OpenGL 2.0 StencilFunc/Op/MaskSeparate functions
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 12 Jan 2005 04:01:54 +0000 (04:01 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 12 Jan 2005 04:01:54 +0000 (04:01 +0000)
src/mesa/x86/glapi_x86.S

index 618f1a2..3720f36 100644 (file)
@@ -921,6 +921,9 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(AlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI, AlphaFragmentOp2ATI@36)
        GL_STUB(AlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI, AlphaFragmentOp3ATI@48)
        GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
+       GL_STUB(StencilFuncSeparate, _gloffset_StencilFuncSeparate, StencilFuncSeparate@16)
+       GL_STUB(StencilOpSeparate, _gloffset_StencilOpSeparate, StencilOpSeparate@16)
+       GL_STUB(StencilMaskSeparate, _gloffset_StencilMaskSeparate, StencilMaskSeparate@8)
        GL_STUB_ALIAS(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4)
        GL_STUB_ALIAS(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4)
        GL_STUB_ALIAS(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12)