#include "SkAnimTimer.h"
#include "SkBlurMaskFilter.h"
#include "SkGaussianEdgeShader.h"
+#include "SkRRectsGaussianEdgeShader.h"
#include "SkPath.h"
#include "SkPathOps.h"
#include "SkRRect.h"
constexpr int kClipOffset = 32;
///////////////////////////////////////////////////////////////////////////////////////////////////
-typedef SkPath (*PFDrawMthd)(SkCanvas*, const SkRect&, bool);
-static SkPath draw_rrect(SkCanvas* canvas, const SkRect& r, bool stroked) {
- SkRRect rr = SkRRect::MakeRectXY(r, 2*kPad, 2*kPad);
+class Object {
+public:
+ virtual ~Object() {}
+ virtual bool asRRect(SkRRect* rr) const = 0;
+ virtual SkPath asPath() const = 0;
+ virtual void draw(SkCanvas* canvas, const SkPaint& paint) const = 0;
+ virtual void clip(SkCanvas* canvas) const = 0;
+ virtual bool contains(const SkRect& r) const = 0;
+ virtual const SkRect& bounds() const = 0;
+};
- SkPaint paint;
- paint.setAntiAlias(true);
- if (stroked) {
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setColor(SK_ColorRED);
- } else {
- // G channel is an F6.2 radius
- paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
- paint.setShader(SkGaussianEdgeShader::Make());
+typedef Object* (*PFMakeMthd)(const SkRect& r);
+
+class RRect : public Object {
+public:
+ RRect(const SkRect& r) {
+ fRRect = SkRRect::MakeRectXY(r, 4*kPad, 4*kPad);
}
- canvas->drawRRect(rr, paint);
- SkPath p;
- p.addRoundRect(r, 2*kPad, 2*kPad);
- return p;
-}
+ bool asRRect(SkRRect* rr) const override {
+ *rr = fRRect;
+ return true;
+ }
+
+ SkPath asPath() const override {
+ SkPath p;
+ p.addRRect(fRRect);
+ return p;
+ }
+
+ void draw(SkCanvas* canvas, const SkPaint& paint) const override {
+ canvas->drawRRect(fRRect, paint);
+ }
+
+ void clip(SkCanvas* canvas) const override {
+ canvas->clipRRect(fRRect);
+ }
-static SkPath draw_stroked_rrect(SkCanvas* canvas, const SkRect& r, bool stroked) {
- SkRect insetRect = r;
- insetRect.inset(kPad, kPad);
- SkRRect rr = SkRRect::MakeRectXY(insetRect, 2*kPad, 2*kPad);
+ bool contains(const SkRect& r) const override {
+ return fRRect.contains(r);
+ }
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setStrokeWidth(kPad);
+ const SkRect& bounds() const override {
+ return fRRect.getBounds();
+ }
+
+ static Object* Make(const SkRect& r) {
+ return new RRect(r);
+ }
+
+private:
+ SkRRect fRRect;
+};
+
+class StrokedRRect : public Object {
+public:
+ StrokedRRect(const SkRect& r) {
+ fRRect = SkRRect::MakeRectXY(r, 2*kPad, 2*kPad);
+ fStrokedBounds = r.makeOutset(kPad, kPad);
+ }
+
+ bool asRRect(SkRRect* rr) const override {
+ return false;
+ }
+
+ SkPath asPath() const override {
+ // In this case we want the outline of the stroked rrect
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setStyle(SkPaint::kStroke_Style);
+ paint.setStrokeWidth(kPad);
- if (stroked) {
- // In this case we want to draw a stroked representation of the stroked rrect
SkPath p, stroked;
- p.addRRect(rr);
+ p.addRRect(fRRect);
SkStroke stroke(paint);
stroke.strokePath(p, &stroked);
+ return stroked;
+ }
- paint.setStrokeWidth(0);
- paint.setColor(SK_ColorRED);
- canvas->drawPath(stroked, paint);
- } else {
- // G channel is an F6.2 radius
- paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
- paint.setShader(SkGaussianEdgeShader::Make());
+ void draw(SkCanvas* canvas, const SkPaint& paint) const override {
+ SkPaint stroke(paint);
+ stroke.setStyle(SkPaint::kStroke_Style);
+ stroke.setStrokeWidth(kPad);
- canvas->drawRRect(rr, paint);
+ canvas->drawRRect(fRRect, stroke);
}
- SkPath p;
- insetRect.outset(kPad/2.0f, kPad/2.0f);
- p.addRoundRect(insetRect, 2*kPad, 2*kPad);
- return p;
-}
+ void clip(SkCanvas* canvas) const override {
+ canvas->clipPath(this->asPath());
+ }
-static SkPath draw_oval(SkCanvas* canvas, const SkRect& r, bool stroked) {
- SkRRect rr = SkRRect::MakeOval(r);
+ bool contains(const SkRect& r) const override {
+ return false;
+ }
- SkPaint paint;
- paint.setAntiAlias(true);
- if (stroked) {
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setColor(SK_ColorRED);
- } else {
- // G channel is an F6.2 radius
- paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
- paint.setShader(SkGaussianEdgeShader::Make());
+ const SkRect& bounds() const override {
+ return fStrokedBounds;
}
- canvas->drawRRect(rr, paint);
- SkPath p;
- p.addOval(r);
- return p;
-}
+ static Object* Make(const SkRect& r) {
+ return new StrokedRRect(r);
+ }
-static SkPath draw_square(SkCanvas* canvas, const SkRect& r, bool stroked) {
- SkPaint paint;
- paint.setAntiAlias(true);
- if (stroked) {
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setColor(SK_ColorRED);
- } else {
- // G channel is an F6.2 radius
- paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
- paint.setShader(SkGaussianEdgeShader::Make());
+private:
+ SkRRect fRRect;
+ SkRect fStrokedBounds;
+};
+
+class Oval : public Object {
+public:
+ Oval(const SkRect& r) {
+ fRRect = SkRRect::MakeOval(r);
}
- canvas->drawRect(r, paint);
- SkPath p;
- p.addRect(r);
- return p;
-}
+ bool asRRect(SkRRect* rr) const override {
+ *rr = fRRect;
+ return true;
+ }
-static SkPath draw_pentagon(SkCanvas* canvas, const SkRect& r, bool stroked) {
- SkPath p;
+ SkPath asPath() const override {
+ SkPath p;
+ p.addRRect(fRRect);
+ return p;
+ }
- SkPoint points[5] = {
- { 0.000000f, -1.000000f },
- { -0.951056f, -0.309017f },
- { -0.587785f, 0.809017f },
- { 0.587785f, 0.809017f },
- { 0.951057f, -0.309017f },
- };
+ void draw(SkCanvas* canvas, const SkPaint& paint) const override {
+ canvas->drawRRect(fRRect, paint);
+ }
- SkScalar height = r.height()/2.0f;
- SkScalar width = r.width()/2.0f;
+ void clip(SkCanvas* canvas) const override {
+ canvas->clipRRect(fRRect);
+ }
- p.moveTo(r.centerX() + points[0].fX * width, r.centerY() + points[0].fY * height);
- p.lineTo(r.centerX() + points[1].fX * width, r.centerY() + points[1].fY * height);
- p.lineTo(r.centerX() + points[2].fX * width, r.centerY() + points[2].fY * height);
- p.lineTo(r.centerX() + points[3].fX * width, r.centerY() + points[3].fY * height);
- p.lineTo(r.centerX() + points[4].fX * width, r.centerY() + points[4].fY * height);
- p.close();
+ bool contains(const SkRect& r) const override {
+ return fRRect.contains(r);
+ }
- SkPaint paint;
- paint.setAntiAlias(true);
- if (stroked) {
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setColor(SK_ColorRED);
- } else {
- // G channel is an F6.2 radius
- paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
- // This currently goes through the GrAAConvexPathRenderer and produces a
- // AAConvexPathBatch (i.e., it doesn't have a analytic distance)
- // paint.setShader(SkGaussianEdgeShader::Make());
+ const SkRect& bounds() const override {
+ return fRRect.getBounds();
}
- canvas->drawPath(p, paint);
- return p;
-}
+ static Object* Make(const SkRect& r) {
+ return new Oval(r);
+ }
-///////////////////////////////////////////////////////////////////////////////////////////////////
-typedef void (*PFClipMthd)(SkCanvas* canvas, const SkPoint&, SkScalar);
+private:
+ SkRRect fRRect;
+};
-static void circle_clip(SkCanvas* canvas, const SkPoint& center, SkScalar rad) {
- SkRect r = SkRect::MakeLTRB(center.fX - rad, center.fY - rad, center.fX + rad, center.fY + rad);
- SkRRect rr = SkRRect::MakeOval(r);
+class Rect : public Object {
+public:
+ Rect(const SkRect& r) : fRect(r) { }
- canvas->clipRRect(rr);
-}
+ bool asRRect(SkRRect* rr) const override {
+ *rr = SkRRect::MakeRect(fRect);
+ return true;
+ }
-static void square_clip(SkCanvas* canvas, const SkPoint& center, SkScalar size) {
- SkScalar newSize = SK_ScalarRoot2Over2 * size;
- SkRect r = SkRect::MakeLTRB(center.fX - newSize, center.fY - newSize,
- center.fX + newSize, center.fY + newSize);
+ SkPath asPath() const override {
+ SkPath p;
+ p.addRect(fRect);
+ return p;
+ }
- canvas->clipRect(r);
-}
+ void draw(SkCanvas* canvas, const SkPaint& paint) const override {
+ canvas->drawRect(fRect, paint);
+ }
-///////////////////////////////////////////////////////////////////////////////////////////////////
-// These are stand alone methods (rather than just, say, returning the SkPath for the clip
-// object) so that we can catch the clip-contains-victim case.
-typedef SkPath (*PFGeometricClipMthd)(const SkPoint&, SkScalar, const SkPath&);
-
-static SkPath circle_geometric_clip(const SkPoint& center, SkScalar rad, const SkPath& victim) {
- const SkRect bound = victim.getBounds();
- SkPoint pts[4];
- bound.toQuad(pts);
-
- bool clipContainsVictim = true;
- for (int i = 0; i < 4; ++i) {
- SkScalar distSq = (pts[i].fX - center.fX) * (pts[i].fX - center.fX) +
- (pts[i].fY - center.fY) * (pts[i].fY - center.fY);
- if (distSq >= rad*rad) {
- clipContainsVictim = false;
- }
+ void clip(SkCanvas* canvas) const override {
+ canvas->clipRect(fRect);
}
- if (clipContainsVictim) {
- return victim;
+ bool contains(const SkRect& r) const override {
+ return fRect.contains(r);
}
- // Add victim contains clip test?
+ const SkRect& bounds() const override {
+ return fRect;
+ }
- SkPath clipPath;
- clipPath.addCircle(center.fX, center.fY, rad);
+ static Object* Make(const SkRect& r) {
+ return new Rect(r);
+ }
- SkPath result;
- SkAssertResult(Op(clipPath, victim, kIntersect_SkPathOp, &result));
+private:
+ SkRect fRect;
+};
- return result;
-}
+class Pentagon : public Object {
+public:
+ Pentagon(const SkRect& r) {
+ SkPoint points[5] = {
+ { 0.000000f, -1.000000f },
+ { -0.951056f, -0.309017f },
+ { -0.587785f, 0.809017f },
+ { 0.587785f, 0.809017f },
+ { 0.951057f, -0.309017f },
+ };
-static SkPath square_geometric_clip(const SkPoint& center, SkScalar size, const SkPath& victim) {
- SkScalar newSize = SK_ScalarRoot2Over2 * size;
- SkRect r = SkRect::MakeLTRB(center.fX - newSize, center.fY - newSize,
- center.fX + newSize, center.fY + newSize);
+ SkScalar height = r.height()/2.0f;
+ SkScalar width = r.width()/2.0f;
- const SkRect bound = victim.getBounds();
+ fPath.moveTo(r.centerX() + points[0].fX * width, r.centerY() + points[0].fY * height);
+ fPath.lineTo(r.centerX() + points[1].fX * width, r.centerY() + points[1].fY * height);
+ fPath.lineTo(r.centerX() + points[2].fX * width, r.centerY() + points[2].fY * height);
+ fPath.lineTo(r.centerX() + points[3].fX * width, r.centerY() + points[3].fY * height);
+ fPath.lineTo(r.centerX() + points[4].fX * width, r.centerY() + points[4].fY * height);
+ fPath.close();
+ }
- if (r.contains(bound)) {
- return victim;
+ bool asRRect(SkRRect* rr) const override {
+ return false;
}
- // Add victim contains clip test?
+ SkPath asPath() const override { return fPath; }
- SkPath clipPath;
- clipPath.addRect(r);
+ void draw(SkCanvas* canvas, const SkPaint& paint) const override {
+ canvas->drawPath(fPath, paint);
+ }
- SkPath result;
- SkAssertResult(Op(clipPath, victim, kIntersect_SkPathOp, &result));
+ void clip(SkCanvas* canvas) const override {
+ canvas->clipPath(this->asPath());
+ }
- return result;
-}
+ bool contains(const SkRect& r) const override {
+ return false;
+ }
+
+ const SkRect& bounds() const override {
+ return fPath.getBounds();
+ }
+
+ static Object* Make(const SkRect& r) {
+ return new Pentagon(r);
+ }
+
+private:
+ SkPath fPath;
+};
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace skiagm {
// This GM attempts to mimic Android's reveal animation
class RevealGM : public GM {
public:
- RevealGM() : fFraction(0.5f), fDrawWithGaussianEdge(true) {
+ enum Mode {
+ kGaussianEdge_Mode,
+ kBlurMask_Mode,
+ kRRectsGaussianEdge_Mode,
+
+ kLast_Mode = kRRectsGaussianEdge_Mode
+ };
+
+ static const int kModeCount = kLast_Mode + 1;
+
+ RevealGM() : fFraction(0.5f), fMode(kRRectsGaussianEdge_Mode) {
this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
}
}
void onDraw(SkCanvas* canvas) override {
- PFClipMthd clips[kNumCols] = { circle_clip, square_clip };
- PFGeometricClipMthd geometricClips[kNumCols] = {
- circle_geometric_clip,
- square_geometric_clip
- };
- PFDrawMthd draws[kNumRows] = {
- draw_rrect,
- draw_stroked_rrect,
- draw_oval,
- draw_square,
- draw_pentagon
+ PFMakeMthd clipMakes[kNumCols] = { Oval::Make, Rect::Make };
+ PFMakeMthd drawMakes[kNumRows] = {
+ RRect::Make, StrokedRRect::Make, Oval::Make, Rect::Make, Pentagon::Make
};
SkPaint strokePaint;
SkIntToScalar(kCellSize),
SkIntToScalar(kCellSize));
+ canvas->save();
+ canvas->clipRect(cell);
+
cell.inset(kPad, kPad);
SkPoint clipCenter = SkPoint::Make(cell.centerX() - kClipOffset,
cell.centerY() + kClipOffset);
-
SkScalar curSize = kCellSize * fFraction;
+ const SkRect clipRect = SkRect::MakeLTRB(clipCenter.fX - curSize,
+ clipCenter.fY - curSize,
+ clipCenter.fX + curSize,
+ clipCenter.fY + curSize);
+
+ SkAutoTDelete<Object> clipObj((*clipMakes[x])(clipRect));
+ SkAutoTDelete<Object> drawObj((*drawMakes[y])(cell));
// The goal is to replace this clipped draw (which clips the
// shadow) with a draw using the geometric clip
- if (fDrawWithGaussianEdge) {
+ if (kGaussianEdge_Mode == fMode) {
canvas->save();
- (*clips[x])(canvas, clipCenter, curSize);
- (*draws[y])(canvas, cell, false);
+ clipObj->clip(canvas);
+
+ // Draw with GaussianEdgeShader
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ // G channel is an F6.2 radius
+ paint.setColor(SkColorSetARGB(255, 255, (unsigned char)(4*kPad), 0));
+ paint.setShader(SkGaussianEdgeShader::Make());
+ drawObj->draw(canvas, paint);
canvas->restore();
- }
+ } else if (kBlurMask_Mode == fMode) {
+ SkPath clippedPath;
- SkPath drawnPath = (*draws[y])(canvas, cell, true);
+ if (clipObj->contains(drawObj->bounds())) {
+ clippedPath = drawObj->asPath();
+ } else {
+ SkPath drawnPath = drawObj->asPath();
+ SkPath clipPath = clipObj->asPath();
- if (!fDrawWithGaussianEdge) {
- SkPath clippedPath = (*geometricClips[x])(clipCenter, curSize, drawnPath);
- SkASSERT(clippedPath.isConvex());
+ SkAssertResult(Op(clipPath, drawnPath, kIntersect_SkPathOp, &clippedPath));
+ }
SkPaint blurPaint;
blurPaint.setAntiAlias(true);
blurPaint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, 3.0f));
canvas->drawPath(clippedPath, blurPaint);
+ } else {
+ SkASSERT(kRRectsGaussianEdge_Mode == fMode);
+
+ SkRect cover = drawObj->bounds();
+ SkAssertResult(cover.intersect(clipObj->bounds()));
+
+ SkPaint paint;
+
+ SkRRect clipRR, drawnRR;
+
+ if (clipObj->asRRect(&clipRR) && drawObj->asRRect(&drawnRR)) {
+ paint.setShader(SkRRectsGaussianEdgeShader::Make(clipRR, drawnRR,
+ kPad, 0.0f));
+ }
+
+ canvas->drawRect(cover, paint);
}
+
+ // Draw the clip and draw objects for reference
+ SkPaint strokePaint;
+ strokePaint.setStyle(SkPaint::kStroke_Style);
+ strokePaint.setStrokeWidth(0);
+ strokePaint.setColor(SK_ColorRED);
+ canvas->drawPath(drawObj->asPath(), strokePaint);
+ strokePaint.setColor(SK_ColorGREEN);
+ canvas->drawPath(clipObj->asPath(), strokePaint);
+
+ canvas->restore();
}
}
}
bool onHandleKey(SkUnichar uni) override {
switch (uni) {
case 'C':
- fDrawWithGaussianEdge = !fDrawWithGaussianEdge;
+ fMode = (Mode)((fMode + 1) % kModeCount);
return true;
}
private:
SkScalar fFraction;
- bool fDrawWithGaussianEdge;
+ Mode fMode;
typedef GM INHERITED;
};
'<(skia_src_path)/effects/SkPaintImageFilter.cpp',
'<(skia_src_path)/effects/SkPerlinNoiseShader.cpp',
'<(skia_src_path)/effects/SkPictureImageFilter.cpp',
+ '<(skia_src_path)/effects/SkRRectsGaussianEdgeShader.cpp',
'<(skia_src_path)/effects/SkTableColorFilter.cpp',
'<(skia_src_path)/effects/SkTableMaskFilter.cpp',
'<(skia_src_path)/effects/SkTileImageFilter.cpp',
'<(skia_include_path)/effects/SkPaintFlagsDrawFilter.h',
'<(skia_include_path)/effects/SkPaintImageFilter.h',
'<(skia_include_path)/effects/SkPerlinNoiseShader.h',
+ '<(skia_include_path)/effects/SkRRectsGaussianEdgeShader.h',
'<(skia_include_path)/effects/SkTableColorFilter.h',
'<(skia_include_path)/effects/SkTableMaskFilter.h',
'<(skia_include_path)/effects/SkTileImageFilter.h',
--- /dev/null
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkRRectsGaussianEdgeShader_DEFINED
+#define SkRRectsGaussianEdgeShader_DEFINED
+
+#include "SkShader.h"
+
+class SkRRect;
+
+class SK_API SkRRectsGaussianEdgeShader {
+public:
+ /** Returns a shader that applies a Gaussian blur depending on distance to the edge
+ * of the intersection of two round rects.
+ * Currently this is only useable with round rects that have the same radii at
+ * all the corners and for which the x & y radii are equal.
+ * Raster will draw nothing.
+ *
+ * The coverage geometry that should be drawn should be no larger than the intersection
+ * of the bounding boxes of the two round rects. Ambitious users can omit the center
+ * area of the coverage geometry if it is known to be occluded.
+ */
+ static sk_sp<SkShader> Make(const SkRRect& first,
+ const SkRRect& second,
+ SkScalar radius, SkScalar pad);
+
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
+
+private:
+ SkRRectsGaussianEdgeShader(); // can't be instantiated
+};
+
+#endif
--- /dev/null
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkRRectsGaussianEdgeShader.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
+
+ /** \class SkRRectsGaussianEdgeShaderImpl
+ * This shader applies a gaussian edge to the intersection of two round rects.
+ * The round rects must have the same radii at each corner and the x&y radii
+ * must also be equal.
+ */
+class SkRRectsGaussianEdgeShaderImpl : public SkShader {
+public:
+ SkRRectsGaussianEdgeShaderImpl(const SkRRect& first, const SkRRect& second,
+ SkScalar radius, SkScalar pad)
+ : fFirst(first)
+ , fSecond(second)
+ , fRadius(radius)
+ , fPad(pad) {
+ }
+
+ bool isOpaque() const override { return false; }
+
+#if SK_SUPPORT_GPU
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
+#endif
+
+ class GaussianEdgeShaderContext : public SkShader::Context {
+ public:
+ GaussianEdgeShaderContext(const SkRRectsGaussianEdgeShaderImpl&, const ContextRec&);
+
+ ~GaussianEdgeShaderContext() override { }
+
+ void shadeSpan(int x, int y, SkPMColor[], int count) override;
+
+ uint32_t getFlags() const override { return 0; }
+
+ private:
+ SkColor fPaintColor;
+
+ typedef SkShader::Context INHERITED;
+ };
+
+ SK_TO_STRING_OVERRIDE()
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRRectsGaussianEdgeShaderImpl)
+
+protected:
+ void flatten(SkWriteBuffer&) const override;
+ size_t onContextSize(const ContextRec&) const override;
+ Context* onCreateContext(const ContextRec&, void*) const override;
+
+private:
+ SkRRect fFirst;
+ SkRRect fSecond;
+ SkScalar fRadius;
+ SkScalar fPad;
+
+ friend class SkRRectsGaussianEdgeShader; // for serialization registration system
+
+ typedef SkShader INHERITED;
+};
+
+////////////////////////////////////////////////////////////////////////////
+
+#if SK_SUPPORT_GPU
+
+#include "GrCoordTransform.h"
+#include "GrFragmentProcessor.h"
+#include "GrInvariantOutput.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
+#include "glsl/GrGLSLUniformHandler.h"
+#include "SkGr.h"
+#include "SkGrPriv.h"
+
+class RRectsGaussianEdgeFP : public GrFragmentProcessor {
+public:
+ enum Mode {
+ kCircle_Mode,
+ kRect_Mode,
+ kSimpleCircular_Mode,
+ };
+
+ RRectsGaussianEdgeFP(const SkRRect& first, const SkRRect& second,
+ SkScalar radius, SkScalar pad)
+ : fFirst(first)
+ , fSecond(second)
+ , fRadius(radius)
+ , fPad(pad) {
+ this->initClassID<RRectsGaussianEdgeFP>();
+ this->setWillReadFragmentPosition();
+
+ fFirstMode = ComputeMode(fFirst);
+ fSecondMode = ComputeMode(fSecond);
+ }
+
+ class GLSLRRectsGaussianEdgeFP : public GrGLSLFragmentProcessor {
+ public:
+ GLSLRRectsGaussianEdgeFP() { }
+
+ void emitModeCode(Mode mode,
+ GrGLSLFPFragmentBuilder* fragBuilder,
+ const char* posName,
+ const char* sizesName,
+ const char* radiiName,
+ const char* outputName,
+ const char indices[2]) { // how to access the params for the 2 rrects
+
+ // positive distance is towards the center of the circle
+ fragBuilder->codeAppendf("vec2 delta = %s.xy - %s.%s;",
+ fragBuilder->fragmentPosition(),
+ posName, indices);
+
+ switch (mode) {
+ case kCircle_Mode:
+ fragBuilder->codeAppendf("%s = %s.%c - length(delta);",
+ outputName,
+ sizesName, indices[0]);
+ break;
+ case kRect_Mode:
+ fragBuilder->codeAppendf("float xDist = %s.%c - abs(delta.x);",
+ sizesName, indices[0]);
+ fragBuilder->codeAppendf("float yDist = %s.%c - abs(delta.y);",
+ sizesName, indices[1]);
+ fragBuilder->codeAppendf("%s = min(xDist, yDist);", outputName);
+ break;
+ case kSimpleCircular_Mode:
+ // For the circular round rect we first compute the distance
+ // to the rect. Then we compute a multiplier that is 1 if the
+ // point is in one of the circular corners. We then compute the
+ // distance from the corner and then use the multiplier to mask
+ // between the two distances.
+ fragBuilder->codeAppendf("float xDist = %s.%c - abs(delta.x);",
+ sizesName, indices[0]);
+ fragBuilder->codeAppendf("float yDist = %s.%c - abs(delta.y);",
+ sizesName, indices[1]);
+ fragBuilder->codeAppend("float rectDist = min(xDist, yDist);");
+
+ fragBuilder->codeAppendf("vec2 cornerCenter = %s.%s - %s.%s;",
+ sizesName, indices,
+ radiiName, indices);
+ fragBuilder->codeAppend("delta = vec2(abs(delta.x) - cornerCenter.x,"
+ "abs(delta.y) - cornerCenter.y);");
+ fragBuilder->codeAppendf("xDist = %s.%c - abs(delta.x);",
+ radiiName, indices[0]);
+ fragBuilder->codeAppendf("yDist = %s.%c - abs(delta.y);",
+ radiiName, indices[1]);
+ fragBuilder->codeAppend("float cornerDist = min(xDist, yDist);");
+ fragBuilder->codeAppend("float multiplier = step(0.0, cornerDist);");
+
+ fragBuilder->codeAppendf("delta += %s.%s;", radiiName, indices);
+
+ fragBuilder->codeAppendf("cornerDist = 2.0 * %s.%c - length(delta);",
+ radiiName, indices[0]);
+
+ fragBuilder->codeAppendf("%s = (multiplier * cornerDist) +"
+ "((1.0-multiplier) * rectDist);",
+ outputName);
+ break;
+ }
+ }
+
+ void emitCode(EmitArgs& args) override {
+ const RRectsGaussianEdgeFP& fp = args.fFp.cast<RRectsGaussianEdgeFP>();
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
+
+ const char* positionsUniName = nullptr;
+ fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
+ "Positions", &positionsUniName);
+ const char* sizesUniName = nullptr;
+ fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
+ "Sizes", &sizesUniName);
+ const char* radiiUniName = nullptr;
+ fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
+ "Radii", &radiiUniName);
+ const char* padRadUniName = nullptr;
+ fPadRadUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "PadRad", &padRadUniName);
+
+ fragBuilder->codeAppend("float firstDist;");
+ fragBuilder->codeAppend("{");
+ this->emitModeCode(fp.firstMode(), fragBuilder,
+ positionsUniName, sizesUniName, radiiUniName, "firstDist", "xy");
+ fragBuilder->codeAppend("}");
+
+ fragBuilder->codeAppend("float secondDist;");
+ fragBuilder->codeAppend("{");
+ this->emitModeCode(fp.secondMode(), fragBuilder,
+ positionsUniName, sizesUniName, radiiUniName, "secondDist", "zw");
+ fragBuilder->codeAppend("}");
+
+ // Here use the sign of the distance to the two round rects to mask off the different
+ // cases.
+ fragBuilder->codeAppend("float in1 = step(0.0f, firstDist);");
+ fragBuilder->codeAppend("float in2 = step(0.0f, secondDist);");
+ fragBuilder->codeAppend("float dist = "
+ "in1*in2 * min(firstDist, secondDist);"
+ "in1*(1.0-in2) * firstDist +"
+ "(1.0-in1)*in2 * secondDist;");
+
+ // Finally use the distance to apply the Gaussian edge
+ fragBuilder->codeAppendf("float factor = 1.0 - clamp((dist - %s.x)/%s.y, 0.0, 1.0);",
+ padRadUniName, padRadUniName);
+ fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
+ fragBuilder->codeAppendf("%s = vec4(%s.rgb, factor);",
+ args.fOutputColor, args.fInputColor);
+ }
+
+ static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
+ GrProcessorKeyBuilder* b) {
+ const RRectsGaussianEdgeFP& fp = proc.cast<RRectsGaussianEdgeFP>();
+
+ b->add32(fp.firstMode() | (fp.secondMode() << 4));
+ }
+
+ protected:
+ void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
+ const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>();
+
+ const SkRRect& first = edgeFP.first();
+ const SkRRect& second = edgeFP.second();
+
+ pdman.set4f(fPositionsUni,
+ first.getBounds().centerX(),
+ first.getBounds().centerY(),
+ second.getBounds().centerX(),
+ second.getBounds().centerY());
+
+ pdman.set4f(fSizesUni,
+ 0.5f * first.rect().width(),
+ 0.5f * first.rect().height(),
+ 0.5f * second.rect().width(),
+ 0.5f * second.rect().height());
+
+ // This is a bit of overkill since fX should equal fY for both round rects but it
+ // makes the shader code simpler.
+ pdman.set4f(fRadiiUni,
+ 0.5f * first.getSimpleRadii().fX,
+ 0.5f * first.getSimpleRadii().fY,
+ 0.5f * second.getSimpleRadii().fX,
+ 0.5f * second.getSimpleRadii().fY);
+
+ pdman.set2f(fPadRadUni, edgeFP.pad(), edgeFP.radius());
+ }
+
+ private:
+ // The centers of the two round rects (x1, y1, x2, y2)
+ GrGLSLProgramDataManager::UniformHandle fPositionsUni;
+
+ // The half widths and half heights of the two round rects (w1/2, h1/2, w2/2, h2/2)
+ // For circles we still upload both width & height to simplify things
+ GrGLSLProgramDataManager::UniformHandle fSizesUni;
+
+ // The half corner radii of the two round rects (rx1/2, ry1/2, rx2/2, ry2/2)
+ // We upload both the x&y radii (although they are currently always the same) to make
+ // the indexing in the shader code simpler. In some future world we could also support
+ // non-circular corner round rects & ellipses.
+ GrGLSLProgramDataManager::UniformHandle fRadiiUni;
+
+ // The pad and radius parameters (padding, radius)
+ GrGLSLProgramDataManager::UniformHandle fPadRadUni;
+
+ typedef GrGLSLFragmentProcessor INHERITED;
+ };
+
+ void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
+ GLSLRRectsGaussianEdgeFP::GenKey(*this, caps, b);
+ }
+
+ const char* name() const override { return "RRectsGaussianEdgeFP"; }
+
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
+ inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
+ }
+
+ const SkRRect& first() const { return fFirst; }
+ Mode firstMode() const { return fFirstMode; }
+ const SkRRect& second() const { return fSecond; }
+ Mode secondMode() const { return fSecondMode; }
+ SkScalar radius() const { return fRadius; }
+ SkScalar pad() const { return fPad; }
+
+private:
+ static Mode ComputeMode(const SkRRect& rr) {
+ if (rr.isCircle()) {
+ return kCircle_Mode;
+ } else if (rr.isRect()) {
+ return kRect_Mode;
+ } else {
+ SkASSERT(rr.isSimpleCircular());
+ return kSimpleCircular_Mode;
+ }
+ }
+
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
+ return new GLSLRRectsGaussianEdgeFP;
+ }
+
+ bool onIsEqual(const GrFragmentProcessor& proc) const override {
+ const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>();
+ return fFirst == edgeFP.fFirst && fSecond == edgeFP.fSecond &&
+ fRadius == edgeFP.fRadius && fPad == edgeFP.fPad;
+ }
+
+ SkRRect fFirst;
+ Mode fFirstMode;
+ SkRRect fSecond;
+ Mode fSecondMode;
+ SkScalar fRadius;
+ SkScalar fPad;
+
+ typedef GrFragmentProcessor INHERITED;
+};
+
+////////////////////////////////////////////////////////////////////////////
+
+sk_sp<GrFragmentProcessor> SkRRectsGaussianEdgeShaderImpl::asFragmentProcessor(
+ const AsFPArgs& args) const {
+ return sk_make_sp<RRectsGaussianEdgeFP>(fFirst, fSecond, fRadius, fPad);
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////////
+
+SkRRectsGaussianEdgeShaderImpl::GaussianEdgeShaderContext::GaussianEdgeShaderContext(
+ const SkRRectsGaussianEdgeShaderImpl& shader,
+ const ContextRec& rec)
+ : INHERITED(shader, rec) {
+
+ fPaintColor = rec.fPaint->getColor();
+}
+
+void SkRRectsGaussianEdgeShaderImpl::GaussianEdgeShaderContext::shadeSpan(int x, int y,
+ SkPMColor result[],
+ int count) {
+ // TODO: implement
+ for (int i = 0; i < count; ++i) {
+ result[i] = fPaintColor;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+#ifndef SK_IGNORE_TO_STRING
+void SkRRectsGaussianEdgeShaderImpl::toString(SkString* str) const {
+ str->appendf("RRectsGaussianEdgeShader: ()");
+}
+#endif
+
+sk_sp<SkFlattenable> SkRRectsGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) {
+ // Discarding SkShader flattenable params
+ bool hasLocalMatrix = buf.readBool();
+ SkAssertResult(!hasLocalMatrix);
+
+ SkRect rect1, rect2;
+
+ buf.readRect(&rect1);
+ SkScalar xRad1 = buf.readScalar();
+ SkScalar yRad1 = buf.readScalar();
+
+ buf.readRect(&rect2);
+ SkScalar xRad2 = buf.readScalar();
+ SkScalar yRad2 = buf.readScalar();
+
+ SkScalar radius = buf.readScalar();
+ SkScalar pad = buf.readScalar();
+
+ return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(SkRRect::MakeRectXY(rect1, xRad1, yRad1),
+ SkRRect::MakeRectXY(rect2, xRad2, yRad2),
+ radius, pad);
+}
+
+void SkRRectsGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const {
+ INHERITED::flatten(buf);
+
+ SkASSERT(fFirst.isRect() || fFirst.isCircle() || fFirst.isSimpleCircular());
+ buf.writeRect(fFirst.rect());
+ const SkVector& radii1 = fFirst.getSimpleRadii();
+ buf.writeScalar(radii1.fX);
+ buf.writeScalar(radii1.fY);
+
+ SkASSERT(fSecond.isRect() || fSecond.isCircle() || fSecond.isSimpleCircular());
+ buf.writeRect(fSecond.rect());
+ const SkVector& radii2 = fSecond.getSimpleRadii();
+ buf.writeScalar(radii2.fX);
+ buf.writeScalar(radii2.fY);
+
+ buf.writeScalar(fRadius);
+ buf.writeScalar(fPad);
+}
+
+size_t SkRRectsGaussianEdgeShaderImpl::onContextSize(const ContextRec& rec) const {
+ return sizeof(GaussianEdgeShaderContext);
+}
+
+SkShader::Context* SkRRectsGaussianEdgeShaderImpl::onCreateContext(const ContextRec& rec,
+ void* storage) const {
+ return new (storage) GaussianEdgeShaderContext(*this, rec);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkShader> SkRRectsGaussianEdgeShader::Make(const SkRRect& first,
+ const SkRRect& second,
+ SkScalar radius,
+ SkScalar pad) {
+ if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) ||
+ (!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) {
+ // we only deal with the shapes where the x & y radii are equal
+ // and the same for all four corners
+ return nullptr;
+ }
+
+ return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(first, second, radius, pad);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeShader)
+SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeShaderImpl)
+SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
+
+///////////////////////////////////////////////////////////////////////////////
#include "SkDropShadowImageFilter.h"
#include "SkEmbossMaskFilter.h"
#include "SkGaussianEdgeShader.h"
+#include "SkRRectsGaussianEdgeShader.h"
#include "SkGradientShader.h"
#include "SkImageSource.h"
#include "SkLayerDrawLooper.h"
SkLightingShader::InitializeFlattenables();
SkNormalSource::InitializeFlattenables();
SkGaussianEdgeShader::InitializeFlattenables();
+ SkRRectsGaussianEdgeShader::InitializeFlattenables();
// PathEffect
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArcToPathEffect)