gc->state.current.cur_texa = 0;
gc->state.current.cur_texm = 0;
gc->state.current.tex_target = GL_TEXTURE_2D;
- gc->state.current.render_op = 0;
+ gc->state.current.render_op = EVAS_RENDER_COPY;
gc->state.current.smooth = 0;
gc->state.current.blend = 0;
gc->state.current.clip = 0;
gc->pipe[i].region.w = 0;
gc->pipe[i].region.h = 0;
gc->pipe[i].region.type = 0;
- gc->pipe[i].shader.surface = NULL;
+ //gc->pipe[i].shader.surface = NULL;
gc->pipe[i].shader.prog = NULL;
gc->pipe[i].shader.cur_tex = 0;
gc->pipe[i].shader.cur_texu = 0;
gc->pipe[i].shader.cur_texa = 0;
gc->pipe[i].shader.cur_texm = 0;
gc->pipe[i].shader.tex_target = GL_TEXTURE_2D;
- gc->pipe[i].shader.render_op = EVAS_RENDER_BLEND;
+ gc->pipe[i].shader.render_op = EVAS_RENDER_COPY;
gc->pipe[i].shader.smooth = 0;
gc->pipe[i].shader.blend = 0;
gc->pipe[i].shader.clip = 0;
gc->state.current.cy = -1;
gc->state.current.cw = -1;
gc->state.current.ch = -1;
+ gc->state.current.anti_alias = -1;
gc->pipe[0].shader.surface = surface;
gc->change.size = 1;