--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2019 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <glib/gprintf.h>
+
+#include "gstvkerror.h"
+#include "gstvkdebug-private.h"
+
+#define FLAGS_TO_STRING(under_name, VkType) \
+gchar * G_PASTE(G_PASTE(gst_vulkan_,under_name),_flags_to_string) (VkType flag_bits) \
+{ \
+ GString *s = g_string_new (NULL); \
+ gboolean first = TRUE; \
+ int i; \
+ for (i = 0; i < G_N_ELEMENTS (G_PASTE(G_PASTE(vk_,under_name),_flags_map)); i++) { \
+ if (flag_bits & G_PASTE(G_PASTE(vk_,under_name),_flags_map)[i].flag_bit) { \
+ if (!first) { \
+ g_string_append (s, "|"); \
+ } \
+ g_string_append (s, G_PASTE(G_PASTE(vk_,under_name),_flags_map)[i].str); \
+ first = FALSE; \
+ } \
+ } \
+ return g_string_free (s, FALSE); \
+}
+
+/* *INDENT-OFF* */
+static const struct
+{
+ VkMemoryPropertyFlagBits flag_bit;
+ const char *str;
+} vk_memory_property_flags_map[] = {
+ {VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, "device-local"},
+ {VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, "host-visible"},
+ {VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, "host-coherent"},
+ {VK_MEMORY_PROPERTY_HOST_CACHED_BIT, "host-cached"},
+ {VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, "lazily-allocated"},
+ {VK_MEMORY_PROPERTY_PROTECTED_BIT, "protected"},
+#if VK_HEADER_VERSION >= 121
+ {VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD, "device-coherent"},
+ {VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD, "device-uncached"},
+#endif
+};
+FLAGS_TO_STRING(memory_property, VkMemoryPropertyFlags);
+
+static const struct
+{
+ VkMemoryHeapFlagBits flag_bit;
+ const char *str;
+} vk_memory_heap_flags_map[] = {
+ {VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, "device-local"},
+ {VK_MEMORY_HEAP_MULTI_INSTANCE_BIT, "multi-instance"},
+};
+FLAGS_TO_STRING(memory_heap, VkMemoryHeapFlagBits);
+
+static const struct
+{
+ VkQueueFlagBits flag_bit;
+ const char *str;
+} vk_queue_flags_map[] = {
+ {VK_QUEUE_GRAPHICS_BIT, "graphics"},
+ {VK_QUEUE_COMPUTE_BIT, "compute"},
+ {VK_QUEUE_TRANSFER_BIT, "transfer"},
+ {VK_QUEUE_SPARSE_BINDING_BIT, "sparse-binding"},
+ {VK_QUEUE_PROTECTED_BIT, "protected"},
+};
+FLAGS_TO_STRING(queue, VkQueueFlags);
+
+static const struct
+{
+ VkSampleCountFlagBits flag_bit;
+ const char *str;
+} vk_sample_count_flags_map[] = {
+ {VK_SAMPLE_COUNT_1_BIT, "1"},
+ {VK_SAMPLE_COUNT_2_BIT, "2"},
+ {VK_SAMPLE_COUNT_4_BIT, "4"},
+ {VK_SAMPLE_COUNT_8_BIT, "8"},
+ {VK_SAMPLE_COUNT_16_BIT, "16"},
+ {VK_SAMPLE_COUNT_32_BIT, "32"},
+ {VK_SAMPLE_COUNT_64_BIT, "64"},
+};
+FLAGS_TO_STRING(sample_count, VkSampleCountFlags);
+/* *INDENT-ON* */
#include "gstvkdevice.h"
+#include "gstvkdebug-private.h"
+
#include <string.h>
/**
G_OBJECT_CLASS (parent_class)->finalize (object);
}
+#define DEBUG_BOOL(prefix, name, value) \
+ GST_DEBUG_OBJECT (device, prefix " " G_STRINGIFY(name) ": %s", \
+ value ? "YES" : "NO")
+
+static gboolean
+dump_features (GstVulkanDevice * device, GError ** error)
+{
+ VkPhysicalDeviceFeatures features;
+ VkPhysicalDevice gpu;
+
+ gpu = gst_vulkan_device_get_physical_device (device);
+
+ vkGetPhysicalDeviceFeatures (gpu, &features);
+
+#define DEBUG_BOOL_FEATURE(name) DEBUG_BOOL("support for", name, features.name)
+
+ DEBUG_BOOL_FEATURE (robustBufferAccess);
+ DEBUG_BOOL_FEATURE (fullDrawIndexUint32);
+ DEBUG_BOOL_FEATURE (imageCubeArray);
+ DEBUG_BOOL_FEATURE (independentBlend);
+ DEBUG_BOOL_FEATURE (geometryShader);
+ DEBUG_BOOL_FEATURE (tessellationShader);
+ DEBUG_BOOL_FEATURE (sampleRateShading);
+ DEBUG_BOOL_FEATURE (sampleRateShading);
+ DEBUG_BOOL_FEATURE (dualSrcBlend);
+ DEBUG_BOOL_FEATURE (logicOp);
+ DEBUG_BOOL_FEATURE (multiDrawIndirect);
+ DEBUG_BOOL_FEATURE (drawIndirectFirstInstance);
+ DEBUG_BOOL_FEATURE (depthClamp);
+ DEBUG_BOOL_FEATURE (depthBiasClamp);
+ DEBUG_BOOL_FEATURE (fillModeNonSolid);
+ DEBUG_BOOL_FEATURE (depthBounds);
+ DEBUG_BOOL_FEATURE (wideLines);
+ DEBUG_BOOL_FEATURE (largePoints);
+ DEBUG_BOOL_FEATURE (alphaToOne);
+ DEBUG_BOOL_FEATURE (multiViewport);
+ DEBUG_BOOL_FEATURE (samplerAnisotropy);
+ DEBUG_BOOL_FEATURE (textureCompressionETC2);
+ DEBUG_BOOL_FEATURE (textureCompressionASTC_LDR);
+ DEBUG_BOOL_FEATURE (textureCompressionBC);
+ DEBUG_BOOL_FEATURE (occlusionQueryPrecise);
+ DEBUG_BOOL_FEATURE (pipelineStatisticsQuery);
+ DEBUG_BOOL_FEATURE (vertexPipelineStoresAndAtomics);
+ DEBUG_BOOL_FEATURE (fragmentStoresAndAtomics);
+ DEBUG_BOOL_FEATURE (shaderTessellationAndGeometryPointSize);
+ DEBUG_BOOL_FEATURE (shaderImageGatherExtended);
+ DEBUG_BOOL_FEATURE (shaderStorageImageExtendedFormats);
+ DEBUG_BOOL_FEATURE (shaderStorageImageMultisample);
+ DEBUG_BOOL_FEATURE (shaderStorageImageReadWithoutFormat);
+ DEBUG_BOOL_FEATURE (shaderStorageImageWriteWithoutFormat);
+ DEBUG_BOOL_FEATURE (shaderUniformBufferArrayDynamicIndexing);
+ DEBUG_BOOL_FEATURE (shaderSampledImageArrayDynamicIndexing);
+ DEBUG_BOOL_FEATURE (shaderStorageBufferArrayDynamicIndexing);
+ DEBUG_BOOL_FEATURE (shaderStorageImageArrayDynamicIndexing);
+ DEBUG_BOOL_FEATURE (shaderClipDistance);
+ DEBUG_BOOL_FEATURE (shaderCullDistance);
+ DEBUG_BOOL_FEATURE (shaderFloat64);
+ DEBUG_BOOL_FEATURE (shaderInt64);
+ DEBUG_BOOL_FEATURE (shaderInt16);
+ DEBUG_BOOL_FEATURE (shaderResourceResidency);
+ DEBUG_BOOL_FEATURE (shaderResourceMinLod);
+ DEBUG_BOOL_FEATURE (sparseBinding);
+ DEBUG_BOOL_FEATURE (sparseResidencyBuffer);
+ DEBUG_BOOL_FEATURE (sparseResidencyImage2D);
+ DEBUG_BOOL_FEATURE (sparseResidencyImage3D);
+ DEBUG_BOOL_FEATURE (sparseResidency2Samples);
+ DEBUG_BOOL_FEATURE (sparseResidency4Samples);
+ DEBUG_BOOL_FEATURE (sparseResidency8Samples);
+ DEBUG_BOOL_FEATURE (sparseResidency16Samples);
+ DEBUG_BOOL_FEATURE (sparseResidencyAliased);
+ DEBUG_BOOL_FEATURE (variableMultisampleRate);
+ DEBUG_BOOL_FEATURE (inheritedQueries);
+
+#undef DEBUG_BOOL_FEATURE
+
+ return TRUE;
+}
+
+static gboolean
+dump_memory_properties (GstVulkanDevice * device, GError ** error)
+{
+ VkPhysicalDeviceMemoryProperties props;
+ VkPhysicalDevice gpu;
+ int i;
+
+ gpu = gst_vulkan_device_get_physical_device (device);
+
+ vkGetPhysicalDeviceMemoryProperties (gpu, &props);
+
+ GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " memory heaps",
+ props.memoryHeapCount);
+ for (i = 0; i < props.memoryHeapCount; i++) {
+ gchar *prop_flags_str =
+ gst_vulkan_memory_heap_flags_to_string (props.memoryHeaps[i].flags);
+ GST_LOG_OBJECT (device,
+ "memory heap at index %i has size %" G_GUINT64_FORMAT
+ " and flags (0x%x) \'%s\'", i, (guint64) props.memoryHeaps[i].size,
+ props.memoryHeaps[i].flags, prop_flags_str);
+ g_free (prop_flags_str);
+ }
+ GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " memory types",
+ props.memoryTypeCount);
+ for (i = 0; i < props.memoryTypeCount; i++) {
+ gchar *prop_flags_str =
+ gst_vulkan_memory_property_flags_to_string (props.
+ memoryTypes[i].propertyFlags);
+ GST_LOG_OBJECT (device,
+ "memory type at index %i is allocatable from "
+ "heap %i with flags (0x%x) \'%s\'", i, props.memoryTypes[i].heapIndex,
+ props.memoryTypes[i].propertyFlags, prop_flags_str);
+ g_free (prop_flags_str);
+ }
+
+ return TRUE;
+}
+
+static gboolean
+dump_queue_properties (GstVulkanDevice * device, GError ** error)
+{
+ VkQueueFamilyProperties *props;
+ guint32 n_props;
+ VkPhysicalDevice gpu;
+ int i;
+
+ gpu = gst_vulkan_device_get_physical_device (device);
+
+ vkGetPhysicalDeviceQueueFamilyProperties (gpu, &n_props, NULL);
+ props = g_alloca (sizeof (VkQueueFamilyProperties) * n_props);
+ vkGetPhysicalDeviceQueueFamilyProperties (gpu, &n_props, props);
+
+ GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " queue families",
+ n_props);
+ for (i = 0; i < n_props; i++) {
+ gchar *queue_flags_str =
+ gst_vulkan_queue_flags_to_string (props[i].queueFlags);
+ GST_LOG_OBJECT (device,
+ "queue family at index %i supports %i queues "
+ "with flags (0x%x) \'%s\', %" G_GUINT32_FORMAT " timestamp bits and "
+ "a minimum image transfer granuality of %" GST_VULKAN_EXTENT3D_FORMAT,
+ i, props[i].queueCount, props[i].queueFlags, queue_flags_str,
+ props[i].timestampValidBits,
+ GST_VULKAN_EXTENT3D_ARGS (props[i].minImageTransferGranularity));
+ g_free (queue_flags_str);
+ }
+
+ return TRUE;
+}
+
+static gboolean
+dump_limits (GstVulkanDevice * device, GError ** error)
+{
+ VkPhysicalDeviceProperties props;
+ VkPhysicalDevice gpu;
+
+ gpu = gst_vulkan_device_get_physical_device (device);
+ vkGetPhysicalDeviceProperties (gpu, &props);
+
+#define DEBUG_LIMIT(limit, format, type) \
+ GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) ": %" format, \
+ (type) props.limits.limit)
+#define DEBUG_LIMIT_2(limit, format, type) \
+ GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) \
+ ": %" format ", %" format, \
+ (type) props.limits.limit[0], \
+ (type) props.limits.limit[1])
+#define DEBUG_LIMIT_3(limit, format, type) \
+ GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) \
+ ": %" format ", %" format ", %" format, \
+ (type) props.limits.limit[0], \
+ (type) props.limits.limit[1], \
+ (type) props.limits.limit[2])
+#define DEBUG_BOOL_LIMIT(limit) DEBUG_BOOL("limit", limit, props.limits.limit)
+
+#define DEBUG_UINT32_LIMIT(limit) DEBUG_LIMIT(limit, G_GUINT32_FORMAT, guint32)
+#define DEBUG_UINT32_2_LIMIT(limit) DEBUG_LIMIT_2(limit, G_GUINT32_FORMAT, guint32)
+#define DEBUG_UINT32_3_LIMIT(limit) DEBUG_LIMIT_3(limit, G_GUINT32_FORMAT, guint32)
+
+#define DEBUG_INT32_LIMIT(limit) DEBUG_LIMIT(limit, G_GINT32_FORMAT, gint32)
+
+#define DEBUG_UINT64_LIMIT(limit) DEBUG_LIMIT(limit, G_GUINT64_FORMAT, guint64)
+
+#define DEBUG_SIZE_LIMIT(limit) DEBUG_LIMIT(limit, G_GSIZE_FORMAT, gsize)
+
+#define DEBUG_FLOAT_LIMIT(limit) DEBUG_LIMIT(limit, "f", float)
+#define DEBUG_FLOAT_2_LIMIT(limit) DEBUG_LIMIT_2(limit, "f", float)
+
+#define DEBUG_FLAGS_LIMIT(limit, under_name_type) \
+ G_STMT_START { \
+ gchar *str = G_PASTE(G_PASTE(gst_vulkan_,under_name_type),_flags_to_string) (props.limits.limit); \
+ GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) ": %s", str); \
+ g_free (str); \
+ } G_STMT_END
+
+ DEBUG_UINT32_LIMIT (maxImageDimension1D);
+ DEBUG_UINT32_LIMIT (maxImageDimension2D);
+ DEBUG_UINT32_LIMIT (maxImageDimension3D);
+ DEBUG_UINT32_LIMIT (maxImageDimensionCube);
+ DEBUG_UINT32_LIMIT (maxImageArrayLayers);
+ DEBUG_UINT32_LIMIT (maxTexelBufferElements);
+ DEBUG_UINT32_LIMIT (maxUniformBufferRange);
+ DEBUG_UINT32_LIMIT (maxStorageBufferRange);
+ DEBUG_UINT32_LIMIT (maxPushConstantsSize);
+ DEBUG_UINT32_LIMIT (maxMemoryAllocationCount);
+ DEBUG_UINT32_LIMIT (maxSamplerAllocationCount);
+ DEBUG_UINT64_LIMIT (bufferImageGranularity);
+ DEBUG_UINT64_LIMIT (sparseAddressSpaceSize);
+ DEBUG_UINT32_LIMIT (maxBoundDescriptorSets);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorSamplers);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorUniformBuffers);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorStorageBuffers);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorSampledImages);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorStorageImages);
+ DEBUG_UINT32_LIMIT (maxPerStageDescriptorInputAttachments);
+ DEBUG_UINT32_LIMIT (maxPerStageResources);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetSamplers);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetUniformBuffers);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetUniformBuffersDynamic);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetStorageBuffers);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetStorageBuffersDynamic);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetSampledImages);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetStorageImages);
+ DEBUG_UINT32_LIMIT (maxDescriptorSetInputAttachments);
+ DEBUG_UINT32_LIMIT (maxVertexInputAttributes);
+ DEBUG_UINT32_LIMIT (maxVertexInputBindings);
+ DEBUG_UINT32_LIMIT (maxVertexInputBindings);
+ DEBUG_UINT32_LIMIT (maxVertexInputAttributeOffset);
+ DEBUG_UINT32_LIMIT (maxVertexInputBindingStride);
+ DEBUG_UINT32_LIMIT (maxVertexOutputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationGenerationLevel);
+ DEBUG_UINT32_LIMIT (maxTessellationPatchSize);
+ DEBUG_UINT32_LIMIT (maxTessellationControlPerVertexInputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationControlPerVertexOutputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationControlPerPatchOutputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationControlTotalOutputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationControlTotalOutputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationEvaluationInputComponents);
+ DEBUG_UINT32_LIMIT (maxTessellationEvaluationOutputComponents);
+ DEBUG_UINT32_LIMIT (maxGeometryShaderInvocations);
+ DEBUG_UINT32_LIMIT (maxGeometryInputComponents);
+ DEBUG_UINT32_LIMIT (maxGeometryOutputComponents);
+ DEBUG_UINT32_LIMIT (maxGeometryOutputVertices);
+ DEBUG_UINT32_LIMIT (maxGeometryTotalOutputComponents);
+ DEBUG_UINT32_LIMIT (maxFragmentInputComponents);
+ DEBUG_UINT32_LIMIT (maxFragmentOutputAttachments);
+ DEBUG_UINT32_LIMIT (maxFragmentDualSrcAttachments);
+ DEBUG_UINT32_LIMIT (maxFragmentCombinedOutputResources);
+ DEBUG_UINT32_LIMIT (maxComputeSharedMemorySize);
+ DEBUG_UINT32_3_LIMIT (maxComputeWorkGroupCount);
+ DEBUG_UINT32_LIMIT (maxComputeWorkGroupInvocations);
+ DEBUG_UINT32_3_LIMIT (maxComputeWorkGroupSize);
+ DEBUG_UINT32_LIMIT (subPixelPrecisionBits);
+ DEBUG_UINT32_LIMIT (subTexelPrecisionBits);
+ DEBUG_UINT32_LIMIT (mipmapPrecisionBits);
+ DEBUG_UINT32_LIMIT (maxDrawIndexedIndexValue);
+ DEBUG_UINT32_LIMIT (maxDrawIndirectCount);
+ DEBUG_FLOAT_LIMIT (maxSamplerLodBias);
+ DEBUG_FLOAT_LIMIT (maxSamplerAnisotropy);
+ DEBUG_UINT32_LIMIT (maxViewports);
+ DEBUG_UINT32_2_LIMIT (maxViewportDimensions);
+ DEBUG_FLOAT_2_LIMIT (viewportBoundsRange);
+ DEBUG_UINT32_LIMIT (viewportSubPixelBits);
+ DEBUG_SIZE_LIMIT (minMemoryMapAlignment);
+ DEBUG_UINT64_LIMIT (minTexelBufferOffsetAlignment);
+ DEBUG_UINT64_LIMIT (minUniformBufferOffsetAlignment);
+ DEBUG_UINT64_LIMIT (minStorageBufferOffsetAlignment);
+ DEBUG_INT32_LIMIT (minTexelOffset);
+ DEBUG_UINT32_LIMIT (maxTexelOffset);
+ DEBUG_INT32_LIMIT (minTexelGatherOffset);
+ DEBUG_UINT32_LIMIT (maxTexelGatherOffset);
+ DEBUG_FLOAT_LIMIT (minInterpolationOffset);
+ DEBUG_FLOAT_LIMIT (maxInterpolationOffset);
+ DEBUG_UINT32_LIMIT (subPixelInterpolationOffsetBits);
+ DEBUG_UINT32_LIMIT (maxFramebufferWidth);
+ DEBUG_UINT32_LIMIT (maxFramebufferHeight);
+ DEBUG_UINT32_LIMIT (maxFramebufferLayers);
+ DEBUG_FLAGS_LIMIT (framebufferColorSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (framebufferDepthSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (framebufferStencilSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (framebufferNoAttachmentsSampleCounts, sample_count);
+ DEBUG_UINT32_LIMIT (maxColorAttachments);
+ DEBUG_FLAGS_LIMIT (sampledImageColorSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (sampledImageIntegerSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (sampledImageDepthSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (sampledImageStencilSampleCounts, sample_count);
+ DEBUG_FLAGS_LIMIT (storageImageSampleCounts, sample_count);
+ DEBUG_BOOL_LIMIT (timestampComputeAndGraphics);
+ DEBUG_FLOAT_LIMIT (timestampPeriod);
+ DEBUG_UINT32_LIMIT (maxClipDistances);
+ DEBUG_UINT32_LIMIT (maxCullDistances);
+ DEBUG_UINT32_LIMIT (maxCombinedClipAndCullDistances);
+ DEBUG_UINT32_LIMIT (discreteQueuePriorities);
+ DEBUG_FLOAT_2_LIMIT (pointSizeRange);
+ DEBUG_FLOAT_2_LIMIT (lineWidthRange);
+ DEBUG_FLOAT_LIMIT (pointSizeGranularity);
+ DEBUG_FLOAT_LIMIT (lineWidthGranularity);
+ DEBUG_BOOL_LIMIT (strictLines);
+ DEBUG_BOOL_LIMIT (standardSampleLocations);
+ DEBUG_UINT64_LIMIT (optimalBufferCopyOffsetAlignment);
+ DEBUG_UINT64_LIMIT (optimalBufferCopyRowPitchAlignment);
+ DEBUG_UINT64_LIMIT (nonCoherentAtomSize);
+
+#undef DEBUG_LIMIT
+#undef DEBUG_LIMIT_2
+#undef DEBUG_LIMIT_3
+#undef DEBUG_BOOL_LIMIT
+#undef DEBUG_UINT32_LIMIT
+#undef DEBUG_UINT32_2_LIMIT
+#undef DEBUG_UINT32_3_LIMIT
+#undef DEBUG_INT32_LIMIT
+#undef DEBUG_UINT64_LIMIT
+#undef DEBUG_SIZE_LIMIT
+#undef DEBUG_FLOAT_LIMIT
+#undef DEBUG_FLOAT_2_LIMIT
+#undef DEBUG_FLAGS_LIMIT
+
+ return TRUE;
+}
+
+static gboolean
+dump_sparse_properties (GstVulkanDevice * device, GError ** error)
+{
+ VkPhysicalDeviceProperties props;
+ VkPhysicalDevice gpu;
+
+ gpu = gst_vulkan_device_get_physical_device (device);
+ vkGetPhysicalDeviceProperties (gpu, &props);
+
+#define DEBUG_BOOL_SPARSE_PROPERTY(name) DEBUG_BOOL("sparse property", name, props.sparseProperties.name)
+
+ DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard2DBlockShape);
+ DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard2DMultisampleBlockShape);
+ DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard3DBlockShape);
+ DEBUG_BOOL_SPARSE_PROPERTY (residencyAlignedMipSize);
+ DEBUG_BOOL_SPARSE_PROPERTY (residencyNonResidentStrict);
+
+#undef DEBUG_BOOL_SPARSE_PROPERTY
+
+ return TRUE;
+}
+
static const gchar *
_device_type_to_string (VkPhysicalDeviceType type)
{
vkGetPhysicalDeviceProperties (gpu, &props);
- GST_INFO_OBJECT (device, "device name %s type %s api version %u.%u.%u, "
- "driver version %u.%u.%u vendor ID 0x%x, device ID 0x%x",
- props.deviceName, _device_type_to_string (props.deviceType),
+ GST_INFO_OBJECT (device, "pyhsical device %i name \'%s\' type \'%s\' "
+ "api version %u.%u.%u, driver version %u.%u.%u vendor ID 0x%x, "
+ "device ID 0x%x", device->device_index, props.deviceName,
+ _device_type_to_string (props.deviceType),
VK_VERSION_MAJOR (props.apiVersion), VK_VERSION_MINOR (props.apiVersion),
VK_VERSION_PATCH (props.apiVersion),
VK_VERSION_MAJOR (props.driverVersion),
VK_VERSION_MINOR (props.driverVersion),
VK_VERSION_PATCH (props.driverVersion), props.vendorID, props.deviceID);
+ if (!dump_queue_properties (device, error))
+ return FALSE;
+ if (!dump_memory_properties (device, error))
+ return FALSE;
+ if (!dump_features (device, error))
+ return FALSE;
+ if (!dump_limits (device, error))
+ return FALSE;
+ if (!dump_sparse_properties (device, error))
+ return FALSE;
+
return TRUE;
}