<< "layout(location = 0) out highp vec4 fragColor;\n"
<< "void main (void)\n"
<< "{\n"
- << " fragColor = (texture(texSampler, vtxTexCoords." << texCoordSwizzle << std::fixed << ") * vec4" << formatInfo.lookupScale << ") + vec4" << formatInfo.lookupBias << ";\n"
+ << " fragColor = (texture(texSampler, vtxTexCoords." << texCoordSwizzle << std::scientific << ") * vec4" << formatInfo.lookupScale << ") + vec4" << formatInfo.lookupBias << ";\n"
<< "}\n";
sourceCollections.glslSources.add("tex_vert") << glu::VertexSource(vertexSrc.str());