0:33 Sequence\r
0:33 move second child to first child (temp 2-component vector of int)\r
0:33 't11' (temp 2-component vector of int)\r
-0:33 Function Call: textureSize(s21; (global 2-component vector of int)\r
+0:33 Function Call: textureSize(s2M1; (global 2-component vector of int)\r
0:33 'sms' (uniform sampler2DMS)\r
0:34 Sequence\r
0:34 move second child to first child (temp 2-component vector of int)\r
0:34 't12' (temp 2-component vector of int)\r
-0:34 Function Call: textureSize(is21; (global 2-component vector of int)\r
+0:34 Function Call: textureSize(is2M1; (global 2-component vector of int)\r
0:34 'isms' (uniform isampler2DMS)\r
0:35 Sequence\r
0:35 move second child to first child (temp 2-component vector of int)\r
0:35 't13' (temp 2-component vector of int)\r
-0:35 Function Call: textureSize(us21; (global 2-component vector of int)\r
+0:35 Function Call: textureSize(us2M1; (global 2-component vector of int)\r
0:35 'usms' (uniform usampler2DMS)\r
0:36 Sequence\r
0:36 move second child to first child (temp 3-component vector of int)\r
0:36 't21' (temp 3-component vector of int)\r
-0:36 Function Call: textureSize(sA21; (global 3-component vector of int)\r
+0:36 Function Call: textureSize(sA2M1; (global 3-component vector of int)\r
0:36 'smsa' (uniform sampler2DMSArray)\r
0:37 Sequence\r
0:37 move second child to first child (temp 3-component vector of int)\r
0:37 't22' (temp 3-component vector of int)\r
-0:37 Function Call: textureSize(isA21; (global 3-component vector of int)\r
+0:37 Function Call: textureSize(isA2M1; (global 3-component vector of int)\r
0:37 'ismsa' (uniform isampler2DMSArray)\r
0:38 Sequence\r
0:38 move second child to first child (temp 3-component vector of int)\r
0:38 't23' (temp 3-component vector of int)\r
-0:38 Function Call: textureSize(usA21; (global 3-component vector of int)\r
+0:38 Function Call: textureSize(usA2M1; (global 3-component vector of int)\r
0:38 'usmsa' (uniform usampler2DMSArray)\r
0:39 Sequence\r
0:39 move second child to first child (temp 4-component vector of float)\r
0:39 't31' (temp 4-component vector of float)\r
-0:39 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float)\r
+0:39 Function Call: texelFetch(s2M1;vi2;i1; (global 4-component vector of float)\r
0:39 'sms' (uniform sampler2DMS)\r
0:39 'p2' (flat in 2-component vector of int)\r
0:39 'samp' (flat in int)\r
0:40 Sequence\r
0:40 move second child to first child (temp 4-component vector of int)\r
0:40 't32' (temp 4-component vector of int)\r
-0:40 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)\r
+0:40 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int)\r
0:40 'isms' (uniform isampler2DMS)\r
0:40 'p2' (flat in 2-component vector of int)\r
0:40 'samp' (flat in int)\r
0:41 Sequence\r
0:41 move second child to first child (temp 4-component vector of uint)\r
0:41 't33' (temp 4-component vector of uint)\r
-0:41 Function Call: texelFetch(us21;vi2;i1; (global 4-component vector of uint)\r
+0:41 Function Call: texelFetch(us2M1;vi2;i1; (global 4-component vector of uint)\r
0:41 'usms' (uniform usampler2DMS)\r
0:41 'p2' (flat in 2-component vector of int)\r
0:41 Constant:\r
0:42 Sequence\r
0:42 move second child to first child (temp 4-component vector of float)\r
0:42 't41' (temp 4-component vector of float)\r
-0:42 Function Call: texelFetch(sA21;vi3;i1; (global 4-component vector of float)\r
+0:42 Function Call: texelFetch(sA2M1;vi3;i1; (global 4-component vector of float)\r
0:42 'smsa' (uniform sampler2DMSArray)\r
0:42 'p3' (flat in 3-component vector of int)\r
0:42 'samp' (flat in int)\r
0:43 Sequence\r
0:43 move second child to first child (temp 4-component vector of int)\r
0:43 't42' (temp 4-component vector of int)\r
-0:43 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int)\r
+0:43 Function Call: texelFetch(isA2M1;vi3;i1; (global 4-component vector of int)\r
0:43 'ismsa' (uniform isampler2DMSArray)\r
0:43 Constant:\r
0:43 2 (const int)\r
0:44 Sequence\r
0:44 move second child to first child (temp 4-component vector of uint)\r
0:44 't43' (temp 4-component vector of uint)\r
-0:44 Function Call: texelFetch(usA21;vi3;i1; (global 4-component vector of uint)\r
+0:44 Function Call: texelFetch(usA2M1;vi3;i1; (global 4-component vector of uint)\r
0:44 'usmsa' (uniform usampler2DMSArray)\r
0:44 'p3' (flat in 3-component vector of int)\r
0:44 'samp' (flat in int)\r
0:33 Sequence\r
0:33 move second child to first child (temp 2-component vector of int)\r
0:33 't11' (temp 2-component vector of int)\r
-0:33 Function Call: textureSize(s21; (global 2-component vector of int)\r
+0:33 Function Call: textureSize(s2M1; (global 2-component vector of int)\r
0:33 'sms' (uniform sampler2DMS)\r
0:34 Sequence\r
0:34 move second child to first child (temp 2-component vector of int)\r
0:34 't12' (temp 2-component vector of int)\r
-0:34 Function Call: textureSize(is21; (global 2-component vector of int)\r
+0:34 Function Call: textureSize(is2M1; (global 2-component vector of int)\r
0:34 'isms' (uniform isampler2DMS)\r
0:35 Sequence\r
0:35 move second child to first child (temp 2-component vector of int)\r
0:35 't13' (temp 2-component vector of int)\r
-0:35 Function Call: textureSize(us21; (global 2-component vector of int)\r
+0:35 Function Call: textureSize(us2M1; (global 2-component vector of int)\r
0:35 'usms' (uniform usampler2DMS)\r
0:36 Sequence\r
0:36 move second child to first child (temp 3-component vector of int)\r
0:36 't21' (temp 3-component vector of int)\r
-0:36 Function Call: textureSize(sA21; (global 3-component vector of int)\r
+0:36 Function Call: textureSize(sA2M1; (global 3-component vector of int)\r
0:36 'smsa' (uniform sampler2DMSArray)\r
0:37 Sequence\r
0:37 move second child to first child (temp 3-component vector of int)\r
0:37 't22' (temp 3-component vector of int)\r
-0:37 Function Call: textureSize(isA21; (global 3-component vector of int)\r
+0:37 Function Call: textureSize(isA2M1; (global 3-component vector of int)\r
0:37 'ismsa' (uniform isampler2DMSArray)\r
0:38 Sequence\r
0:38 move second child to first child (temp 3-component vector of int)\r
0:38 't23' (temp 3-component vector of int)\r
-0:38 Function Call: textureSize(usA21; (global 3-component vector of int)\r
+0:38 Function Call: textureSize(usA2M1; (global 3-component vector of int)\r
0:38 'usmsa' (uniform usampler2DMSArray)\r
0:39 Sequence\r
0:39 move second child to first child (temp 4-component vector of float)\r
0:39 't31' (temp 4-component vector of float)\r
-0:39 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float)\r
+0:39 Function Call: texelFetch(s2M1;vi2;i1; (global 4-component vector of float)\r
0:39 'sms' (uniform sampler2DMS)\r
0:39 'p2' (flat in 2-component vector of int)\r
0:39 'samp' (flat in int)\r
0:40 Sequence\r
0:40 move second child to first child (temp 4-component vector of int)\r
0:40 't32' (temp 4-component vector of int)\r
-0:40 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)\r
+0:40 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int)\r
0:40 'isms' (uniform isampler2DMS)\r
0:40 'p2' (flat in 2-component vector of int)\r
0:40 'samp' (flat in int)\r
0:41 Sequence\r
0:41 move second child to first child (temp 4-component vector of uint)\r
0:41 't33' (temp 4-component vector of uint)\r
-0:41 Function Call: texelFetch(us21;vi2;i1; (global 4-component vector of uint)\r
+0:41 Function Call: texelFetch(us2M1;vi2;i1; (global 4-component vector of uint)\r
0:41 'usms' (uniform usampler2DMS)\r
0:41 'p2' (flat in 2-component vector of int)\r
0:41 Constant:\r
0:42 Sequence\r
0:42 move second child to first child (temp 4-component vector of float)\r
0:42 't41' (temp 4-component vector of float)\r
-0:42 Function Call: texelFetch(sA21;vi3;i1; (global 4-component vector of float)\r
+0:42 Function Call: texelFetch(sA2M1;vi3;i1; (global 4-component vector of float)\r
0:42 'smsa' (uniform sampler2DMSArray)\r
0:42 'p3' (flat in 3-component vector of int)\r
0:42 'samp' (flat in int)\r
0:43 Sequence\r
0:43 move second child to first child (temp 4-component vector of int)\r
0:43 't42' (temp 4-component vector of int)\r
-0:43 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int)\r
+0:43 Function Call: texelFetch(isA2M1;vi3;i1; (global 4-component vector of int)\r
0:43 'ismsa' (uniform isampler2DMSArray)\r
0:43 Constant:\r
0:43 2 (const int)\r
0:44 Sequence\r
0:44 move second child to first child (temp 4-component vector of uint)\r
0:44 't43' (temp 4-component vector of uint)\r
-0:44 Function Call: texelFetch(usA21;vi3;i1; (global 4-component vector of uint)\r
+0:44 Function Call: texelFetch(usA2M1;vi3;i1; (global 4-component vector of uint)\r
0:44 'usmsa' (uniform usampler2DMSArray)\r
0:44 'p3' (flat in 3-component vector of int)\r
0:44 'samp' (flat in int)\r
0:101 3 (const int)\r
0:102 move second child to first child (temp highp 2-component vector of int)\r
0:102 'v2' (temp highp 2-component vector of int)\r
-0:102 Function Call: textureSize(s21; (global highp 2-component vector of int)\r
+0:102 Function Call: textureSize(s2M1; (global highp 2-component vector of int)\r
0:102 's2dms' (uniform highp sampler2DMS)\r
0:103 move second child to first child (temp highp 2-component vector of int)\r
0:103 'v2' (temp highp 2-component vector of int)\r
0:101 3 (const int)\r
0:102 move second child to first child (temp highp 2-component vector of int)\r
0:102 'v2' (temp highp 2-component vector of int)\r
-0:102 Function Call: textureSize(s21; (global highp 2-component vector of int)\r
+0:102 Function Call: textureSize(s2M1; (global highp 2-component vector of int)\r
0:102 's2dms' (uniform highp sampler2DMS)\r
0:103 move second child to first child (temp highp 2-component vector of int)\r
0:103 'v2' (temp highp 2-component vector of int)\r
0:? Sequence\r
0:63 move second child to first child (temp highp 2-component vector of int)\r
0:63 'v2' (temp highp 2-component vector of int)\r
-0:63 Function Call: textureSize(s21; (global highp 2-component vector of int)\r
+0:63 Function Call: textureSize(s2M1; (global highp 2-component vector of int)\r
0:63 's2dms' (uniform highp sampler2DMS)\r
0:64 move second child to first child (temp highp 2-component vector of int)\r
0:64 'v2' (temp highp 2-component vector of int)\r
-0:64 Function Call: textureSize(us21; (global highp 2-component vector of int)\r
+0:64 Function Call: textureSize(us2M1; (global highp 2-component vector of int)\r
0:64 'us2dms' (uniform highp usampler2DMS)\r
0:65 Sequence\r
0:65 move second child to first child (temp highp 4-component vector of float)\r
0:65 'v4' (temp highp 4-component vector of float)\r
-0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float)\r
+0:65 Function Call: texelFetch(s2M1;vi2;i1; (global highp 4-component vector of float)\r
0:65 's2dms' (uniform highp sampler2DMS)\r
0:65 'v2' (temp highp 2-component vector of int)\r
0:65 Constant:\r
0:66 Sequence\r
0:66 move second child to first child (temp highp 4-component vector of int)\r
0:66 'iv4' (temp highp 4-component vector of int)\r
-0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int)\r
+0:66 Function Call: texelFetch(is2M1;vi2;i1; (global highp 4-component vector of int)\r
0:66 'is2dms' (uniform highp isampler2DMS)\r
0:66 'v2' (temp highp 2-component vector of int)\r
0:66 Constant:\r
0:? Sequence\r
0:63 move second child to first child (temp highp 2-component vector of int)\r
0:63 'v2' (temp highp 2-component vector of int)\r
-0:63 Function Call: textureSize(s21; (global highp 2-component vector of int)\r
+0:63 Function Call: textureSize(s2M1; (global highp 2-component vector of int)\r
0:63 's2dms' (uniform highp sampler2DMS)\r
0:64 move second child to first child (temp highp 2-component vector of int)\r
0:64 'v2' (temp highp 2-component vector of int)\r
-0:64 Function Call: textureSize(us21; (global highp 2-component vector of int)\r
+0:64 Function Call: textureSize(us2M1; (global highp 2-component vector of int)\r
0:64 'us2dms' (uniform highp usampler2DMS)\r
0:65 Sequence\r
0:65 move second child to first child (temp highp 4-component vector of float)\r
0:65 'v4' (temp highp 4-component vector of float)\r
-0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float)\r
+0:65 Function Call: texelFetch(s2M1;vi2;i1; (global highp 4-component vector of float)\r
0:65 's2dms' (uniform highp sampler2DMS)\r
0:65 'v2' (temp highp 2-component vector of int)\r
0:65 Constant:\r
0:66 Sequence\r
0:66 move second child to first child (temp highp 4-component vector of int)\r
0:66 'iv4' (temp highp 4-component vector of int)\r
-0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int)\r
+0:66 Function Call: texelFetch(is2M1;vi2;i1; (global highp 4-component vector of int)\r
0:66 'is2dms' (uniform highp isampler2DMS)\r
0:66 'v2' (temp highp 2-component vector of int)\r
0:66 Constant:\r
0:117 Sequence\r
0:117 move second child to first child (temp 4-component vector of float)\r
0:117 'col' (temp 4-component vector of float)\r
-0:117 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)\r
+0:117 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float)\r
0:117 'img2DMS' (uniform image2DMS)\r
0:117 Construct ivec2 (temp 2-component vector of int)\r
0:117 'i' (temp int)\r
0:117 'i' (temp int)\r
0:117 'i' (temp int)\r
-0:118 Function Call: imageStore(I21;vi2;i1;vf4; (global void)\r
+0:118 Function Call: imageStore(I2M1;vi2;i1;vf4; (global void)\r
0:118 'img2DMSWO' (writeonly uniform image2DMS)\r
0:118 Construct ivec2 (temp 2-component vector of int)\r
0:118 'i' (temp int)\r
0:118 0.000000\r
0:118 0.000000\r
0:118 0.000000\r
-0:119 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)\r
+0:119 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float)\r
0:119 'img2DMSWO' (writeonly uniform image2DMS)\r
0:119 Construct ivec2 (temp 2-component vector of int)\r
0:119 'i' (temp int)\r
0:117 Sequence\r
0:117 move second child to first child (temp 4-component vector of float)\r
0:117 'col' (temp 4-component vector of float)\r
-0:117 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)\r
+0:117 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float)\r
0:117 'img2DMS' (uniform image2DMS)\r
0:117 Construct ivec2 (temp 2-component vector of int)\r
0:117 'i' (temp int)\r
0:117 'i' (temp int)\r
0:117 'i' (temp int)\r
-0:118 Function Call: imageStore(I21;vi2;i1;vf4; (global void)\r
+0:118 Function Call: imageStore(I2M1;vi2;i1;vf4; (global void)\r
0:118 'img2DMSWO' (writeonly uniform image2DMS)\r
0:118 Construct ivec2 (temp 2-component vector of int)\r
0:118 'i' (temp int)\r
0:118 0.000000\r
0:118 0.000000\r
0:118 0.000000\r
-0:119 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)\r
+0:119 Function Call: imageLoad(I2M1;vi2;i1; (global 4-component vector of float)\r
0:119 'img2DMSWO' (writeonly uniform image2DMS)\r
0:119 Construct ivec2 (temp 2-component vector of int)\r
0:119 'i' (temp int)\r
0:168 Sequence\r
0:168 move second child to first child (temp int)\r
0:168 's' (temp int)\r
-0:168 Function Call: textureSamples(s21; (global int)\r
+0:168 Function Call: textureSamples(s2M1; (global int)\r
0:168 's2dms' (uniform sampler2DMS)\r
0:169 add second child into first child (temp int)\r
0:169 's' (temp int)\r
-0:169 Function Call: textureSamples(usA21; (global int)\r
+0:169 Function Call: textureSamples(usA2M1; (global int)\r
0:169 'us2dmsa' (uniform usampler2DMSArray)\r
0:170 add second child into first child (temp int)\r
0:170 's' (temp int)\r
-0:170 Function Call: imageSamples(iI21; (global int)\r
+0:170 Function Call: imageSamples(iI2M1; (global int)\r
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:171 add second child into first child (temp int)\r
0:171 's' (temp int)\r
-0:171 Function Call: imageSamples(IA21; (global int)\r
+0:171 Function Call: imageSamples(IA2M1; (global int)\r
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:176 Function Definition: fooq2( (global void)\r
0:176 Function Parameters: \r
0:178 Sequence\r
0:178 move second child to first child (temp int)\r
0:178 's' (temp int)\r
-0:178 Function Call: textureSamples(s21; (global int)\r
+0:178 Function Call: textureSamples(s2M1; (global int)\r
0:178 's2dms' (uniform sampler2DMS)\r
0:179 add second child into first child (temp int)\r
0:179 's' (temp int)\r
-0:179 Function Call: textureSamples(usA21; (global int)\r
+0:179 Function Call: textureSamples(usA2M1; (global int)\r
0:179 'us2dmsa' (uniform usampler2DMSArray)\r
0:180 add second child into first child (temp int)\r
0:180 's' (temp int)\r
-0:180 Function Call: imageSamples(iI21; (global int)\r
+0:180 Function Call: imageSamples(iI2M1; (global int)\r
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:181 add second child into first child (temp int)\r
0:181 's' (temp int)\r
-0:181 Function Call: imageSamples(IA21; (global int)\r
+0:181 Function Call: imageSamples(IA2M1; (global int)\r
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:? Linker Objects\r
0:? 'v4' (layout(location=3 ) temp 4-component vector of float)\r
0:168 Sequence\r
0:168 move second child to first child (temp int)\r
0:168 's' (temp int)\r
-0:168 Function Call: textureSamples(s21; (global int)\r
+0:168 Function Call: textureSamples(s2M1; (global int)\r
0:168 's2dms' (uniform sampler2DMS)\r
0:169 add second child into first child (temp int)\r
0:169 's' (temp int)\r
-0:169 Function Call: textureSamples(usA21; (global int)\r
+0:169 Function Call: textureSamples(usA2M1; (global int)\r
0:169 'us2dmsa' (uniform usampler2DMSArray)\r
0:170 add second child into first child (temp int)\r
0:170 's' (temp int)\r
-0:170 Function Call: imageSamples(iI21; (global int)\r
+0:170 Function Call: imageSamples(iI2M1; (global int)\r
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:171 add second child into first child (temp int)\r
0:171 's' (temp int)\r
-0:171 Function Call: imageSamples(IA21; (global int)\r
+0:171 Function Call: imageSamples(IA2M1; (global int)\r
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:176 Function Definition: fooq2( (global void)\r
0:176 Function Parameters: \r
0:178 Sequence\r
0:178 move second child to first child (temp int)\r
0:178 's' (temp int)\r
-0:178 Function Call: textureSamples(s21; (global int)\r
+0:178 Function Call: textureSamples(s2M1; (global int)\r
0:178 's2dms' (uniform sampler2DMS)\r
0:179 add second child into first child (temp int)\r
0:179 's' (temp int)\r
-0:179 Function Call: textureSamples(usA21; (global int)\r
+0:179 Function Call: textureSamples(usA2M1; (global int)\r
0:179 'us2dmsa' (uniform usampler2DMSArray)\r
0:180 add second child into first child (temp int)\r
0:180 's' (temp int)\r
-0:180 Function Call: imageSamples(iI21; (global int)\r
+0:180 Function Call: imageSamples(iI2M1; (global int)\r
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:181 add second child into first child (temp int)\r
0:181 's' (temp int)\r
-0:181 Function Call: imageSamples(IA21; (global int)\r
+0:181 Function Call: imageSamples(IA2M1; (global int)\r
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:? Linker Objects\r
0:? 'v4' (layout(location=3 ) temp 4-component vector of float)\r
0:44 Sequence\r
0:44 move second child to first child (temp int)\r
0:44 's' (temp int)\r
-0:44 Function Call: textureSamples(s21; (global int)\r
+0:44 Function Call: textureSamples(s2M1; (global int)\r
0:44 's2dms' (uniform sampler2DMS)\r
0:45 add second child into first child (temp int)\r
0:45 's' (temp int)\r
-0:45 Function Call: textureSamples(usA21; (global int)\r
+0:45 Function Call: textureSamples(usA2M1; (global int)\r
0:45 'us2dmsa' (uniform usampler2DMSArray)\r
0:46 add second child into first child (temp int)\r
0:46 's' (temp int)\r
-0:46 Function Call: imageSamples(iI21; (global int)\r
+0:46 Function Call: imageSamples(iI2M1; (global int)\r
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:47 add second child into first child (temp int)\r
0:47 's' (temp int)\r
-0:47 Function Call: imageSamples(IA21; (global int)\r
+0:47 Function Call: imageSamples(IA2M1; (global int)\r
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:48 Sequence\r
0:48 move second child to first child (temp float)\r
0:48 'f' (temp float)\r
-0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (global float)\r
+0:48 Function Call: imageAtomicExchange(IA2M1;vi3;i1;f1; (global float)\r
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:48 Convert float to int (temp 3-component vector of int)\r
0:48 'in3' (smooth in 3-component vector of float)\r
0:44 Sequence\r
0:44 move second child to first child (temp int)\r
0:44 's' (temp int)\r
-0:44 Function Call: textureSamples(s21; (global int)\r
+0:44 Function Call: textureSamples(s2M1; (global int)\r
0:44 's2dms' (uniform sampler2DMS)\r
0:45 add second child into first child (temp int)\r
0:45 's' (temp int)\r
-0:45 Function Call: textureSamples(usA21; (global int)\r
+0:45 Function Call: textureSamples(usA2M1; (global int)\r
0:45 'us2dmsa' (uniform usampler2DMSArray)\r
0:46 add second child into first child (temp int)\r
0:46 's' (temp int)\r
-0:46 Function Call: imageSamples(iI21; (global int)\r
+0:46 Function Call: imageSamples(iI2M1; (global int)\r
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)\r
0:47 add second child into first child (temp int)\r
0:47 's' (temp int)\r
-0:47 Function Call: imageSamples(IA21; (global int)\r
+0:47 Function Call: imageSamples(IA2M1; (global int)\r
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:48 Sequence\r
0:48 move second child to first child (temp float)\r
0:48 'f' (temp float)\r
-0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (global float)\r
+0:48 Function Call: imageAtomicExchange(IA2M1;vi3;i1;f1; (global float)\r
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)\r
0:48 Convert float to int (temp 3-component vector of int)\r
0:48 'in3' (smooth in 3-component vector of float)\r
0:64 'iv' (temp 4-component vector of int)\r
0:66 add second child into first child (temp 4-component vector of int)\r
0:66 'iv' (temp 4-component vector of int)\r
-0:66 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)\r
+0:66 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int)\r
0:66 'is2Dms' (uniform isampler2DMS)\r
0:66 'ic2D' (flat in 2-component vector of int)\r
0:66 'ic1D' (flat in int)\r
0:64 'iv' (temp 4-component vector of int)\r
0:66 add second child into first child (temp 4-component vector of int)\r
0:66 'iv' (temp 4-component vector of int)\r
-0:66 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)\r
+0:66 Function Call: texelFetch(is2M1;vi2;i1; (global 4-component vector of int)\r
0:66 'is2Dms' (uniform isampler2DMS)\r
0:66 'ic2D' (flat in 2-component vector of int)\r
0:66 'ic1D' (flat in int)\r
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
-#define GLSLANG_REVISION "2.3.716"
+#define GLSLANG_REVISION "2.3.717"
#define GLSLANG_DATE "16-Aug-2015"
if (bias && compare)
continue;
- // non-optional lod argument (lod that's not driven by lod loop)
- if (fetch && sampler.dim != EsdBuffer && sampler.dim != EsdRect && !sampler.ms)
+ // non-optional lod argument (lod that's not driven by lod loop) or sample
+ if ((fetch && sampler.dim != EsdBuffer && sampler.dim != EsdRect && !sampler.ms) ||
+ (sampler.ms && fetch))
s.append(",int");
// non-optional lod
case EsdBuffer: mangledName += "B"; break;
default: break; // some compilers want this
}
+ if (sampler.ms)
+ mangledName += "M";
break;
case EbtStruct:
mangledName += "struct-";