gl_shader_stage stage,
const VkSpecializationInfo *spec_info)
{
- const struct brw_compiler *compiler =
- device->instance->physicalDevice.compiler;
+ const struct anv_physical_device *pdevice =
+ &device->instance->physicalDevice;
+ const struct brw_compiler *compiler = pdevice->compiler;
const nir_shader_compiler_options *nir_options =
compiler->glsl_compiler_options[stage].NirOptions;
.caps = {
.device_group = true,
.draw_parameters = true,
- .float64 = device->instance->physicalDevice.info.gen >= 8,
+ .float64 = pdevice->info.gen >= 8,
.image_write_without_format = true,
- .int16 = device->instance->physicalDevice.info.gen >= 8,
- .int64 = device->instance->physicalDevice.info.gen >= 8,
+ .int16 = pdevice->info.gen >= 8,
+ .int64 = pdevice->info.gen >= 8,
.min_lod = true,
.multiview = true,
- .post_depth_coverage = device->instance->physicalDevice.info.gen >= 9,
+ .post_depth_coverage = pdevice->info.gen >= 9,
.shader_viewport_index_layer = true,
- .stencil_export = device->instance->physicalDevice.info.gen >= 9,
- .storage_8bit = device->instance->physicalDevice.info.gen >= 8,
- .storage_16bit = device->instance->physicalDevice.info.gen >= 8,
+ .stencil_export = pdevice->info.gen >= 9,
+ .storage_8bit = pdevice->info.gen >= 8,
+ .storage_16bit = pdevice->info.gen >= 8,
.subgroup_arithmetic = true,
.subgroup_basic = true,
.subgroup_ballot = true,