<Test name="basic_2_fragment">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="defined_macro_defined_test_vertex">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="defined_macro_defined_test_fragment">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="defined_macro_undef_vertex">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="defined_macro_undef_fragment">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="define_defined_vertex">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="define_defined_fragment">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="define_defined_outside_if_vertex">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="define_defined_outside_if_fragment">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="defined_invalid_before_all_macros_replaced_vertex">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="defined_invalid_before_all_macros_replaced_fragment">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="basic_3_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_1_fragment
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_vertex
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment
+dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_defined_test_vertex
+dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_defined_test_fragment
+dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef_vertex
+dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef_fragment
+dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined_vertex
+dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined_fragment
+dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined_outside_if_vertex
+dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined_outside_if_fragment
+dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_invalid_before_all_macros_replaced_vertex
+dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_invalid_before_all_macros_replaced_fragment
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_3_vertex
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_3_fragment
dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_4_vertex