool force_compaction) {
break_point_hit_count = 0;
v8::HandleScope scope;
DebugLocalContext env;
// Test IC store break point with garbage collection.
foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
SetBreakPoint(foo, 0);
- CallAndGC(env->Global(), foo);
+ CallAndGC(env->Global(), foo, force_compaction);
// Test IC load break point with garbage collection.
foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
SetBreakPoint(foo, 0);
- CallAndGC(env->Global(), foo);
+ CallAndGC(env->Global(), foo, force_compaction);
// Test IC call break point with garbage collection.
foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
SetBreakPoint(foo, 0);
- CallAndGC(env->Global(), foo);
+ CallAndGC(env->Global(), foo, force_compaction);
// Test return break point with garbage collection.
foo = CompileFunction(&env, "function foo(){}", "foo");
SetBreakPoint(foo, 0);
- CallAndGC(env->Global(), foo);
+ CallAndGC(env->Global(), foo, force_compaction);
v8::Debug::SetDebugEventListener(NULL);
CheckDebuggerUnloaded();
}
+// Test that a break point can be set at a return store location.
+TEST(BreakPointSurviveGC) {
+ TestBreakPointSurviveGC(false);
+ TestBreakPointSurviveGC(true);
+}
+
+
// Test that break points can be set using the global Debug object.
TEST(BreakPointThroughJavaScript) {
break_point_hit_count = 0;