This keeps us from having to run the loop to propagate up quite so much.
steam shader-db time -1.86356% +/- 0.941498% (n=10). There's a small
scheduling effect, since previously the scheduler wasn't considering
defin/defout:
cycles helped: shaders/closed/steam/amnesia-the-dark-descent/high/241.shader_test FS SIMD16: 11428 -> 11422 (-0.05%) (scheduled: scheduled)
cycles helped: shaders/humus-volumetricfogging2/1.shader_test FS SIMD32: 13832 -> 13800 (-0.23%) (scheduled: scheduled)
cycles helped: shaders/tesseract/479.shader_test FS SIMD32: 9330 -> 8644 (-7.35%) (scheduled: scheduled)
cycles HURT: shaders/robclark-shaders/android/angle/aztec_ruins/36.shader_test FS SIMD32: 7870 -> 7940 (0.89%) (scheduled: scheduled)
cycles HURT: shaders/robclark-shaders/gfxbench5/gl_5_high_off/57.shader_test FS SIMD32: 7870 -> 7940 (0.89%) (scheduled: scheduled)
cycles HURT: shaders/robclark-shaders/gfxbench5/gl_5_normal_off/54.shader_test FS SIMD32: 7870 -> 7940 (0.89%) (scheduled: scheduled)
cycles HURT: shaders/robclark-shaders/android/angle/aztec_ruins/30.shader_test FS SIMD32: 8726 -> 8808 (0.94%) (scheduled: scheduled)
cycles HURT: shaders/robclark-shaders/gfxbench5/gl_5_high_off/51.shader_test FS SIMD32: 8726 -> 8808 (0.94%) (scheduled: scheduled)
cycles HURT: shaders/robclark-shaders/gfxbench5/gl_5_normal_off/48.shader_test FS SIMD32: 8726 -> 8808 (0.94%) (scheduled: scheduled)
cycles HURT: shaders/robclark-shaders/gfxbench5/gl_4_off/129.shader_test TCS SIMD8: 3911 -> 3979 (1.74%) (scheduled: scheduled)
cycles HURT: shaders/robclark-shaders/gfxbench5/gl_4_off/109.shader_test TCS SIMD8: 3911 -> 3979 (1.74%) (scheduled: scheduled)
total cycles in shared programs:
313096438 ->
313096306 (<.01%)
cycles in affected programs: 92200 -> 92068 (-0.14%)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24702>
for (int i = 0; i < bitset_words; i++) {
BITSET_WORD new_liveout = (child_bd->livein[i] &
~bd->liveout[i]);
+ new_liveout &= bd->defout[i]; /* Screen off uses with no reaching def */
if (new_liveout) {
bd->liveout[i] |= new_liveout;
cont = true;
BITSET_WORD new_livein = (bd->use[i] |
(bd->liveout[i] &
~bd->def[i]));
+ new_livein &= bd->defin[i]; /* Screen off uses with no reaching def */
if (new_livein & ~bd->livein[i]) {
bd->livein[i] |= new_livein;
cont = true;
struct block_data *bd = &block_data[block->num];
for (int w = 0; w < bitset_words; w++) {
- BITSET_WORD livedefin = bd->livein[w] & bd->defin[w];
- BITSET_WORD livedefout = bd->liveout[w] & bd->defout[w];
+ BITSET_WORD livedefin = bd->livein[w];
+ BITSET_WORD livedefout = bd->liveout[w];
BITSET_WORD livedefinout = livedefin | livedefout;
while (livedefinout) {
unsigned b = u_bit_scan(&livedefinout);