<param name="length" type="GLsizei"/>
</function>
- <function name="ProgramParameteri" es2="3.0">
+ <function name="ProgramParameteri" es2="3.0" no_error="true">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
void GLAPIENTRY
+_mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
+ program_parameteri(ctx, shProg, pname, value, true);
+}
+
+
+void GLAPIENTRY
_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
{
struct gl_shader_program *shProg;
_mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
const GLvoid *binary, GLsizei length);
+void GLAPIENTRY
+_mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value);
+
extern void GLAPIENTRY
_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);