<Test name="user_func_arguments_vertex" />
<Test name="user_func_arguments_fragment" />
<Test name="array_size_vertex" />
-<Test name="array_size_fragment" />
</TestCase>
<TestCase name="array_arguments">
<Test name="local_in_float_vertex" />
<Test name="never_depth24_stencil8" />
</TestCase>
<TestCase name="linear">
-<Test name="less_or_equal_depth_component16" />
-<Test name="less_or_equal_depth_component32f" />
-<Test name="less_or_equal_depth24_stencil8" />
<Test name="greater_or_equal_depth_component16" />
<Test name="greater_or_equal_depth_component32f" />
<Test name="greater_or_equal_depth24_stencil8" />
<Test name="is_query" />
<Test name="is_sampler" />
<Test name="is_sync" />
-<Test name="is_transform_feedback" />
<Test name="is_vertex_array" />
</TestCase>
</TestSuite>
</TestSuite>
<TestSuite name="state_query">
<TestCase name="boolean">
-<Test name="primitive_restart_fixed_index_isenabled" />
<Test name="primitive_restart_fixed_index_getboolean" />
<Test name="primitive_restart_fixed_index_getinteger" />
<Test name="primitive_restart_fixed_index_getinteger64" />
<Test name="stencil_test_getinteger" />
<Test name="stencil_test_getinteger64" />
<Test name="stencil_test_getfloat" />
-<Test name="depth_test_isenabled" />
<Test name="depth_test_getboolean" />
<Test name="depth_test_getinteger" />
<Test name="depth_test_getinteger64" />
<Test name="blend_getinteger" />
<Test name="blend_getinteger64" />
<Test name="blend_getfloat" />
-<Test name="dither_isenabled" />
<Test name="dither_getboolean" />
<Test name="dither_getinteger" />
<Test name="dither_getinteger64" />
<Test name="shader" />
<Test name="program" />
<Test name="query" />
-<Test name="transform_feedback" />
<Test name="vertex_array" />
<Test name="sampler" />
</TestCase>
<Test name="comp_swap_r32i_return_value" />
</TestCase>
<TestCase name="qualifiers">
-<Test name="coherent_r32f" />
-<Test name="volatile_r32f" />
-<Test name="coherent_r32ui" />
-<Test name="volatile_r32ui" />
-<Test name="coherent_r32i" />
-<Test name="volatile_r32i" />
<Test name="restrict" />
</TestCase>
<TestCase name="format_reinterpret">
<Test name="comp_swap_r32i_return_value" />
</TestCase>
<TestCase name="qualifiers">
-<Test name="volatile_r32f" />
-<Test name="coherent_r32ui" />
-<Test name="volatile_r32ui" />
-<Test name="coherent_r32i" />
-<Test name="volatile_r32i" />
<Test name="restrict" />
</TestCase>
<TestCase name="format_reinterpret">
dEQP-GLES3.functional.shaders.functions.overloading.user_func_arguments_vertex
dEQP-GLES3.functional.shaders.functions.overloading.user_func_arguments_fragment
dEQP-GLES3.functional.shaders.functions.overloading.array_size_vertex
-dEQP-GLES3.functional.shaders.functions.overloading.array_size_fragment
dEQP-GLES3.functional.shaders.functions.array_arguments.local_in_float_vertex
dEQP-GLES3.functional.shaders.functions.array_arguments.local_in_float_fragment
dEQP-GLES3.functional.shaders.functions.array_arguments.global_in_float_vertex
dEQP-GLES3.functional.texture.shadow.cube.nearest.never_depth_component16
dEQP-GLES3.functional.texture.shadow.cube.nearest.never_depth_component32f
dEQP-GLES3.functional.texture.shadow.cube.nearest.never_depth24_stencil8
-dEQP-GLES3.functional.texture.shadow.cube.linear.less_or_equal_depth_component16
-dEQP-GLES3.functional.texture.shadow.cube.linear.less_or_equal_depth_component32f
-dEQP-GLES3.functional.texture.shadow.cube.linear.less_or_equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.cube.linear.greater_or_equal_depth_component16
dEQP-GLES3.functional.texture.shadow.cube.linear.greater_or_equal_depth_component32f
dEQP-GLES3.functional.texture.shadow.cube.linear.greater_or_equal_depth24_stencil8
dEQP-GLES3.functional.negative_api.state.is_query
dEQP-GLES3.functional.negative_api.state.is_sampler
dEQP-GLES3.functional.negative_api.state.is_sync
-dEQP-GLES3.functional.negative_api.state.is_transform_feedback
dEQP-GLES3.functional.negative_api.state.is_vertex_array
dEQP-GLES3.functional.multisample.default_framebuffer.num_samples_polygon
dEQP-GLES3.functional.multisample.default_framebuffer.num_samples_line
dEQP-GLES3.functional.dither.enabled.unicolored_quad_green
dEQP-GLES3.functional.dither.enabled.unicolored_quad_blue
dEQP-GLES3.functional.dither.enabled.unicolored_quad_alpha
-dEQP-GLES3.functional.state_query.boolean.primitive_restart_fixed_index_isenabled
dEQP-GLES3.functional.state_query.boolean.primitive_restart_fixed_index_getboolean
dEQP-GLES3.functional.state_query.boolean.primitive_restart_fixed_index_getinteger
dEQP-GLES3.functional.state_query.boolean.primitive_restart_fixed_index_getinteger64
dEQP-GLES3.functional.state_query.boolean.stencil_test_getinteger
dEQP-GLES3.functional.state_query.boolean.stencil_test_getinteger64
dEQP-GLES3.functional.state_query.boolean.stencil_test_getfloat
-dEQP-GLES3.functional.state_query.boolean.depth_test_isenabled
dEQP-GLES3.functional.state_query.boolean.depth_test_getboolean
dEQP-GLES3.functional.state_query.boolean.depth_test_getinteger
dEQP-GLES3.functional.state_query.boolean.depth_test_getinteger64
dEQP-GLES3.functional.state_query.boolean.blend_getinteger
dEQP-GLES3.functional.state_query.boolean.blend_getinteger64
dEQP-GLES3.functional.state_query.boolean.blend_getfloat
-dEQP-GLES3.functional.state_query.boolean.dither_isenabled
dEQP-GLES3.functional.state_query.boolean.dither_getboolean
dEQP-GLES3.functional.state_query.boolean.dither_getinteger
dEQP-GLES3.functional.state_query.boolean.dither_getinteger64
dEQP-GLES3.functional.lifetime.gen.shader
dEQP-GLES3.functional.lifetime.gen.program
dEQP-GLES3.functional.lifetime.gen.query
-dEQP-GLES3.functional.lifetime.gen.transform_feedback
dEQP-GLES3.functional.lifetime.gen.vertex_array
dEQP-GLES3.functional.lifetime.gen.sampler
dEQP-GLES3.functional.lifetime.delete.buffer
dEQP-GLES31.functional.image_load_store.3d.atomic.exchange_r32i_return_value
dEQP-GLES31.functional.image_load_store.3d.atomic.comp_swap_r32i_result
dEQP-GLES31.functional.image_load_store.3d.atomic.comp_swap_r32i_return_value
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.coherent_r32f
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.volatile_r32f
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.coherent_r32ui
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.volatile_r32ui
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.coherent_r32i
-dEQP-GLES31.functional.image_load_store.3d.qualifiers.volatile_r32i
dEQP-GLES31.functional.image_load_store.3d.qualifiers.restrict
dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32f_rgba32ui
dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32f_rgba32i
dEQP-GLES31.functional.image_load_store.2d_array.atomic.exchange_r32i_return_value
dEQP-GLES31.functional.image_load_store.2d_array.atomic.comp_swap_r32i_result
dEQP-GLES31.functional.image_load_store.2d_array.atomic.comp_swap_r32i_return_value
-dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.volatile_r32f
-dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.coherent_r32ui
-dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.volatile_r32ui
-dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.coherent_r32i
-dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.volatile_r32i
dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.restrict
dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba32f_rgba32ui
dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba32f_rgba32i