GLenum Fog;
GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */
GLenum TextureCompression; /**< GL_ARB_texture_compression */
- GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */
+ GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */\r
+ GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
};
GLboolean ARB_multitexture;
GLboolean ARB_occlusion_query;
GLboolean ARB_point_sprite;
- GLboolean ARB_shader_objects;
+ GLboolean ARB_shader_objects;\r
+ GLboolean ARB_shading_language_100;
GLboolean ARB_shadow;
GLboolean ARB_texture_border_clamp;
GLboolean ARB_texture_compression;