#define ST_SURFACE_DEPTH 8
#define ST_TEXTURE_2D 0x2
+#define ST_TEXTURE_RECT 0x4
+
#define ST_TEXTURE_RGB 0x1
#define ST_TEXTURE_RGBA 0x2
void st_notify_swapbuffers(struct st_framebuffer *stfb);
void st_notify_swapbuffers_complete(struct st_framebuffer *stfb);
+int st_set_teximage(struct pipe_texture *pt, int target);
/** Redirect rendering into stfb's surface to a texture image */
int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
#include "st_cb_fbo.h"
#include "main/enums.h"
#include "main/teximage.h"
+#include "main/texstore.h"
#undef Elements /* fix re-defined macro warning */
}
}
+/** Bind a pipe surface for use as a texture image */
+int
+st_set_teximage(struct pipe_texture *pt, int target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ struct st_texture_image *stImage;
+ int internalFormat;
+
+ switch (pt->format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ internalFormat = GL_RGBA8;
+ break;
+ default:
+ return 0;
+ };
+
+ switch (target) {
+ case ST_TEXTURE_2D:
+ target = GL_TEXTURE_2D;
+ break;
+ case ST_TEXTURE_RECT:
+ target = GL_TEXTURE_RECTANGLE_ARB;
+ break;
+ default:
+ return 0;
+ }
+
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+ stImage = st_texture_image(texImage);
+
+ _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0],
+ pt->height[0], 1, 0, internalFormat);
+
+ texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA,
+ GL_UNSIGNED_BYTE);
+ _mesa_set_fetch_functions(texImage, 2);
+
+ pipe_texture_reference(&stImage->pt, pt);
+
+ return 1;
+}
/** Redirect rendering into stfb's surface to a texture image */
int