* The groups within present you functions that deal with the canvas
* directly, too, and not yet with its @b objects. They are the
* functions you need to use at a minimum to get a working canvas.
+ *
+ * Some of the funcions in this group are exemplified @ref
+ * Example_Evas_Events "here".
*/
/**
* Functions relating to canvas events, be they input (mice,
* keyboards, etc) or output ones (internal states changing, etc).
*
+ * Some of the funcions in this group are exemplified @ref
+ * Example_Evas_Events "here".
+ *
* @ingroup Evas_Canvas
*/
* programmer can then tell the canvas to ignore input events,
* bringing it back to normal behavior when he/she wants.
*
+ * Some of the funcions in this group are exemplified @ref
+ * Example_Evas_Events "here".
+ *
* @ingroup Evas_Canvas_Events
*/
* operating Evas directly. Modules such as Ecore_Evas do that for
* you.
*
+ * Some of the funcions in this group are exemplified @ref
+ * Example_Evas_Events "here".
+ *
* @ingroup Evas_Canvas_Events
*/
* Methods that are broadly used, like those that change the color,
* clippers and geometry of an Evas object.
*
+ * A thorough example on this group of functions can be seen @ref
+ * Example_Evas_Object_Manipulation "here".
+ *
* @ingroup Evas_Object_Group
*/