For gen < 8, we can't sample from the stencil buffer, which is
required for the ARB_stencil_texturing extension. We'll make a copy of
the stencil data into a new texture that we can sample using the
R8_UINT surface type.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
intel_miptree_release(&mt);
return NULL;
}
+ mt->stencil_mt->r8stencil_needs_update = true;
/* Fix up the Z miptree format for how we're splitting out separate
* stencil. Gen7 expects there to be no stencil bits in its depth buffer.
drm_intel_bo_unreference((*mt)->bo);
intel_miptree_release(&(*mt)->stencil_mt);
+ intel_miptree_release(&(*mt)->r8stencil_mt);
if ((*mt)->hiz_buf) {
if ((*mt)->hiz_buf->mt)
intel_miptree_release(&(*mt)->hiz_buf->mt);
struct intel_mipmap_tree *stencil_mt;
/**
+ * \brief Stencil texturing miptree for sampling from a stencil texture
+ *
+ * Some hardware doesn't support sampling from the stencil texture as
+ * required by the GL_ARB_stencil_texturing extenion. To workaround this we
+ * blit the texture into a new texture that can be sampled.
+ *
+ * \see intel_update_r8stencil()
+ */
+ struct intel_mipmap_tree *r8stencil_mt;
+ bool r8stencil_needs_update;
+
+ /**
* \brief MCS miptree.
*
* This miptree contains the "multisample control surface", which stores