Revert "panfrost: Drop implicit blend pooling"
authorIcecream95 <ixn@keemail.me>
Sat, 19 Sep 2020 08:33:14 +0000 (20:33 +1200)
committerMarge Bot <eric+marge@anholt.net>
Mon, 21 Sep 2020 11:13:36 +0000 (11:13 +0000)
This reverts commit dc7fbe114bac338e7075efdb325053ef41dad91c.

Fixes INSTR_INVALID_PC faults with the SuperTuxKart advanced rendering
pipeline, which occurred when blend shader BOs were allocated far apart.

Fixes: dc7fbe114ba ("panfrost: Drop implicit blend pooling")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6785>

src/gallium/drivers/panfrost/pan_blend.h
src/gallium/drivers/panfrost/pan_blend_cso.c
src/gallium/drivers/panfrost/pan_cmdstream.c

index df1227b..0a0e5bc 100644 (file)
@@ -121,7 +121,7 @@ void
 panfrost_blend_context_init(struct pipe_context *pipe);
 
 struct panfrost_blend_final
-panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rt);
+panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rt, struct panfrost_bo **bo, unsigned *shader_offset);
 
 struct panfrost_blend_shader *
 panfrost_get_blend_shader(
index 46b0832..43edddb 100644 (file)
@@ -212,7 +212,7 @@ panfrost_blend_constant(float *out, float *in, unsigned mask)
 /* Create a final blend given the context */
 
 struct panfrost_blend_final
-panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
+panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti, struct panfrost_bo **bo, unsigned *shader_offset)
 {
         struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
         struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
@@ -247,19 +247,25 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
         /* Otherwise, we need to grab a shader */
         struct panfrost_blend_shader *shader = panfrost_get_blend_shader(ctx, blend, fmt, rti);
 
-        struct panfrost_bo *bo = panfrost_batch_create_bo(batch, shader->size,
+        /* Upload the shader, sharing a BO */
+        if (!(*bo)) {
+                *bo = panfrost_batch_create_bo(batch, 4096,
                    PAN_BO_EXECUTE,
                    PAN_BO_ACCESS_PRIVATE |
                    PAN_BO_ACCESS_READ |
                    PAN_BO_ACCESS_FRAGMENT);
+        }
+
+        /* Size check */
+        assert((*shader_offset + shader->size) < 4096);
 
-        memcpy(bo->cpu, shader->buffer, shader->size);
+        memcpy((*bo)->cpu + *shader_offset, shader->buffer, shader->size);
 
         if (shader->patch_index) {
                 /* We have to specialize the blend shader to use constants, so
                  * patch in the current constants */
 
-                float *patch = (float *) (bo->cpu + shader->patch_index);
+                float *patch = (float *) ((*bo)->cpu + *shader_offset + shader->patch_index);
                 memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
         }
 
@@ -268,11 +274,13 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
                 .shader = {
                         .work_count = shader->work_count,
                         .first_tag = shader->first_tag,
-                        .gpu = bo->gpu,
+                        .gpu = (*bo)->gpu + *shader_offset,
                 },
                 .load_dest = rt->load_dest,
         };
 
+        *shader_offset += shader->size;
+
         return final;
 }
 
index 2e5ddc3..5a872ae 100644 (file)
@@ -579,10 +579,12 @@ panfrost_emit_frag_shader_meta(struct panfrost_batch *batch)
         xfer = panfrost_pool_alloc_aligned(&batch->pool, desc_size, MALI_STATE_LENGTH);
 
         struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
+        unsigned shader_offset = 0;
+        struct panfrost_bo *shader_bo = NULL;
 
         for (unsigned c = 0; c < ctx->pipe_framebuffer.nr_cbufs; ++c)
-                blend[c] = panfrost_get_blend_for_context(ctx, c);
-
+                blend[c] = panfrost_get_blend_for_context(ctx, c, &shader_bo,
+                                                          &shader_offset);
         panfrost_emit_frag_shader(ctx, (struct mali_state_packed *) xfer.cpu, blend);
 
         if (!(dev->quirks & MIDGARD_SFBD))