#include "SkPaint.h"
#include "SkUtils.h"
-/* With the exception of the compilers that don't support it, we always build the
- * SSSE3 functions and enable the caller to determine SSSE3 support. However for
- * compilers that do not support SSSE3 we provide a stub implementation.
- */
-#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
-
-#include <tmmintrin.h> // SSSE3
-
// adding anonymous namespace seemed to force gcc to inline directly the
// instantiation, instead of creating the functions
// S32_generic_D32_filter_DX_SSSE3<true> and
int count, uint32_t* colors) {
S32_generic_D32_filter_DXDY_SSSE3<true>(s, xy, count, colors);
}
-
-#else // SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
-
-void S32_opaque_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
- const uint32_t* xy,
- int count, uint32_t* colors) {
- sk_throw();
-}
-
-void S32_alpha_D32_filter_DX_SSSE3(const SkBitmapProcState& s,
- const uint32_t* xy,
- int count, uint32_t* colors) {
- sk_throw();
-}
-
-void S32_opaque_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
- const uint32_t* xy,
- int count, uint32_t* colors) {
- sk_throw();
-}
-
-void S32_alpha_D32_filter_DXDY_SSSE3(const SkBitmapProcState& s,
- const uint32_t* xy,
- int count, uint32_t* colors) {
- sk_throw();
-}
-
-#endif
*/
#include "SkBlitRow_opts_SSE4.h"
-
-// Some compilers can't compile SSSE3 or SSE4 intrinsics. We give them stub methods.
-// The stubs should never be called, so we make them crash just to confirm that.
-#if SK_CPU_SSE_LEVEL < SK_CPU_SSE_LEVEL_SSE41
-void S32A_Opaque_BlitRow32_SSE4(SkPMColor* SK_RESTRICT, const SkPMColor* SK_RESTRICT, int, U8CPU) {
- sk_throw();
-}
-
-#else
-
-#include <smmintrin.h> // SSE4.1 intrinsics
#include "SkColorPriv.h"
#include "SkColor_opts_SSE2.h"
#include "SkMSAN.h"
}
}
}
-
-#endif