* ELM_FLIP_ROTATE_X_CENTER_AXIS
* ELM_FLIP_ROTATE_XZ_CENTER_AXIS
* ELM_FLIP_ROTATE_YZ_CENTER_AXIS
+ * ELM_FLIP_CUBE_LEFT
+ * ELM_FLIP_CUBE_RIGHT
+ * ELM_FLIP_CUBE_UP
+ * ELM_FLIP_CUBE_DOWN
*
* Signals that you can add callbacks for are:
*
* ELM_FLIP_ROTATE_YZ_CENTER_AXIS
* ELM_FLIP_CUBE_LEFT
* ELM_FLIP_CUBE_RIGHT
- *
+ * ELM_FLIP_CUBE_UP
+ * ELM_FLIP_CUBE_DOWN
+ *
* FIXME: add - ELM_FLIP_CUBE_UP
- * FIXMEL add - ELM_FLIP_CUBE_DOWN
+ * FIXME: add - ELM_FLIP_CUBE_DOWN
*
* @ingroup Flip
*/
// force calc to contents are the right size before transition
evas_smart_objects_calculate(evas_object_evas_get(obj));
_flip(obj);
- // FIXME: hack around evas rendering bug (only fix makes evas bitch-slow
+ // FIXME: hack around evas rendering bug (only fix makes evas bitch-slow)
evas_object_map_enable_set(wd->front.content, 0);
evas_object_map_enable_set(wd->back.content, 0);
evas_object_resize(wd->front.content, 0, 0);