-#include "evas_common.h"
+#include "evas_common.h" /* Also includes international specific stuff */
#include "evas_engine.h"
+#ifdef HAVE_DLSYM
+# include <dlfcn.h> /* dlopen,dlclose,etc */
+#else
+# error gl_x11 should not get compiled if dlsym is not found on the system!
+#endif
+
#define EVAS_GL_NO_GL_H_CHECK 1
#include "Evas_GL.h"
-/* local structures */
-typedef struct _Render_Engine Render_Engine;
-struct _Render_Engine
+typedef struct _Render_Engine Render_Engine;
+typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface;
+typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context;
+typedef struct _Render_Engine_GL_Resource Render_Engine_GL_Resource;
+typedef struct _Extension_Entry Extension_Entry;
+
+struct _Render_Engine
+{
+ Evas_GL_Wl_Window *win;
+ Evas_Engine_Info_GL_Wl *info;
+ Evas *evas;
+ Tilebuf *tb;
+ int end;
+ int w, h;
+ int vsync;
+
+};
+
+struct _Render_Engine_GL_Surface
+{
+ int initialized;
+ int fbo_attached;
+ int w, h;
+ int depth_bits;
+ int stencil_bits;
+
+ // Render target texture/buffers
+ GLuint rt_tex;
+ GLint rt_internal_fmt;
+ GLenum rt_fmt;
+ GLuint rb_depth;
+ GLenum rb_depth_fmt;
+ GLuint rb_stencil;
+ GLenum rb_stencil_fmt;
+
+ Render_Engine_GL_Context *current_ctx;
+};
+
+struct _Render_Engine_GL_Context
+{
+ int initialized;
+ EGLContext context;
+ GLuint context_fbo;
+ GLuint current_fbo;
+
+ Render_Engine_GL_Surface *current_sfc;
+};
+
+// Resources used per thread
+struct _Render_Engine_GL_Resource
+{
+ // Resource context/surface per Thread in TLS for evasgl use
+ EGLContext context;
+ EGLSurface surface;
+};
+
+// Extension Handling
+struct _Extension_Entry
+{
+ const char *name;
+ const char *real_name;
+ int supported;
+};
+
+static int initted = 0;
+static int gl_wins = 0;
+static Render_Engine_GL_Context *current_evgl_ctx;
+static Render_Engine *current_engine;
+
+static char _gl_ext_string[1024];
+static char _evasgl_ext_string[1024];
+
+// Resource context/surface per Thread in TLS for evasgl use
+static Eina_TLS resource_key;
+static Eina_List *resource_list;
+LK(resource_lock);
+
+typedef void (*_eng_fn) (void);
+typedef _eng_fn (*glsym_func_eng_fn) ();
+typedef void (*glsym_func_void) ();
+typedef void *(*glsym_func_void_ptr) ();
+typedef int (*glsym_func_int) ();
+typedef unsigned int (*glsym_func_uint) ();
+typedef unsigned char (*glsym_func_uchar) ();
+typedef unsigned char *(*glsym_func_uchar_ptr) ();
+typedef const char *(*glsym_func_const_char_ptr) ();
+
+#ifndef EGL_NATIVE_PIXMAP_KHR
+# define EGL_NATIVE_PIXMAP_KHR 0x30b0
+#endif
+_eng_fn (*glsym_eglGetProcAddress) (const char *a) = NULL;
+void (*glsym_eglBindTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL;
+void (*glsym_eglReleaseTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL;
+void *(*glsym_eglCreateImage) (EGLDisplay a, EGLContext b, EGLenum c, EGLClientBuffer d, const int *e) = NULL;
+void (*glsym_eglDestroyImage) (EGLDisplay a, void *b) = NULL;
+void (*glsym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL;
+void (*glsym_glEGLImageTargetRenderbufferStorageOES) (int a, void *b) = NULL;
+void *(*glsym_eglMapImageSEC) (void *a, void *b) = NULL;
+unsigned int (*glsym_eglUnmapImageSEC) (void *a, void *b) = NULL;
+const char *(*glsym_eglQueryString) (EGLDisplay a, int name) = NULL;
+
+unsigned int (*glsym_eglLockSurface) (EGLDisplay a, EGLSurface b, const int *attrib_list) = NULL;
+unsigned int (*glsym_eglUnlockSurface) (EGLDisplay a, EGLSurface b) = NULL;
+
+// GLES2 Extensions
+void (*glsym_glGetProgramBinaryOES) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) = NULL;
+void (*glsym_glProgramBinaryOES) (GLuint program, GLenum binaryFormat, const void *binary, GLint length) = NULL;
+void* (*glsym_glMapBufferOES) (GLenum target, GLenum access) = NULL;
+unsigned char (*glsym_glUnmapBufferOES) (GLenum target) = NULL;
+void (*glsym_glGetBufferPointervOES) (GLenum target, GLenum pname, void** params) = NULL;
+void (*glsym_glTexImage3DOES) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) = NULL;
+void (*glsym_glTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) = NULL;
+void (*glsym_glCopyTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL;
+void (*glsym_glCompressedTexImage3DOES) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) = NULL;
+void (*glsym_glCompressedTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) = NULL;
+void (*glsym_glFramebufferTexture3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL;
+void (*glsym_glGetPerfMonitorGroupsAMD) (GLint* numGroups, GLsizei groupsSize, GLuint* groups) = NULL;
+void (*glsym_glGetPerfMonitorCountersAMD) (GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) = NULL;
+void (*glsym_glGetPerfMonitorGroupStringAMD) (GLuint group, GLsizei bufSize, GLsizei* length, char* groupString) = NULL;
+void (*glsym_glGetPerfMonitorCounterStringAMD) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char* counterString) = NULL;
+void (*glsym_glGetPerfMonitorCounterInfoAMD) (GLuint group, GLuint counter, GLenum pname, void* data) = NULL;
+void (*glsym_glGenPerfMonitorsAMD) (GLsizei n, GLuint* monitors) = NULL;
+void (*glsym_glDeletePerfMonitorsAMD) (GLsizei n, GLuint* monitors) = NULL;
+void (*glsym_glSelectPerfMonitorCountersAMD) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList) = NULL;
+void (*glsym_glBeginPerfMonitorAMD) (GLuint monitor) = NULL;
+void (*glsym_glEndPerfMonitorAMD) (GLuint monitor) = NULL;
+void (*glsym_glGetPerfMonitorCounterDataAMD) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) = NULL;
+void (*glsym_glDiscardFramebufferEXT) (GLenum target, GLsizei numAttachments, const GLenum* attachments) = NULL;
+void (*glsym_glMultiDrawArraysEXT) (GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) = NULL;
+void (*glsym_glMultiDrawElementsEXT) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) = NULL;
+void (*glsym_glDeleteFencesNV) (GLsizei n, const GLuint* fences) = NULL;
+void (*glsym_glGenFencesNV) (GLsizei n, GLuint* fences) = NULL;
+unsigned char (*glsym_glIsFenceNV) (GLuint fence) = NULL;
+unsigned char (*glsym_glTestFenceNV) (GLuint fence) = NULL;
+void (*glsym_glGetFenceivNV) (GLuint fence, GLenum pname, GLint* params) = NULL;
+void (*glsym_glFinishFenceNV) (GLuint fence) = NULL;
+void (*glsym_glSetFenceNV) (GLuint, GLenum) = NULL;
+void (*glsym_glGetDriverControlsQCOM) (GLint* num, GLsizei size, GLuint* driverControls) = NULL;
+void (*glsym_glGetDriverControlStringQCOM) (GLuint driverControl, GLsizei bufSize, GLsizei* length, char* driverControlString) = NULL;
+void (*glsym_glEnableDriverControlQCOM) (GLuint driverControl) = NULL;
+void (*glsym_glDisableDriverControlQCOM) (GLuint driverControl) = NULL;
+void (*glsym_glExtGetTexturesQCOM) (GLuint* textures, GLint maxTextures, GLint* numTextures) = NULL;
+void (*glsym_glExtGetBuffersQCOM) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers) = NULL;
+void (*glsym_glExtGetRenderbuffersQCOM) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) = NULL;
+void (*glsym_glExtGetFramebuffersQCOM) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) = NULL;
+void (*glsym_glExtGetTexLevelParameterivQCOM) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) = NULL;
+void (*glsym_glExtTexObjectStateOverrideiQCOM) (GLenum target, GLenum pname, GLint param) = NULL;
+void (*glsym_glExtGetTexSubImageQCOM) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels) = NULL;
+void (*glsym_glExtGetBufferPointervQCOM) (GLenum target, void** params) = NULL;
+void (*glsym_glExtGetShadersQCOM) (GLuint* shaders, GLint maxShaders, GLint* numShaders) = NULL;
+void (*glsym_glExtGetProgramsQCOM) (GLuint* programs, GLint maxPrograms, GLint* numPrograms) = NULL;
+unsigned char (*glsym_glExtIsProgramBinaryQCOM) (GLuint program) = NULL;
+void (*glsym_glExtGetProgramBinarySourceQCOM) (GLuint program, GLenum shadertype, char* source, GLint* length) = NULL;
+
+
+//------ GLES 2.0 Extensions supported in EvasGL -----//
+static Extension_Entry _gl_ext_entries[] = {
+ //--- Function Extensions ---//
+ { "GL_OES_get_program_binary", "get_program_binary", 0 },
+ { "GL_OES_mapbuffer", "mapbuffer", 0 },
+ { "GL_OES_texture_3D", "texture_3D", 0 },
+ { "AMD_performance_monitor", "AMD_performance_monitor", 0 },
+ { "GL_EXT_discard_framebuffer", "discard_framebuffer", 0 },
+ { "GL_EXT_multi_draw_arrays", "multi_draw_arrays", 0 },
+ { "GL_NV_fence", "NV_fence", 0 },
+ { "GL_QCOM_driver_control", "QCOM_driver_control", 0 },
+ { "GL_QCOM_extended_get", "QCOM_extended_get", 0 },
+ { "GL_QCOM_extended_get2", "QCOM_extended_get2", 0 },
+
+ //--- Define Extensions ---//
+ { "GL_OES_compressed_ETC1_RGB8_texture", "compressed_ETC1_RGB8_texture", 0 },
+ { "GL_OES_compressed_paletted_texture", "compressed_paletted_texture", 0 },
+ { "GL_OES_depth24", "depth24", 0 },
+ { "GL_OES_depth32", "depth32", 0 },
+ { "GL_OES_EvasGL_image", "EGL_image", 0 },
+ { "GL_OES_packed_depth_stencil", "packed_depth_stencil", 0 },
+ { "GL_OES_rgb8_rgba8", "rgb8_rgba8", 0 },
+ { "GL_OES_standard_derivatives", "standard_derivatives", 0 },
+ { "GL_OES_stencil1", "stencil1", 0 },
+ { "GL_OES_stencil4", "stencil4", 0 },
+ { "GL_OES_texture_float", "texture_float", 0 },
+ { "GL_OES_texture_half_float", "texture_half_float", 0 },
+ { "GL_OES_texture_half_float_linear", "texture_half_float_linear", 0 },
+ { "GL_OES_texture_npot", "texture_npot", 0 },
+ { "GL_OES_vertex_half_float", "vertex_half_float", 0 },
+ { "GL_OES_vertex_type_10_10_10_2", "vertex_type_10_10_10_2", 0 },
+ { "GL_AMD_compressed_3DC_texture", "compressed_3DC_texture", 0 },
+ { "GL_AMD_compressed_ATC_texture", "compressed_ATC_texture", 0 },
+ { "GL_AMD_program_binary_Z400", "program_binary_Z400", 0 },
+ { "GL_EXT_blend_minmax", "blend_minmax", 0 },
+ { "GL_EXT_read_format_bgra", "read_format_bgra", 0 },
+ { "GL_EXT_texture_filter_anisotropic", "texture_filter_anisotrophic", 0 },
+ { "GL_EXT_texture_format_BGRA8888", "texture_format_BGRA8888", 0 },
+ { "GL_EXT_texture_type_2_10_10_10_REV", "texture_type_2_10_10_10_rev", 0 },
+ { "GL_IMG_program_binary", "IMG_program_binary", 0 },
+ { "GL_IMG_read_format", "IMG_read_format", 0 },
+ { "GL_IMG_shader_binary", "IMG_shader_binary", 0 },
+ { "GL_IMG_texture_compression_pvrtc", "IMG_texture_compression_pvrtc", 0 },
+ { "GL_QCOM_perfmon_global_mode", "QCOM_perfmon_global_mode", 0 },
+ { "GL_QCOM_writeonly_rendering", "QCOM_writeonly_rendering", 0 },
+ { NULL, NULL, 0}
+};
+
+//------ Extensions supported in EvasGL -----//
+static Extension_Entry _evasgl_ext_entries[] = {
+ { "EvasGL_KHR_image", "EGL_KHR_image", 0 },
+ { "EvasGL_KHR_vg_parent_image", "EGL_KHR_vg_parent_image", 0 },
+ { "EvasGL_KHR_gl_texture_2D_image", "EGL_KHR_gl_texture_2D_image", 0 },
+ { "EvasGL_KHR_gl_texture_cubemap_image", "EGL_KHR_gl_texture_cubemap_image", 0 },
+ { "EvasGL_KHR_gl_texture_3D_image", "EGL_KHR_gl_texture_3D_image", 0 },
+ { "EvasGL_KHR_gl_renderbuffer_image", "EGL_KHR_gl_renderbuffer_image", 0 },
+ { NULL, NULL, 0 }
+};
+
+static void
+_sym_init(void)
+{
+ static int done = 0;
+
+ if (done) return;
+
+#define FINDSYM(dst, sym, typ) \
+ if ((!dst) && (glsym_eglGetProcAddress)) dst = (typ)glsym_eglGetProcAddress(sym); \
+ if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
+
+ FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn);
+ FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn);
+ FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn);
+ FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn);
+
+ FINDSYM(glsym_eglBindTexImage, "eglBindTexImage", glsym_func_void);
+ FINDSYM(glsym_eglBindTexImage, "eglBindTexImageEXT", glsym_func_void);
+ FINDSYM(glsym_eglBindTexImage, "eglBindTexImageARB", glsym_func_void);
+ FINDSYM(glsym_eglBindTexImage, "eglBindTexImageKHR", glsym_func_void);
+
+ FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImage", glsym_func_void);
+ FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageEXT", glsym_func_void);
+ FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageARB", glsym_func_void);
+ FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageKHR", glsym_func_void);
+
+ FINDSYM(glsym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr);
+ FINDSYM(glsym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr);
+ FINDSYM(glsym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr);
+ FINDSYM(glsym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr);
+
+ FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", glsym_func_void);
+ FINDSYM(glsym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_void);
+ FINDSYM(glsym_eglDestroyImage, "eglDestroyImageARB", glsym_func_void);
+ FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_void);
+
+ FINDSYM(glsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void);
+
+ FINDSYM(glsym_glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES", glsym_func_void);
+
+ FINDSYM(glsym_eglMapImageSEC, "eglMapImageSEC", glsym_func_void_ptr);
+ FINDSYM(glsym_eglUnmapImageSEC, "eglUnmapImageSEC", glsym_func_uint);
+
+ FINDSYM(glsym_eglQueryString, "eglQueryString", glsym_func_const_char_ptr);
+
+ FINDSYM(glsym_eglLockSurface, "eglLockSurface", glsym_func_uint);
+ FINDSYM(glsym_eglLockSurface, "eglLockSurfaceEXT", glsym_func_uint);
+ FINDSYM(glsym_eglLockSurface, "eglLockSurfaceARB", glsym_func_uint);
+ FINDSYM(glsym_eglLockSurface, "eglLockSurfaceKHR", glsym_func_uint);
+
+ FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurface", glsym_func_uint);
+ FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceEXT", glsym_func_uint);
+ FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceARB", glsym_func_uint);
+ FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceKHR", glsym_func_uint);
+
+ //----------- GLES 2.0 Extensions ------------//
+ // If the symbol's not found, they get set to NULL
+ // If one of the functions in the extension exists, the extension in supported
+ /* GL_OES_get_program_binary */
+ FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinary", glsym_func_void);
+ FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryEXT", glsym_func_void);
+ FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryARB", glsym_func_void);
+ FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryOES", glsym_func_void);
+
+ FINDSYM(glsym_glProgramBinaryOES, "glProgramBinary", glsym_func_void);
+ FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryEXT", glsym_func_void);
+ FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryARB", glsym_func_void);
+ FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryOES", glsym_func_void);
+
+ // Check the first function to see if the extension is supported...
+ if (glsym_glGetProgramBinaryOES) _gl_ext_entries[0].supported = 1;
+
+ /* GL_OES_mapbuffer */
+ FINDSYM(glsym_glMapBufferOES, "glMapBuffer", glsym_func_void_ptr);
+ FINDSYM(glsym_glMapBufferOES, "glMapBufferEXT", glsym_func_void_ptr);
+ FINDSYM(glsym_glMapBufferOES, "glMapBufferARB", glsym_func_void_ptr);
+ FINDSYM(glsym_glMapBufferOES, "glMapBufferOES", glsym_func_void_ptr);
+
+ FINDSYM(glsym_glUnmapBufferOES, "glUnmapBuffer", glsym_func_uchar);
+ FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferEXT", glsym_func_uchar);
+ FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferARB", glsym_func_uchar);
+ FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferOES", glsym_func_uchar);
+
+ FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointerv", glsym_func_void);
+ FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervEXT", glsym_func_void);
+ FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervARB", glsym_func_void);
+ FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervOES", glsym_func_void);
+
+ if (glsym_glMapBufferOES) _gl_ext_entries[1].supported = 1;
+
+ /* GL_OES_texture_3D */
+ FINDSYM(glsym_glTexImage3DOES, "glTexImage3D", glsym_func_void);
+ FINDSYM(glsym_glTexImage3DOES, "glTexImage3DEXT", glsym_func_void);
+ FINDSYM(glsym_glTexImage3DOES, "glTexImage3DARB", glsym_func_void);
+ FINDSYM(glsym_glTexImage3DOES, "glTexImage3DOES", glsym_func_void);
+
+ FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3D", glsym_func_void);
+ FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DEXT", glsym_func_void);
+ FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DARB", glsym_func_void);
+ FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DOES", glsym_func_void);
+
+ FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3D", glsym_func_void);
+ FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DARB", glsym_func_void);
+ FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DEXT", glsym_func_void);
+ FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DOES", glsym_func_void);
+
+ FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3D", glsym_func_void);
+ FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DARB", glsym_func_void);
+ FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DEXT", glsym_func_void);
+ FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DOES", glsym_func_void);
+
+ FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3D", glsym_func_void);
+ FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DARB", glsym_func_void);
+ FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DEXT", glsym_func_void);
+ FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DOES", glsym_func_void);
+
+ FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3D", glsym_func_void);
+ FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DARB", glsym_func_void);
+ FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DEXT", glsym_func_void);
+ FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DOES", glsym_func_void);
+
+ if (glsym_glTexSubImage3DOES) _gl_ext_entries[2].supported = 1;
+
+ /* AMD_performance_monitor */
+ FINDSYM(glsym_glGetPerfMonitorGroupsAMD, "glGetPerfMonitorGroupsAMD", glsym_func_void);
+ FINDSYM(glsym_glGetPerfMonitorCountersAMD, "glGetPerfMonitorCountersAMD", glsym_func_void);
+ FINDSYM(glsym_glGetPerfMonitorGroupStringAMD, "glGetPerfMonitorGroupStringAMD", glsym_func_void);
+ FINDSYM(glsym_glGetPerfMonitorCounterStringAMD, "glGetPerfMonitorCounterStringAMD", glsym_func_void);
+ FINDSYM(glsym_glGetPerfMonitorCounterInfoAMD, "glGetPerfMonitorCounterInfoAMD", glsym_func_void);
+ FINDSYM(glsym_glGenPerfMonitorsAMD, "glGenPerfMonitorsAMD", glsym_func_void);
+ FINDSYM(glsym_glDeletePerfMonitorsAMD, "glDeletePerfMonitorsAMD", glsym_func_void);
+ FINDSYM(glsym_glSelectPerfMonitorCountersAMD, "glSelectPerfMonitorCountersAMD", glsym_func_void);
+ FINDSYM(glsym_glBeginPerfMonitorAMD, "glBeginPerfMonitorAMD", glsym_func_void);
+ FINDSYM(glsym_glEndPerfMonitorAMD, "glEndPerfMonitorAMD", glsym_func_void);
+ FINDSYM(glsym_glGetPerfMonitorCounterDataAMD, "glGetPerfMonitorCounterDataAMD", glsym_func_void);
+
+ if (glsym_glGetPerfMonitorGroupsAMD) _gl_ext_entries[3].supported = 1;
+
+ /* GL_EXT_discard_framebuffer */
+ FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebuffer", glsym_func_void);
+ FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebufferARB", glsym_func_void);
+ FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebufferEXT", glsym_func_void);
+
+ if (glsym_glDiscardFramebufferEXT) _gl_ext_entries[4].supported = 1;
+
+ /* GL_EXT_multi_draw_arrays */
+ FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArrays", glsym_func_void);
+ FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArraysARB", glsym_func_void);
+ FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArraysEXT", glsym_func_void);
+
+ FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElements", glsym_func_void);
+ FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElementsARB", glsym_func_void);
+ FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElementsEXT", glsym_func_void);
+
+ if (glsym_glMultiDrawArraysEXT) _gl_ext_entries[5].supported = 1;
+
+ /* GL_NV_fence */
+ FINDSYM(glsym_glDeleteFencesNV, "glDeleteFencesNV", glsym_func_void);
+ FINDSYM(glsym_glGenFencesNV, "glGenFencesNV", glsym_func_void);
+ FINDSYM(glsym_glIsFenceNV, "glIsFenceNV", glsym_func_uchar);
+ FINDSYM(glsym_glTestFenceNV, "glTestFenceNV", glsym_func_uchar);
+ FINDSYM(glsym_glGetFenceivNV, "glGetFenceivNV", glsym_func_void);
+ FINDSYM(glsym_glFinishFenceNV, "glFinishFenceNV", glsym_func_void);
+ FINDSYM(glsym_glSetFenceNV, "glSetFenceNV", glsym_func_void);
+
+ if (glsym_glDeleteFencesNV) _gl_ext_entries[6].supported = 1;
+
+ /* GL_QCOM_driver_control */
+ FINDSYM(glsym_glGetDriverControlsQCOM, "glGetDriverControlsQCOM", glsym_func_void);
+ FINDSYM(glsym_glGetDriverControlStringQCOM, "glGetDriverControlStringQCOM", glsym_func_void);
+ FINDSYM(glsym_glEnableDriverControlQCOM, "glEnableDriverControlQCOM", glsym_func_void);
+ FINDSYM(glsym_glDisableDriverControlQCOM, "glDisableDriverControlQCOM", glsym_func_void);
+
+ if (glsym_glGetDriverControlsQCOM) _gl_ext_entries[7].supported = 1;
+
+ /* GL_QCOM_extended_get */
+ FINDSYM(glsym_glExtGetTexturesQCOM, "glExtGetTexturesQCOM", glsym_func_void);
+ FINDSYM(glsym_glExtGetBuffersQCOM, "glExtGetBuffersQCOM", glsym_func_void);
+ FINDSYM(glsym_glExtGetRenderbuffersQCOM, "glExtGetRenderbuffersQCOM", glsym_func_void);
+ FINDSYM(glsym_glExtGetFramebuffersQCOM, "glExtGetFramebuffersQCOM", glsym_func_void);
+ FINDSYM(glsym_glExtGetTexLevelParameterivQCOM, "glExtGetTexLevelParameterivQCOM", glsym_func_void);
+ FINDSYM(glsym_glExtTexObjectStateOverrideiQCOM, "glExtTexObjectStateOverrideiQCOM", glsym_func_void);
+ FINDSYM(glsym_glExtGetTexSubImageQCOM, "glExtGetTexSubImageQCOM", glsym_func_void);
+ FINDSYM(glsym_glExtGetBufferPointervQCOM, "glExtGetBufferPointervQCOM", glsym_func_void);
+
+ if (glsym_glExtGetTexturesQCOM) _gl_ext_entries[8].supported = 1;
+
+ /* GL_QCOM_extended_get2 */
+ FINDSYM(glsym_glExtGetShadersQCOM, "glExtGetShadersQCOM", glsym_func_void);
+ FINDSYM(glsym_glExtGetProgramsQCOM, "glExtGetProgramsQCOM", glsym_func_void);
+ FINDSYM(glsym_glExtIsProgramBinaryQCOM, "glExtIsProgramBinaryQCOM", glsym_func_uchar);
+ FINDSYM(glsym_glExtGetProgramBinarySourceQCOM, "glExtGetProgramBinarySourceQCOM", glsym_func_void);
+
+ if (glsym_glExtGetShadersQCOM) _gl_ext_entries[9].supported = 1;
+}
+
+static void
+_extensions_init(Render_Engine *re)
+{
+ int i;
+ const char *glexts, *evasglexts;
+
+ memset(_gl_ext_string, 0, 1024);
+ memset(_evasgl_ext_string, 0, 1024);
+
+ // GLES 2.0 Extensions
+ glexts = (const char*)glGetString(GL_EXTENSIONS);
+
+ DBG("--------GLES 2.0 Extensions--------");
+ for (i = 0; _gl_ext_entries[i].name != NULL; i++)
+ {
+ if ( (strstr(glexts, _gl_ext_entries[i].name) != NULL) ||
+ (strstr(glexts, _gl_ext_entries[i].real_name) != NULL) )
+ {
+ _gl_ext_entries[i].supported = 1;
+ strcat(_gl_ext_string, _gl_ext_entries[i].name);
+ strcat(_gl_ext_string, " ");
+ DBG("\t%s", _gl_ext_entries[i].name);
+ }
+
+ }
+ DBG(" ");
+
+ // EGL Extensions
+ evasglexts = glsym_eglQueryString(re->win->egl_disp, EGL_EXTENSIONS);
+
+ DBG("--------EvasGL Extensions----------");
+ for (i = 0; _evasgl_ext_entries[i].name != NULL; i++)
+ {
+ if ( (strstr(evasglexts, _evasgl_ext_entries[i].name) != NULL) ||
+ (strstr(evasglexts, _evasgl_ext_entries[i].real_name) != NULL) )
+ {
+ _evasgl_ext_entries[i].supported = 1;
+ strcat(_evasgl_ext_string, _evasgl_ext_entries[i].name);
+ strcat(_evasgl_ext_string, " ");
+ DBG("\t%s", _evasgl_ext_entries[i].name);
+ }
+ }
+ DBG(" ");
+}
+
+int _evas_engine_wl_egl_log_dom = -1;
+
+/* function tables - filled in later (func and parent func) */
+static Evas_Func func, pfunc;
+
+/* Function table for GL APIs */
+static Evas_GL_API gl_funcs;
+
+static void *
+eng_info(Evas *e)
+{
+ Evas_Engine_Info_GL_Wl *info;
+
+ info = calloc(1, sizeof(Evas_Engine_Info_GL_Wl));
+ info->magic.magic = rand();
+ info->func.best_depth_get = eng_best_depth_get;
+ info->render_mode = EVAS_RENDER_MODE_BLOCKING;
+ return info;
+ e = NULL;
+}
+
+static void
+eng_info_free(Evas *e __UNUSED__, void *info)
+{
+ Evas_Engine_Info_GL_Wl *in;
+// dont free! why bother? its not worth it
+// eina_log_domain_unregister(_evas_engine_GL_X11_log_dom);
+ in = (Evas_Engine_Info_GL_Wl *)info;
+ free(in);
+}
+
+static int
+_re_wincheck(Render_Engine *re)
+{
+ if (re->win->surf) return 1;
+ eng_window_resurf(re->win);
+ if (!re->win->surf)
+ {
+ ERR("GL engine can't re-create window surface!");
+ }
+ return 0;
+}
+
+static void
+_re_winfree(Render_Engine *re)
+{
+ if (!re->win->surf) return;
+ eng_window_unsurf(re->win);
+}
+
+static Render_Engine_GL_Resource *
+_create_internal_glue_resources(void *data)
+{
+ Render_Engine *re;
+ Render_Engine_GL_Resource *rsc;
+
+ if (!(re = (Render_Engine *)data)) return NULL;
+
+ rsc = calloc(1, sizeof(Render_Engine_GL_Resource));
+ if (!rsc) return NULL;
+
+ // EGL
+ int context_attrs[3];
+ context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
+ context_attrs[1] = 2;
+ context_attrs[2] = EGL_NONE;
+
+ // Create resource surface for EGL
+ rsc->surface =
+ eglCreateWindowSurface(re->win->egl_disp, re->win->egl_config,
+ (EGLNativeWindowType)re->win->win, NULL);
+ if (!rsc->surface)
+ {
+ ERR("Creating internal resource surface failed.");
+ free(rsc);
+ return NULL;
+ }
+
+ // Create a resource context for EGL
+ rsc->context =
+ eglCreateContext(re->win->egl_disp, re->win->egl_config,
+ re->win->egl_context[0], context_attrs);
+ if (!rsc->context)
+ {
+ ERR("Internal Resource Context Creations Failed.");
+ free(rsc);
+ return NULL;
+ }
+
+ // Add to the resource resource list for cleanup
+ LKL(resource_lock);
+ resource_list = eina_list_prepend(resource_list, rsc);
+ LKU(resource_lock);
+
+ // Set the resource in TLS
+ if (eina_tls_set(resource_key, (void*)rsc) == EINA_FALSE)
+ {
+ ERR("Failed setting TLS Resource");
+ free(rsc);
+ return NULL;
+ }
+
+ return rsc;
+}
+
+static int
+_destroy_internal_glue_resources(void *data)
+{
+ Render_Engine *re = (Render_Engine *)data;
+ Eina_List *l;
+ Render_Engine_GL_Resource *rsc;
+
+ // EGL
+ // Delete the Resources
+ LKL(resource_lock);
+ EINA_LIST_FOREACH(resource_list, l, rsc)
+ {
+ if (rsc->surface) eglDestroySurface(re->win->egl_disp, rsc->surface);
+ if (rsc->context) eglDestroyContext(re->win->egl_disp, rsc->context);
+ free(rsc);
+ }
+ eina_list_free(resource_list);
+ LKU(resource_lock);
+
+ // Destroy TLS
+ eina_tls_free(resource_key);
+
+ return 1;
+}
+
+static int
+eng_setup(Evas *e, void *in)
+{
+ Render_Engine *re;
+ Evas_Engine_Info_GL_Wl *info;
+
+ info = (Evas_Engine_Info_GL_Wl *)in;
+ if (!e->engine.data.output)
+ {
+ re = calloc(1, sizeof(Render_Engine));
+ if (!re) return 0;
+ re->info = info;
+ re->evas = e;
+ e->engine.data.output = re;
+ re->w = e->output.w;
+ re->h = e->output.h;
+
+ re->win = eng_window_new(re->info->info.display, re->info->info.surface, re->info->info.screen,
+ re->info->info.depth, re->w, re->h,
+ re->info->indirect,
+ re->info->info.destination_alpha,
+ re->info->info.rotation);
+ if (!re->win)
+ {
+ free(re);
+ e->engine.data.output = NULL;
+ return 0;
+ }
+
+ gl_wins++;
+ if (!initted)
+ {
+ evas_common_cpu_init();
+ evas_common_blend_init();
+ evas_common_image_init();
+ evas_common_convert_init();
+ evas_common_scale_init();
+ evas_common_rectangle_init();
+ evas_common_polygon_init();
+ evas_common_line_init();
+ evas_common_font_init();
+ evas_common_draw_init();
+ evas_common_tilebuf_init();
+
+ // Initialize TLS
+ if (eina_tls_new(&resource_key) == EINA_FALSE)
+ ERR("Error creating tls key");
+
+ DBG("TLS KEY create... %d", resource_key);
+
+ initted = 1;
+ }
+ }
+ else
+ {
+ re = e->engine.data.output;
+ if (_re_wincheck(re))
+ {
+ if ((re->info->info.display != re->win->disp) ||
+ (re->info->info.screen != re->win->screen) ||
+ (re->info->info.depth != re->win->depth) ||
+ (re->info->info.destination_alpha != re->win->alpha) ||
+ (re->info->info.rotation != re->win->rot))
+ {
+ int inc = 0;
+
+ if (re->win)
+ {
+ re->win->gl_context->references++;
+ eng_window_free(re->win);
+ inc = 1;
+ gl_wins--;
+ }
+ re->w = e->output.w;
+ re->h = e->output.h;
+ re->win = eng_window_new(re->info->info.display,
+ re->info->info.surface,
+ re->info->info.screen,
+ re->info->info.depth,
+ re->w, re->h,
+ re->info->indirect,
+ re->info->info.destination_alpha,
+ re->info->info.rotation);
+ eng_window_use(re->win);
+ if (re->win) gl_wins++;
+ if ((re->win) && (inc))
+ re->win->gl_context->references--;
+ }
+ else if ((re->win->w != e->output.w) ||
+ (re->win->h != e->output.h))
+ {
+ re->w = e->output.w;
+ re->h = e->output.h;
+ re->win->w = e->output.w;
+ re->win->h = e->output.h;
+ eng_window_use(re->win);
+ evas_gl_common_context_resize(re->win->gl_context,
+ re->win->w, re->win->h,
+ re->win->rot);
+ }
+ }
+ }
+ if (!re->win)
+ {
+ free(re);
+ return 0;
+ }
+
+ if (!e->engine.data.output)
+ {
+ if (re->win)
+ {
+ eng_window_free(re->win);
+ gl_wins--;
+ }
+ free(re);
+ return 0;
+ }
+ re->tb = evas_common_tilebuf_new(re->win->w, re->win->h);
+ if (!re->tb)
+ {
+ if (re->win)
+ {
+ eng_window_free(re->win);
+ gl_wins--;
+ }
+ free(re);
+ return 0;
+ }
+ evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
+
+ if (!e->engine.data.context)
+ {
+ e->engine.data.context =
+ e->engine.func->context_new(e->engine.data.output);
+ }
+
+ eng_window_use(re->win);
+
+ re->vsync = 0;
+ _sym_init();
+ _extensions_init(re);
+
+ // This is used in extensions. Not pretty but can't get display otherwise.
+ current_engine = re;
+
+ return 1;
+}
+
+static void
+eng_output_free(void *data)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+
+ if (re)
+ {
+#if 0
+ // Destroy the resource surface
+ // Only required for EGL case
+ if (re->surface)
+ eglDestroySurface(re->win->egl_disp, re->surface);
+
+ // Destroy the resource context
+ _destroy_internal_context(re, context);
+#endif
+ if (re->win)
+ {
+ if ((initted == 1) && (gl_wins == 1))
+ _destroy_internal_glue_resources(re);
+ eng_window_free(re->win);
+ gl_wins--;
+ }
+ evas_common_tilebuf_free(re->tb);
+ free(re);
+ }
+ if ((initted == 1) && (gl_wins == 0))
+ {
+ evas_common_image_shutdown();
+ evas_common_font_shutdown();
+ initted = 0;
+ }
+}
+
+static void
+eng_output_resize(void *data, int w, int h)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ re->win->w = w;
+ re->win->h = h;
+ eng_window_use(re->win);
+ evas_gl_common_context_resize(re->win->gl_context, w, h, re->win->rot);
+ evas_common_tilebuf_free(re->tb);
+ re->tb = evas_common_tilebuf_new(w, h);
+ if (re->tb)
+ evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
+}
+
+static void
+eng_output_tile_size_set(void *data, int w, int h)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ evas_common_tilebuf_set_tile_size(re->tb, w, h);
+}
+
+static void
+eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h, re->win->rot);
+ evas_common_tilebuf_add_redraw(re->tb, x, y, w, h);
+
+ RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, re->win->w, re->win->h);
+ if ((w <= 0) || (h <= 0)) return;
+ if (!re->win->draw.redraw)
+ {
+#if 1
+ re->win->draw.x1 = x;
+ re->win->draw.y1 = y;
+ re->win->draw.x2 = x + w - 1;
+ re->win->draw.y2 = y + h - 1;
+#else
+ re->win->draw.x1 = 0;
+ re->win->draw.y1 = 0;
+ re->win->draw.x2 = re->win->w - 1;
+ re->win->draw.y2 = re->win->h - 1;
+#endif
+ }
+ else
+ {
+ if (x < re->win->draw.x1) re->win->draw.x1 = x;
+ if (y < re->win->draw.y1) re->win->draw.y1 = y;
+ if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
+ if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
+ }
+ re->win->draw.redraw = 1;
+}
+
+static void
+eng_output_redraws_rect_del(void *data, int x, int y, int w, int h)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ evas_common_tilebuf_del_redraw(re->tb, x, y, w, h);
+}
+
+static void
+eng_output_redraws_clear(void *data)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ evas_common_tilebuf_clear(re->tb);
+/* re->win->draw.redraw = 0;*/
+// INF("GL: finish update cycle!");
+}
+
+/* vsync games - not for now though */
+#define VSYNC_TO_SCREEN 1
+
+static void *
+eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
+{
+ Render_Engine *re;
+ Tilebuf_Rect *rects;
+
+ re = (Render_Engine *)data;
+ /* get the upate rect surface - return engine data as dummy */
+ rects = evas_common_tilebuf_get_render_rects(re->tb);
+ if (rects)
+ {
+ evas_common_tilebuf_free_render_rects(rects);
+ evas_common_tilebuf_clear(re->tb);
+ eng_window_use(re->win);
+ if (!_re_wincheck(re)) return NULL;
+ evas_gl_common_context_flush(re->win->gl_context);
+ evas_gl_common_context_newframe(re->win->gl_context);
+ if (x) *x = 0;
+ if (y) *y = 0;
+ if (w) *w = re->win->w;
+ if (h) *h = re->win->h;
+ if (cx) *cx = 0;
+ if (cy) *cy = 0;
+ if (cw) *cw = re->win->w;
+ if (ch) *ch = re->win->h;
+ return re->win->gl_context->def_surface;
+ }
+ return NULL;
+}
+
+//#define FRAMECOUNT 1
+
+#ifdef FRAMECOUNT
+static double
+get_time(void)
+{
+ struct timeval timev;
+
+ gettimeofday(&timev, NULL);
+ return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000);
+}
+#endif
+
+static int safe_native = -1;
+
+static void
+eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+{
+ Render_Engine *re;
+#ifdef FRAMECOUNT
+ static double pt = 0.0;
+ double ta, tb;
+#endif
+
+ re = (Render_Engine *)data;
+ /* put back update surface.. in this case just unflag redraw */
+ if (!_re_wincheck(re)) return;
+ re->win->draw.redraw = 0;
+ re->win->draw.drew = 1;
+ evas_gl_common_context_flush(re->win->gl_context);
+ if (safe_native == -1)
+ {
+ const char *s;
+
+ s = getenv("EVAS_GL_SAFE_NATIVE");
+ safe_native = 0;
+ if (s)
+ safe_native = atoi(s);
+ else
+ {
+ s = (const char *)glGetString(GL_RENDERER);
+ if (s)
+ {
+ if (strstr(s, "PowerVR SGX 540") || strstr(s, "Mali-400 MP"))
+ safe_native = 1;
+ }
+ }
+ }
+ // this is needed to make sure all previous rendering is flushed to
+ // buffers/surfaces
+# ifdef FRAMECOUNT
+ double t0 = get_time();
+ ta = t0 - pt;
+ pt = t0;
+# endif
+ // previous rendering should be done and swapped
+ if (!safe_native) eglWaitNative(EGL_CORE_NATIVE_ENGINE);
+# ifdef FRAMECOUNT
+ double t1 = get_time();
+ tb = t1 - t0;
+ printf("... %1.5f -> %1.5f | ", ta, tb);
+# endif
+ if (eglGetError() != EGL_SUCCESS)
+ {
+ printf("Error: eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n");
+ }
+}
+
+static void
+eng_output_flush(void *data)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ if (!_re_wincheck(re)) return;
+ if (!re->win->draw.drew) return;
+//x// printf("frame -> flush\n");
+ re->win->draw.drew = 0;
+ eng_window_use(re->win);
+
+# ifdef FRAMECOUNT
+ double t0 = get_time();
+# endif
+
+ if (!re->vsync)
+ {
+ if (re->info->vsync) eglSwapInterval(re->win->egl_disp, 1);
+ else eglSwapInterval(re->win->egl_disp, 0);
+ re->vsync = 1;
+ }
+ if (re->info->callback.pre_swap)
+ {
+ re->info->callback.pre_swap(re->info->callback.data, re->evas);
+ }
+ eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
+ if (!safe_native) eglWaitGL();
+ if (re->info->callback.post_swap)
+ {
+ re->info->callback.post_swap(re->info->callback.data, re->evas);
+ }
+# ifdef FRAMECOUNT
+ double t1 = get_time();
+ printf("%1.5f\n", t1 - t0);
+# endif
+ if (eglGetError() != EGL_SUCCESS)
+ {
+ printf("Error: eglSwapBuffers() fail.\n");
+ }
+
+ if (re->info->callback.pre_swap)
+ {
+ re->info->callback.pre_swap(re->info->callback.data, re->evas);
+ }
+#if 1
+ if (1)
+#else
+ if ((re->win->draw.x1 == 0) && (re->win->draw.y1 == 0) && (re->win->draw.x2 == (re->win->w - 1)) && (re->win->draw.y2 == (re->win->h - 1)))
+#endif
+ {
+#ifdef FRAMECOUNT
+ double t, t2 = 0.0;
+ t = get_time();
+#endif
+
+ eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]);
+
+#ifdef FRAMECOUNT
+ t = get_time() - t;
+ if (!safe_native)
+ {
+ t2 = get_time();
+ eglWaitGL();
+ t2 = get_time() - t2;
+ }
+ printf("swap: %3.5f (%3.5fms), x wait gl: %3.5f (%3.5fms)\n",
+ t, t * 1000.0, t2, t2 * 1000.0);
+#endif
+ }
+ else
+ {
+// FIXME: this doesn't work.. why oh why?
+// int sx, sy, sw, sh;
+
+// sx = re->win->draw.x1;
+// sy = re->win->draw.y1;
+// sw = (re->win->draw.x2 - re->win->draw.x1) + 1;
+// sh = (re->win->draw.y2 - re->win->draw.y1) + 1;
+// sy = re->win->h - sy - sh;
+
+// glBitmap(0, 0, 0, 0, sx, re->win->h - sy, NULL);
+// glEnable(GL_SCISSOR_TEST);
+// glScissor(sx, sy, sw, sh);
+// glDrawBuffer(GL_FRONT);
+// glCopyPixels(sx, sy, sw, sh, GL_COLOR);
+// glDrawBuffer(GL_BACK);
+// glDisable(GL_SCISSOR_TEST);
+// glBitmap(0, 0, 0, 0, 0, 0, NULL);
+// glFlush();
+ }
+ if (re->info->callback.post_swap)
+ {
+ re->info->callback.post_swap(re->info->callback.data, re->evas);
+ }
+}
+
+static void
+eng_output_idle_flush(void *data)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+}
+
+static void
+eng_output_dump(void *data)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ evas_common_image_image_all_unload();
+ evas_common_font_font_all_unload();
+ evas_gl_common_image_all_unload(re->win->gl_context);
+ _re_winfree(re);
+}
+
+static void
+eng_context_cutout_add(void *data __UNUSED__, void *context, int x, int y, int w, int h)
+{
+// Render_Engine *re;
+//
+// re = (Render_Engine *)data;
+// re->win->gl_context->dc = context;
+ evas_common_draw_context_add_cutout(context, x, y, w, h);
+}
+
+static void
+eng_context_cutout_clear(void *data __UNUSED__, void *context)
+{
+// Render_Engine *re;
+//
+// re = (Render_Engine *)data;
+// re->win->gl_context->dc = context;
+ evas_common_draw_context_clear_cutouts(context);
+}
+
+static void
+eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h);
+}
+
+static void
+eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2);
+}
+
+static void *
+eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ return evas_gl_common_poly_point_add(polygon, x, y);
+}
+
+static void *
+eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ return evas_gl_common_poly_points_clear(polygon);
+}
+
+static void
+eng_polygon_draw(void *data, void *context, void *surface __UNUSED__, void *polygon, int x, int y)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ evas_gl_common_poly_draw(re->win->gl_context, polygon, x, y);
+}
+
+static int
+eng_image_alpha_get(void *data __UNUSED__, void *image)
+{
+// Render_Engine *re;
+ Evas_GL_Image *im;
+
+// re = (Render_Engine *)data;
+ if (!image) return 1;
+ im = image;
+ return im->alpha;
+}
+
+static int
+eng_image_colorspace_get(void *data __UNUSED__, void *image)
+{
+// Render_Engine *re;
+ Evas_GL_Image *im;
+
+// re = (Render_Engine *)data;
+ if (!image) return EVAS_COLORSPACE_ARGB8888;
+ im = image;
+ return im->cs.space;
+}
+
+static void
+eng_image_mask_create(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *im;
+
+ if (!image) return;
+ im = image;
+ if (!im->im->image.data)
+ evas_cache_image_load_data(&im->im->cache_entry);
+ if (!im->tex)
+ im->tex = evas_gl_common_texture_new(im->gc, im->im);
+}
+
+
+static void *
+eng_image_alpha_set(void *data, void *image, int has_alpha)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im;
+
+ re = (Render_Engine *)data;
+ if (!image) return NULL;
+ im = image;
+ if (im->alpha == has_alpha) return image;
+ if (im->native.data)
+ {
+ im->alpha = has_alpha;
+ return image;
+ }
+ eng_window_use(re->win);
+ if ((im->tex) && (im->tex->pt->dyn.img))
+ {
+ im->alpha = has_alpha;
+ im->tex->alpha = im->alpha;
+ return image;
+ }
+ /* FIXME: can move to gl_common */
+ if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
+ if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
+ else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
+ if (im->references > 1)
+ {
+ Evas_GL_Image *im_new;
+
+ im_new = evas_gl_common_image_new_from_copied_data
+ (im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
+ im->im->image.data,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
+ if (!im_new) return im;
+ evas_gl_common_image_free(im);
+ im = im_new;
+ }
+ else
+ evas_gl_common_image_dirty(im, 0, 0, 0, 0);
+ return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0);
+// im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
+// return image;
+}
+
+static void *
+eng_image_border_set(void *data __UNUSED__, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
+{
+// Render_Engine *re;
+//
+// re = (Render_Engine *)data;
+ return image;
+}
+
+static void
+eng_image_border_get(void *data __UNUSED__, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
+{
+// Render_Engine *re;
+//
+// re = (Render_Engine *)data;
+}
+
+static char *
+eng_image_comment_get(void *data __UNUSED__, void *image, char *key __UNUSED__)
+{
+// Render_Engine *re;
+ Evas_GL_Image *im;
+
+// re = (Render_Engine *)data;
+ if (!image) return NULL;
+ im = image;
+ if (!im->im) return NULL;
+ return im->im->info.comment;
+}
+
+static char *
+eng_image_format_get(void *data __UNUSED__, void *image)
+{
+// Render_Engine *re;
+ Evas_GL_Image *im;
+
+// re = (Render_Engine *)data;
+ im = image;
+ return NULL;
+}
+
+static void
+eng_image_colorspace_set(void *data, void *image, int cspace)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im;
+
+ re = (Render_Engine *)data;
+ if (!image) return;
+ im = image;
+ if (im->native.data) return;
+ /* FIXME: can move to gl_common */
+ if (im->cs.space == cspace) return;
+ eng_window_use(re->win);
+ evas_cache_image_colorspace(&im->im->cache_entry, cspace);
+ switch (cspace)
+ {
+ case EVAS_COLORSPACE_ARGB8888:
+ if (im->cs.data)
+ {
+ if (!im->cs.no_free) free(im->cs.data);
+ im->cs.data = NULL;
+ im->cs.no_free = 0;
+ }
+ break;
+ case EVAS_COLORSPACE_YCBCR422P601_PL:
+ case EVAS_COLORSPACE_YCBCR422P709_PL:
+ case EVAS_COLORSPACE_YCBCR422601_PL:
+ case EVAS_COLORSPACE_YCBCR420NV12601_PL:
+ case EVAS_COLORSPACE_YCBCR420TM12601_PL:
+ if (im->tex) evas_gl_common_texture_free(im->tex);
+ im->tex = NULL;
+ if (im->cs.data)
+ {
+ if (!im->cs.no_free) free(im->cs.data);
+ }
+ if (im->im->cache_entry.h > 0)
+ im->cs.data =
+ calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
+ else
+ im->cs.data = NULL;
+ im->cs.no_free = 0;
+ break;
+ default:
+ abort();
+ break;
+ }
+ im->cs.space = cspace;
+}
+
+/////////////////////////////////////////////////////////////////////////
+//
+//
+typedef struct _Native Native;
+
+struct _Native
+{
+ Evas_Native_Surface ns;
+ struct wl_egl_pixmap *pixmap;
+
+ void *egl_surface;
+};
+
+// FIXME: this is enabled so updates happen - but its SLOOOOOOOOOOOOOOOW
+// (i am sure this is the reason) not to mention seemingly superfluous. but
+// i need to enable it for it to work on fglrx at least. havent tried nvidia.
+//
+// why is this the case? does anyone know? has anyone tried it on other gfx
+// drivers?
+//
+//#define GLX_TEX_PIXMAP_RECREATE 1
+
+static void
+_native_bind_cb(void *data, void *image)
+{
+ Evas_GL_Image *im = image;
+ Native *n = im->native.data;
+
+ /* if (n->ns.type == EVAS_NATIVE_SURFACE_X11) */
+ /* { */
+/* #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) */
+ /* if (n->egl_surface) */
+ /* { */
+ /* if (glsym_glEGLImageTargetTexture2DOES) */
+ /* { */
+ /* glsym_glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, n->egl_surface); */
+ /* if (eglGetError() != EGL_SUCCESS) */
+ /* ERR("glEGLImageTargetTexture2DOES() failed."); */
+ /* } */
+ /* else */
+ /* ERR("Try glEGLImageTargetTexture2DOES on EGL with no support"); */
+ /* } */
+/* #endif */
+ /* } */
+ /* else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL) */
+ {
+ glBindTexture(GL_TEXTURE_2D, n->ns.data.opengl.texture_id);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ return;
+ data = NULL;
+}
+
+static void
+_native_unbind_cb(void *data, void *image)
+{
+ Evas_GL_Image *im = image;
+ Native *n = im->native.data;
+
+ /* if (n->ns.type == EVAS_NATIVE_SURFACE_X11) */
+ /* { */
+ /* // nothing */
+ /* } */
+ /* else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL) */
+ {
+ glBindTexture(GL_TEXTURE_2D, 0);
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ }
+ return;
+ data = NULL;
+}
+
+static void
+_native_free_cb(void *data, void *image)
+{
+ Render_Engine *re = data;
+ Evas_GL_Image *im = image;
+ Native *n = im->native.data;
+ uint32_t texid;
+// uint32_t pmid, texid;
+
+ /* if (n->ns.type == EVAS_NATIVE_SURFACE_X11) */
+ /* { */
+ /* eina_hash_del(re->win->gl_context->shared->native_pm_hash, &pmid, im); */
+ /* if (n->egl_surface) */
+ /* { */
+ /* if (glsym_eglDestroyImage) */
+ /* { */
+ /* glsym_eglDestroyImage(re->win->egl_disp, n->egl_surface); */
+ /* if (eglGetError() != EGL_SUCCESS) */
+ /* ERR("eglDestroyImage() failed."); */
+ /* } */
+ /* else */
+ /* ERR("Try eglDestroyImage on EGL with no support"); */
+ /* } */
+ /* } */
+ /* else if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL) */
+ {
+ texid = n->ns.data.opengl.texture_id;
+ eina_hash_del(re->win->gl_context->shared->native_tex_hash, &texid, im);
+ }
+ im->native.data = NULL;
+ im->native.func.data = NULL;
+ im->native.func.bind = NULL;
+ im->native.func.unbind = NULL;
+ im->native.func.free = NULL;
+ free(n);
+}
+
+static void *
+eng_image_native_set(void *data, void *image, void *native)
+{
+ Render_Engine *re = (Render_Engine *)data;
+ Evas_Native_Surface *ns = native;
+ Evas_GL_Image *im = image, *im2 = NULL;
+ struct wl_egl_pixmap *pm;
+ Native *n = NULL;
+ uint32_t pmid, texid;
+ unsigned int tex = 0;
+ unsigned int fbo = 0;
+
+ if (!im)
+ {
+ if ((!ns) && (ns->type == EVAS_NATIVE_SURFACE_OPENGL))
+ {
+ im = evas_gl_common_image_new_from_data(re->win->gl_context,
+ ns->data.opengl.w,
+ ns->data.opengl.h,
+ NULL, 1,
+ EVAS_COLORSPACE_ARGB8888);
+ }
+ else
+ return NULL;
+ }
+
+ if (ns)
+ {
+ /* if (ns->type == EVAS_NATIVE_SURFACE_X11) */
+ /* { */
+ /* vis = ns->data.x11.visual; */
+ /* pm = ns->data.x11.pixmap; */
+ /* if (im->native.data) */
+ /* { */
+ /* Evas_Native_Surface *ens = im->native.data; */
+ /* if ((ens->data.x11.visual == vis) && */
+ /* (ens->data.x11.pixmap == pm)) */
+ /* return im; */
+ /* } */
+ /* } */
+ /* else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL) */
+ {
+ tex = ns->data.opengl.texture_id;
+ fbo = ns->data.opengl.framebuffer_id;
+ if (im->native.data)
+ {
+ Evas_Native_Surface *ens = im->native.data;
+ if ((ens->data.opengl.texture_id == tex) &&
+ (ens->data.opengl.framebuffer_id == fbo))
+ return im;
+ }
+ }
+ }
+ if ((!ns) && (!im->native.data)) return im;
+
+ eng_window_use(re->win);
+
+ if (im->native.data)
+ {
+ if (im->native.func.free)
+ im->native.func.free(im->native.func.data, im);
+ evas_gl_common_image_native_disable(im);
+ }
+
+ if (!ns) return im;
+
+ /* if (ns->type == EVAS_NATIVE_SURFACE_X11) */
+ /* { */
+ /* pmid = pm; */
+ /* im2 = eina_hash_find(re->win->gl_context->shared->native_pm_hash, &pmid); */
+ /* if (im2 == im) return im; */
+ /* if (im2) */
+ /* { */
+ /* n = im2->native.data; */
+ /* if (n) */
+ /* { */
+ /* evas_gl_common_image_ref(im2); */
+ /* evas_gl_common_image_free(im); */
+ /* return im2; */
+ /* } */
+ /* } */
+ /* } */
+ /* else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL) */
+ {
+ texid = tex;
+ im2 = eina_hash_find(re->win->gl_context->shared->native_tex_hash, &texid);
+ if (im2 == im) return im;
+ if (im2)
+ {
+ n = im2->native.data;
+ if (n)
+ {
+ evas_gl_common_image_ref(im2);
+ evas_gl_common_image_free(im);
+ return im2;
+ }
+ }
+
+ }
+ im2 = evas_gl_common_image_new_from_data(re->win->gl_context,
+ im->w, im->h, NULL, im->alpha,
+ EVAS_COLORSPACE_ARGB8888);
+ evas_gl_common_image_free(im);
+ im = im2;
+ /* if (ns->type == EVAS_NATIVE_SURFACE_X11) */
+ /* { */
+ /* if (native) */
+ /* { */
+ /* n = calloc(1, sizeof(Native)); */
+ /* if (n) */
+ /* { */
+ /* EGLConfig egl_config; */
+ /* int config_attrs[20]; */
+ /* int num_config, i = 0; */
+
+ /* eina_hash_add(re->win->gl_context->shared->native_pm_hash, &pmid, im); */
+
+ /* config_attrs[i++] = EGL_RED_SIZE; */
+ /* config_attrs[i++] = 8; */
+ /* config_attrs[i++] = EGL_GREEN_SIZE; */
+ /* config_attrs[i++] = 8; */
+ /* config_attrs[i++] = EGL_BLUE_SIZE; */
+ /* config_attrs[i++] = 8; */
+ /* config_attrs[i++] = EGL_ALPHA_SIZE; */
+ /* config_attrs[i++] = 8; */
+ /* config_attrs[i++] = EGL_DEPTH_SIZE; */
+ /* config_attrs[i++] = 0; */
+ /* config_attrs[i++] = EGL_STENCIL_SIZE; */
+ /* config_attrs[i++] = 0; */
+ /* config_attrs[i++] = EGL_RENDERABLE_TYPE; */
+ /* config_attrs[i++] = EGL_OPENGL_ES2_BIT; */
+ /* config_attrs[i++] = EGL_SURFACE_TYPE; */
+ /* config_attrs[i++] = EGL_PIXMAP_BIT; */
+ /* config_attrs[i++] = EGL_NONE; */
+
+ /* if (!eglChooseConfig(re->win->egl_disp, config_attrs, */
+ /* &egl_config, 1, &num_config)) */
+ /* ERR("eglChooseConfig() failed for pixmap 0x%x, num_config = %i", (unsigned int)pm, num_config); */
+ /* memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface)); */
+ /* n->pixmap = pm; */
+ /* if (glsym_eglCreateImage) */
+ /* n->egl_surface = glsym_eglCreateImage(re->win->egl_disp, */
+ /* EGL_NO_CONTEXT, */
+ /* EGL_NATIVE_PIXMAP_KHR, */
+ /* (void *)pm, */
+ /* NULL); */
+ /* else */
+ /* ERR("Try eglCreateImage on EGL with no support"); */
+ /* if (!n->egl_surface) */
+ /* ERR("eglCreatePixmapSurface() for 0x%x failed", (unsigned int)pm); */
+ /* im->native.yinvert = 1; */
+ /* im->native.loose = 0; */
+ /* im->native.data = n; */
+ /* im->native.func.data = re; */
+ /* im->native.func.bind = _native_bind_cb; */
+ /* im->native.func.unbind = _native_unbind_cb; */
+ /* im->native.func.free = _native_free_cb; */
+ /* im->native.target = GL_TEXTURE_2D; */
+ /* im->native.mipmap = 0; */
+ /* evas_gl_common_image_native_enable(im); */
+ /* } */
+ /* } */
+ /* } */
+ /* else if (ns->type == EVAS_NATIVE_SURFACE_OPENGL) */
+ {
+ if (native)
+ {
+ n = calloc(1, sizeof(Native));
+ if (n)
+ {
+ memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
+
+ eina_hash_add(re->win->gl_context->shared->native_tex_hash, &texid, im);
+
+ n->pixmap = NULL;
+ n->egl_surface = 0;
+
+ im->native.yinvert = 0;
+ im->native.loose = 0;
+ im->native.data = n;
+ im->native.func.data = re;
+ im->native.func.bind = _native_bind_cb;
+ im->native.func.unbind = _native_unbind_cb;
+ im->native.func.free = _native_free_cb;
+ im->native.target = GL_TEXTURE_2D;
+ im->native.mipmap = 0;
+
+ // FIXME: need to implement mapping sub texture regions
+ // x, y, w, h for possible texture atlasing
+
+ evas_gl_common_image_native_enable(im);
+ }
+ }
+
+ }
+ return im;
+}
+
+static void *
+eng_image_native_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *im = image;
+ Native *n;
+ if (!im) return NULL;
+ n = im->native.data;
+ if (!n) return NULL;
+ return &(n->ns);
+}
+
+#if 0 // filtering disabled
+static void
+eng_image_draw_filtered(void *data, void *context, void *surface,
+ void *image, Evas_Filter_Info *filter)
+{
+ Render_Engine *re = data;
+
+ if (!image) return;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+
+ evas_gl_common_filter_draw(re->win->gl_context, image, filter);
+}
+
+static Filtered_Image *
+eng_image_filtered_get(void *im, uint8_t *key, size_t keylen)
+{
+ return evas_gl_common_image_filtered_get(im, key, keylen);
+}
+
+static Filtered_Image *
+eng_image_filtered_save(void *im, void *fim, uint8_t *key, size_t keylen)
+{
+ return evas_gl_common_image_filtered_save(im, fim, key, keylen);
+}
+
+static void
+eng_image_filtered_free(void *im, Filtered_Image *fim)
+{
+ evas_gl_common_image_filtered_free(im, fim);
+}
+#endif
+
+
+//
+//
+/////////////////////////////////////////////////////////////////////////
+
+static void *
+eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ *error = EVAS_LOAD_ERROR_NONE;
+ eng_window_use(re->win);
+ return evas_gl_common_image_load(re->win->gl_context, file, key, lo, error);
+}
+
+static void *
+eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace);
+}
+
+static void *
+eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace);
+}
+
+static void
+eng_image_free(void *data, void *image)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ if (!image) return;
+ eng_window_use(re->win);
+ evas_gl_common_image_free(image);
+}
+
+static void
+eng_image_size_get(void *data __UNUSED__, void *image, int *w, int *h)
+{
+ if (!image)
+ {
+ *w = 0;
+ *h = 0;
+ return;
+ }
+ if (w) *w = ((Evas_GL_Image *)image)->w;
+ if (h) *h = ((Evas_GL_Image *)image)->h;
+}
+
+static void *
+eng_image_size_set(void *data, void *image, int w, int h)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im = image;
+ Evas_GL_Image *im_old;
+
+ re = (Render_Engine *)data;
+ if (!im) return NULL;
+ if (im->native.data)
+ {
+ im->w = w;
+ im->h = h;
+ return image;
+ }
+ eng_window_use(re->win);
+ if ((im->tex) && (im->tex->pt->dyn.img))
+ {
+ evas_gl_common_texture_free(im->tex);
+ im->tex = NULL;
+ im->w = w;
+ im->h = h;
+ im->tex = evas_gl_common_texture_dynamic_new(im->gc, im);
+ return image;
+ }
+ im_old = image;
+
+ switch (eng_image_colorspace_get(data, image))
+ {
+ case EVAS_COLORSPACE_YCBCR422P601_PL:
+ case EVAS_COLORSPACE_YCBCR422P709_PL:
+ case EVAS_COLORSPACE_YCBCR422601_PL:
+ case EVAS_COLORSPACE_YCBCR420NV12601_PL:
+ case EVAS_COLORSPACE_YCBCR420TM12601_PL:
+ w &= ~0x1;
+ break;
+ }
+
+ if ((im_old) &&
+ ((int)im_old->im->cache_entry.w == w) &&
+ ((int)im_old->im->cache_entry.h == h))
+ return image;
+ if (im_old)
+ {
+ im = evas_gl_common_image_new(re->win->gl_context, w, h,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
+ /*
+ evas_common_load_image_data_from_file(im_old->im);
+ if (im_old->im->image->data)
+ {
+ evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
+ evas_common_cpu_end_opt();
+ }
+ */
+ evas_gl_common_image_free(im_old);
+ }
+ else
+ im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
+ return im;
+}
+
+static void *
+eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im = image;
+
+ re = (Render_Engine *)data;
+ if (!image) return NULL;
+ if (im->native.data) return image;
+ eng_window_use(re->win);
+ evas_gl_common_image_dirty(image, x, y, w, h);
+ return image;
+}
+
+static void *
+eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im;
+ int error;
+
+ re = (Render_Engine *)data;
+ if (!image)
+ {
+ *image_data = NULL;
+ if (err) *err = EVAS_LOAD_ERROR_GENERIC;
+ return NULL;
+ }
+ im = image;
+ if (im->native.data)
+ {
+ *image_data = NULL;
+ if (err) *err = EVAS_LOAD_ERROR_NONE;
+ return im;
+ }
+
+ eng_window_use(re->win);
+
+ if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.img) && (im->cs.space == EVAS_COLORSPACE_ARGB8888))
+ {
+ if (im->tex->pt->dyn.checked_out > 0)
+ {
+ im->tex->pt->dyn.checked_out++;
+ *image_data = im->tex->pt->dyn.data;
+ if (err) *err = EVAS_LOAD_ERROR_NONE;
+ return im;
+ }
+ *image_data = im->tex->pt->dyn.data = glsym_eglMapImageSEC(re->win->egl_disp, im->tex->pt->dyn.img);
+
+ if (!im->tex->pt->dyn.data)
+ {
+ if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ return im;
+ }
+ im->tex->pt->dyn.checked_out++;
+
+ if (err) *err = EVAS_LOAD_ERROR_NONE;
+ return im;
+ }
+
+ /* Engine can be fail to create texture after cache drop like eng_image_content_hint_set function,
+ so it is need to add code which check im->im's NULL value*/
+
+ if (!im->im)
+ {
+ *image_data = NULL;
+ if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
+ return NULL;
+ }
+
+ error = evas_cache_image_load_data(&im->im->cache_entry);
+ switch (im->cs.space)
+ {
+ case EVAS_COLORSPACE_ARGB8888:
+ if (to_write)
+ {
+ if (im->references > 1)
+ {
+ Evas_GL_Image *im_new;
+
+ im_new = evas_gl_common_image_new_from_copied_data
+ (im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
+ im->im->image.data,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
+ if (!im_new)
+ {
+ *image_data = NULL;
+ if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
+ return NULL;
+ }
+ evas_gl_common_image_free(im);
+ im = im_new;
+ }
+ else
+ evas_gl_common_image_dirty(im, 0, 0, 0, 0);
+ }
+ *image_data = im->im->image.data;
+ break;
+ case EVAS_COLORSPACE_YCBCR422P601_PL:
+ case EVAS_COLORSPACE_YCBCR422P709_PL:
+ case EVAS_COLORSPACE_YCBCR422601_PL:
+ case EVAS_COLORSPACE_YCBCR420NV12601_PL:
+ case EVAS_COLORSPACE_YCBCR420TM12601_PL:
+ *image_data = im->cs.data;
+ break;
+ default:
+ abort();
+ break;
+ }
+ if (err) *err = error;
+ return im;
+}
+
+static void *
+eng_image_data_put(void *data, void *image, DATA32 *image_data)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im, *im2;
+
+ re = (Render_Engine *)data;
+ if (!image) return NULL;
+ im = image;
+ if (im->native.data) return image;
+ eng_window_use(re->win);
+ if ((im->tex) && (im->tex->pt)
+ && (im->tex->pt->dyn.data)
+ && (im->cs.space == EVAS_COLORSPACE_ARGB8888))
+ {
+ int w, h;
+
+ if (im->tex->pt->dyn.data == image_data)
+ {
+ im->tex->pt->dyn.checked_out--;
+ if (im->tex->pt->dyn.checked_out == 0)
+ glsym_eglUnmapImageSEC(re->win->egl_disp, im->tex->pt->dyn.img);
+ return image;
+ }
+
+ w = im->im->cache_entry.w;
+ h = im->im->cache_entry.h;
+ im2 = eng_image_new_from_data(data, w, h, image_data,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
+ if (!im2) return im;
+ evas_gl_common_image_free(im);
+ im = im2;
+ evas_gl_common_image_dirty(im, 0, 0, 0, 0);
+ return im;
+ }
+ switch (im->cs.space)
+ {
+ case EVAS_COLORSPACE_ARGB8888:
+ if (image_data != im->im->image.data)
+ {
+ int w, h;
+
+ w = im->im->cache_entry.w;
+ h = im->im->cache_entry.h;
+ im2 = eng_image_new_from_data(data, w, h, image_data,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
+ if (!im2) return im;
+ evas_gl_common_image_free(im);
+ im = im2;
+ }
+ break;
+ case EVAS_COLORSPACE_YCBCR422P601_PL:
+ case EVAS_COLORSPACE_YCBCR422P709_PL:
+ case EVAS_COLORSPACE_YCBCR422601_PL:
+ case EVAS_COLORSPACE_YCBCR420NV12601_PL:
+ case EVAS_COLORSPACE_YCBCR420TM12601_PL:
+ if (image_data != im->cs.data)
+ {
+ if (im->cs.data)
+ {
+ if (!im->cs.no_free) free(im->cs.data);
+ }
+ im->cs.data = image_data;
+ }
+ evas_gl_common_image_dirty(im, 0, 0, 0, 0);
+ break;
+ default:
+ abort();
+ break;
+ }
+ return im;
+}
+
+static void
+eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
+{
+ Evas_GL_Image *gim = image;
+ RGBA_Image *im;
+
+ if (!gim) return;
+ if (gim->native.data) return;
+ im = (RGBA_Image *)gim->im;
+ if (!im) return;
+ evas_cache_image_preload_data(&im->cache_entry, target);
+}
+
+static void
+eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
+{
+ Evas_GL_Image *gim = image;
+ RGBA_Image *im;
+
+ if (!gim) return;
+ if (gim->native.data) return;
+ im = (RGBA_Image *)gim->im;
+ if (!im) return;
+ evas_cache_image_preload_cancel(&im->cache_entry, target);
+}
+
+static void
+eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ if (!image) return;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ evas_gl_common_image_draw(re->win->gl_context, image,
+ src_x, src_y, src_w, src_h,
+ dst_x, dst_y, dst_w, dst_h,
+ smooth);
+}
+
+static void
+eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
+{
+ if (image) evas_gl_common_image_scale_hint_set(image, hint);
+}
+
+static int
+eng_image_scale_hint_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *gim = image;
+ if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE;
+ return gim->scale_hint;
+}
+
+static void
+eng_image_map_draw(void *data, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level)
+{
+ Evas_GL_Image *gim = image;
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ if (!image) return;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ if (npoints != 4)
+ {
+ // FIXME: nash - you didn't fix this
+ abort();
+ }
+ if ((p[0].x == p[3].x) &&
+ (p[1].x == p[2].x) &&
+ (p[0].y == p[1].y) &&
+ (p[3].y == p[2].y) &&
+ (p[0].x <= p[1].x) &&
+ (p[0].y <= p[2].y) &&
+ (p[0].u == 0) &&
+ (p[0].v == 0) &&
+ (p[1].u == (gim->w << FP)) &&
+ (p[1].v == 0) &&
+ (p[2].u == (gim->w << FP)) &&
+ (p[2].v == (gim->h << FP)) &&
+ (p[3].u == 0) &&
+ (p[3].v == (gim->h << FP)) &&
+ (p[0].col == 0xffffffff) &&
+ (p[1].col == 0xffffffff) &&
+ (p[2].col == 0xffffffff) &&
+ (p[3].col == 0xffffffff))
+ {
+ int dx, dy, dw, dh;
+
+ dx = p[0].x >> FP;
+ dy = p[0].y >> FP;
+ dw = (p[2].x >> FP) - dx;
+ dh = (p[2].y >> FP) - dy;
+ eng_image_draw(data, context, surface, image,
+ 0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth);
+ }
+ else
+ {
+ evas_gl_common_image_map_draw(re->win->gl_context, image, npoints, p,
+ smooth, level);
+ }
+}
+
+static void *
+eng_image_map_surface_new(void *data, int w, int h, int alpha)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
+}
+
+static void
+eng_image_map_surface_free(void *data __UNUSED__, void *surface)
+{
+ evas_gl_common_image_free(surface);
+}
+
+static void
+eng_image_content_hint_set(void *data __UNUSED__, void *image, int hint)
+{
+ if (image) evas_gl_common_image_content_hint_set(image, hint);
+}
+
+static int
+eng_image_content_hint_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *gim = image;
+ if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE;
+ return gim->content_hint;
+}
+
+static void
+eng_image_cache_flush(void *data)
{
- Tilebuf *tb;
- Outbuf *ob;
+ Render_Engine *re;
+ int tmp_size;
- Eina_Bool end : 1;
+ re = (Render_Engine *)data;
- void (*outbuf_free)(Outbuf *ob);
- void (*outbuf_resize)(Outbuf *ob, int w, int h);
-};
+ tmp_size = evas_common_image_get_cache();
+ evas_common_image_set_cache(0);
+ evas_common_rgba_image_scalecache_flush();
+ evas_gl_common_image_cache_flush(re->win->gl_context);
+ evas_common_image_set_cache(tmp_size);
+}
-/* local function prototypes */
-static void *_output_setup(struct wl_display *disp, struct wl_compositor *comp, struct wl_shell *shell, int w, int h, int rotation);
-
-/* engine function prototypes */
-static void *eng_info(Evas *evas __UNUSED__);
-static void eng_info_free(Evas *evas __UNUSED__, void *info);
-static int eng_setup(Evas *evas, void *info);
-static void eng_output_free(void *data);
-static void eng_output_resize(void *data, int w, int h);
-static void eng_output_tile_size_set(void *data, int w, int h);
-static void eng_output_redraws_rect_add(void *data, int x, int y, int w, int h);
-static void eng_output_redraws_rect_del(void *data, int x, int y, int w, int h);
-static void eng_output_redraws_clear(void *data);
-static void *eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch);
-static void eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__);
-static void eng_output_flush(void *data);
-static void eng_output_idle_flush(void *data);
-static void eng_output_dump(void *data);
-static void *eng_gl_api_get(void *data);
-static const GLubyte *evgl_glGetString(GLenum name);
-
-/* local variables */
-static Evas_Func func, pfunc;
-static Evas_GL_API gl_funcs;
+static void
+eng_image_cache_set(void *data, int bytes)
+{
+ Render_Engine *re;
-/* external variables */
-int _evas_engine_way_egl_log_dom = -1;
+ re = (Render_Engine *)data;
+ evas_common_image_set_cache(bytes);
+ evas_common_rgba_image_scalecache_size_set(bytes);
+ evas_gl_common_image_cache_flush(re->win->gl_context);
+}
-/* local functions */
-static void *
-_output_setup(struct wl_display *disp, struct wl_compositor *comp, struct wl_shell *shell, int w, int h, int rotation)
+static int
+eng_image_cache_get(void *data __UNUSED__)
{
- Render_Engine *re = NULL;
+ return evas_common_image_get_cache();
+}
- if (!(re = calloc(1, sizeof(Render_Engine)))) return NULL;
+static void
+eng_image_stride_get(void *data __UNUSED__, void *image, int *stride)
+{
+ Evas_GL_Image *im = image;
- if (!(re->ob = evas_outbuf_setup(disp, comp, shell, w, h, rotation)))
- {
- free(re);
- return NULL;
- }
+ if ((im->tex) && (im->tex->pt->dyn.img))
+ *stride = im->tex->pt->dyn.stride;
+ else
+ *stride = im->w * 4;
+}
+
+static void
+eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *intl_props)
+{
+ Render_Engine *re;
- if (!(re->tb = evas_common_tilebuf_new(w, h)))
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
{
- evas_outbuf_free(re->ob);
- free(re);
- return NULL;
+ // FIXME: put im into context so we can free it
+ static RGBA_Image *im = NULL;
+
+ if (!im)
+ im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
+ im->cache_entry.w = re->win->w;
+ im->cache_entry.h = re->win->h;
+ evas_common_draw_context_font_ext_set(context,
+ re->win->gl_context,
+ evas_gl_font_texture_new,
+ evas_gl_font_texture_free,
+ evas_gl_font_texture_draw);
+ evas_common_font_draw(im, context, (RGBA_Font *) font, x, y,
+ intl_props);
+ evas_common_draw_context_font_ext_set(context, NULL, NULL, NULL, NULL);
}
+}
- evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
- return re;
+static Eina_Bool
+eng_canvas_alpha_get(void *data, void *info __UNUSED__)
+{
+ Render_Engine *re = (Render_Engine *)data;
+ return re->win->alpha;
}
-/* engine functions */
-static void *
-eng_info(Evas *evas __UNUSED__)
+static int
+_set_internal_config(Render_Engine_GL_Surface *sfc, Evas_GL_Config *cfg)
{
- Evas_Engine_Info_Wayland_Egl *info;
+ // Also initialize pixel format here as well...
+ switch(cfg->color_format)
+ {
+ case EVAS_GL_RGB_888:
+ sfc->rt_fmt = GL_RGB;
+ sfc->rt_internal_fmt = GL_RGB;
+ break;
+ case EVAS_GL_RGBA_8888:
+ sfc->rt_fmt = GL_RGBA;
+ sfc->rt_internal_fmt = GL_RGBA;
+ break;
+ default:
+ ERR("Invalid Color Format!");
+ return 0;
+ }
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ switch(cfg->depth_bits)
+ {
+ case EVAS_GL_DEPTH_NONE:
+ break;
+ case EVAS_GL_DEPTH_BIT_8:
+ case EVAS_GL_DEPTH_BIT_16:
+ case EVAS_GL_DEPTH_BIT_24:
+ // 24 bit doesn't work... just cover it with 16 for now..
+ sfc->rb_depth_fmt = GL_DEPTH_COMPONENT16;
+ break;
+ case EVAS_GL_DEPTH_BIT_32:
+ default:
+ ERR("Unsupported Depth Bits Format!");
+ return 0;
+ }
- if (!(info = calloc(1, sizeof(Evas_Engine_Info_Wayland_Egl))))
- return NULL;
+ switch(cfg->stencil_bits)
+ {
+ case EVAS_GL_STENCIL_NONE:
+ break;
+ case EVAS_GL_STENCIL_BIT_1:
+ case EVAS_GL_STENCIL_BIT_2:
+ case EVAS_GL_STENCIL_BIT_4:
+ case EVAS_GL_STENCIL_BIT_8:
+ sfc->rb_stencil_fmt = GL_STENCIL_INDEX8;
+ break;
+ case EVAS_GL_STENCIL_BIT_16:
+ default:
+ ERR("Unsupported Stencil Bits Format!");
+ return 0;
+ }
- info->magic.magic = rand();
- info->info.debug = EINA_FALSE;
- info->render_mode = EVAS_RENDER_MODE_BLOCKING;
+ // Do Packed Depth24_Stencil8 Later...
- return info;
+ return 1;
}
-static void
-eng_info_free(Evas *evas __UNUSED__, void *info)
+static int
+_create_rt_buffers(Render_Engine *data __UNUSED__,
+ Render_Engine_GL_Surface *sfc)
{
- Evas_Engine_Info_Wayland_Egl *in;
+ // Render Target texture
+ glGenTextures(1, &sfc->rt_tex );
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ // Depth RenderBuffer - Create storage here...
+ if (sfc->depth_bits != EVAS_GL_DEPTH_NONE)
+ glGenRenderbuffers(1, &sfc->rb_depth);
- if (!(in = (Evas_Engine_Info_Wayland_Egl *)info)) return;
- free(in);
+ // Stencil RenderBuffer - Create Storage here...
+ if (sfc->stencil_bits != EVAS_GL_STENCIL_NONE)
+ glGenRenderbuffers(1, &sfc->rb_stencil);
+
+ return 1;
}
-static int
-eng_setup(Evas *evas, void *info)
+static int
+_attach_fbo_surface(Render_Engine *data __UNUSED__,
+ Render_Engine_GL_Surface *sfc,
+ Render_Engine_GL_Context *ctx)
{
- Evas_Engine_Info_Wayland_Egl *in;
- Render_Engine *re = NULL;
+ int fb_status;
+
+ // Initialize Texture
+ glBindTexture(GL_TEXTURE_2D, sfc->rt_tex );
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sfc->w, sfc->h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+
+ // Attach texture to FBO
+ glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, sfc->rt_tex, 0);
+
+ // Depth RenderBuffer - Attach it to FBO
+ if (sfc->depth_bits != EVAS_GL_DEPTH_NONE)
+ {
+ glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_depth);
+ glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_depth_fmt,
+ sfc->w, sfc->h);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, sfc->rb_depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ }
- if (!(in = (Evas_Engine_Info_Wayland_Egl *)info)) return 0;
+ // Stencil RenderBuffer - Attach it to FBO
+ if (sfc->stencil_bits != EVAS_GL_STENCIL_NONE)
+ {
+ glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_stencil);
+ glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_stencil_fmt,
+ sfc->w, sfc->h);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, sfc->rb_stencil);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ }
- if (!evas->engine.data.output)
+ // Check FBO for completeness
+ fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (fb_status != GL_FRAMEBUFFER_COMPLETE)
{
- evas_common_cpu_init();
- evas_common_blend_init();
- evas_common_image_init();
- evas_common_convert_init();
- evas_common_scale_init();
- evas_common_rectangle_init();
- evas_common_polygon_init();
- evas_common_line_init();
- evas_common_font_init();
- evas_common_draw_init();
- evas_common_tilebuf_init();
+ ERR("FBO not complete!");
+ return 0;
+ }
+
+ return 1;
+}
- re = _output_setup(in->info.disp, in->info.comp, in->info.shell,
- evas->output.w, evas->output.h,
- in->info.rotation);
- if (!re) return 0;
- re->outbuf_free = evas_outbuf_free;
- re->outbuf_resize = evas_outbuf_resize;
+static void *
+eng_gl_surface_create(void *data, void *config, int w, int h)
+{
+ Render_Engine *re;
+ Render_Engine_GL_Surface *sfc;
+ Render_Engine_GL_Resource *rsc;
+ Evas_GL_Config *cfg;
+ int ret;
+
+ sfc = calloc(1, sizeof(Render_Engine_GL_Surface));
+ if (!sfc) return NULL;
+
+ re = (Render_Engine *)data;
+ cfg = (Evas_GL_Config *)config;
+
+ sfc->initialized = 0;
+ sfc->fbo_attached = 0;
+ sfc->w = w;
+ sfc->h = h;
+ sfc->depth_bits = cfg->depth_bits;
+ sfc->stencil_bits = cfg->stencil_bits;
+ sfc->rt_tex = 0;
+ sfc->rb_depth = 0;
+ sfc->rb_stencil = 0;
+
+ // Set the internal format based on the config
+ if (!_set_internal_config(sfc, cfg))
+ {
+ ERR("Unsupported Format!");
+ free(sfc);
+ return NULL;
}
- else
+
+ // Create internal resource context if it hasn't been created already
+ if ((rsc = eina_tls_get(resource_key)) == NULL)
{
- if (!(re = (Render_Engine *)evas->engine.data.output)) return 0;
- if (re->ob) re->outbuf_free(re->ob);
- re->ob = evas_outbuf_setup(in->info.disp, in->info.comp, in->info.shell,
- evas->output.w, evas->output.h,
- in->info.rotation);
- if (re->tb) evas_common_tilebuf_free(re->tb);
- if ((re->tb = evas_common_tilebuf_new(evas->output.w, evas->output.h)))
- evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
+ if ((rsc = _create_internal_glue_resources(re)) == NULL)
+ {
+ ERR("Error creating internal resources.");
+ free(sfc);
+ return NULL;
+ }
}
- evas->engine.data.output = re;
- if (!evas->engine.data.output)
+ // I'm using evas's original context to create the render target texture
+ // This is to prevent awkwardness in using native_surface_get() function
+ // If the rt texture creation is deferred till the context is created and
+ // make_current called, the user can't call native_surface_get() right
+ // after the surface is created. hence this is done here using evas' context.
+ ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context);
+ if (!ret)
{
- if (re) free(re);
- return 0;
+ ERR("xxxMakeCurrent() failed!");
+ free(sfc);
+ return NULL;
}
- if (!evas->engine.data.context)
+ // Create Render texture
+ if (!_create_rt_buffers(re, sfc))
{
- evas->engine.data.context =
- evas->engine.func->context_new(evas->engine.data.output);
+ ERR("_create_rt_buffers() failed.");
+ free(sfc);
+ return NULL;
}
- return 1;
+ ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (!ret)
+ {
+ ERR("xxxMakeCurrent() failed!");
+ free(sfc);
+ return NULL;
+ }
+
+ return sfc;
}
-static void
-eng_output_free(void *data)
+static int
+eng_gl_surface_destroy(void *data, void *surface)
{
- Render_Engine *re = NULL;
+ Render_Engine *re;
+ Render_Engine_GL_Surface *sfc;
+ Render_Engine_GL_Resource *rsc;
+ int ret;
+
+ re = (Render_Engine *)data;
+ sfc = (Render_Engine_GL_Surface*)surface;
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ if (!sfc) return 0;
- if ((re = (Render_Engine *)data))
+ if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0;
+
+ ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context);
+ if (!ret)
{
- if (re->ob) re->outbuf_free(re->ob);
- if (re->tb) evas_common_tilebuf_free(re->tb);
- free(re);
+ ERR("xxxMakeCurrent() failed!");
+ return 0;
}
- evas_common_font_shutdown();
- evas_common_image_shutdown();
-}
-static void
-eng_output_resize(void *data, int w, int h)
-{
- Render_Engine *re = NULL;
+ // Delete FBO/RBO and Texture here
+ if (sfc->rt_tex)
+ glDeleteTextures(1, &sfc->rt_tex);
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ if (sfc->rb_depth)
+ glDeleteRenderbuffers(1, &sfc->rb_depth);
- if (!(re = (Render_Engine *)data)) return;
- if (re->ob) re->outbuf_resize(re->ob, w, h);
- if (re->tb) evas_common_tilebuf_free(re->tb);
- if ((re->tb = evas_common_tilebuf_new(w, h)))
- evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
-}
+ if (sfc->rb_stencil)
+ glDeleteRenderbuffers(1, &sfc->rb_stencil);
-static void
-eng_output_tile_size_set(void *data, int w, int h)
-{
- Render_Engine *re = NULL;
+ ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (!ret)
+ {
+ ERR("xxxMakeCurrent() failed!");
+ free(sfc);
+ return 0;
+ }
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ free(sfc);
+ surface = NULL;
- if (!(re = (Render_Engine *)data)) return;
- if (re->tb) evas_common_tilebuf_set_tile_size(re->tb, w, h);
+ return 1;
}
-static void
-eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
+static void *
+eng_gl_context_create(void *data, void *share_context)
{
- Render_Engine *re = NULL;
+ Render_Engine *re;
+ Render_Engine_GL_Context *ctx;
+ Render_Engine_GL_Context *share_ctx;
+ int context_attrs[3];
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ ctx = calloc(1, sizeof(Render_Engine_GL_Context));
- if (!(re = (Render_Engine *)data)) return;
- if (re->ob->priv.gl.context)
- evas_gl_common_context_resize(re->ob->priv.gl.context,
- w, h, re->ob->rot);
- if (re->tb) evas_common_tilebuf_add_redraw(re->tb, x, y, w, h);
-}
+ if (!ctx) return NULL;
-static void
-eng_output_redraws_rect_del(void *data, int x, int y, int w, int h)
-{
- Render_Engine *re = NULL;
+ re = (Render_Engine *)data;
+ share_ctx = (Render_Engine_GL_Context *)share_context;
+
+ // Set the share context to Evas' GL context if share_context is NULL.
+ // Otherwise set it to the given share_context.
+
+ // EGL
+ context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION;
+ context_attrs[1] = 2;
+ context_attrs[2] = EGL_NONE;
+
+ if (share_ctx)
+ {
+ ctx->context = eglCreateContext(re->win->egl_disp,
+ re->win->egl_config,
+ share_ctx->context, // Share Context
+ context_attrs);
+ }
+ else
+ {
+ ctx->context = eglCreateContext(re->win->egl_disp,
+ re->win->egl_config,
+ re->win->egl_context[0], // Evas' GL Context
+ context_attrs);
+ }
+
+ if (!ctx->context)
+ {
+ ERR("eglCreateContext() fail. code=%#x", eglGetError());
+ return NULL;
+ }
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ ctx->initialized = 0;
+ ctx->context_fbo = 0;
+ ctx->current_sfc = NULL;
- if (!(re = (Render_Engine *)data)) return;
- if (re->tb) evas_common_tilebuf_del_redraw(re->tb, x, y, w, h);
+ return ctx;
}
-static void
-eng_output_redraws_clear(void *data)
+static int
+eng_gl_context_destroy(void *data, void *context)
{
- Render_Engine *re = NULL;
+ Render_Engine *re;
+ Render_Engine_GL_Context *ctx;
+ Render_Engine_GL_Resource *rsc;
+ int ret;
+
+ re = (Render_Engine *)data;
+ ctx = (Render_Engine_GL_Context*)context;
+
+ if (!ctx) return 0;
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0;
- if (!(re = (Render_Engine *)data)) return;
- if (re->tb) evas_common_tilebuf_clear(re->tb);
+ // 1. Do a make current with the given context
+ ret = eglMakeCurrent(re->win->egl_disp, rsc->surface,
+ rsc->surface, ctx->context);
+ if (!ret)
+ {
+ ERR("xxxMakeCurrent() failed!");
+ return 0;
+ }
+
+ // 2. Delete the FBO
+ if (ctx->context_fbo)
+ glDeleteFramebuffers(1, &ctx->context_fbo);
+
+ // 3. Destroy the Context
+ eglDestroyContext(re->win->egl_disp, ctx->context);
+
+ ctx->context = EGL_NO_CONTEXT;
+
+ ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (!ret)
+ {
+ ERR("xxxMakeCurrent() failed!");
+ return 0;
+ }
+
+ free(ctx);
+ context = NULL;
+
+ return 1;
}
-static void *
-eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
+static int
+eng_gl_make_current(void *data __UNUSED__, void *surface, void *context)
{
- Render_Engine *re = NULL;
- Tilebuf_Rect *rects;
+ Render_Engine *re;
+ Render_Engine_GL_Surface *sfc;
+ Render_Engine_GL_Context *ctx;
+ int ret = 0;
+ Render_Engine_GL_Resource *rsc;
+
+ re = (Render_Engine *)data;
+ sfc = (Render_Engine_GL_Surface*)surface;
+ ctx = (Render_Engine_GL_Context*)context;
+
+ // Unset surface/context
+ if ((!sfc) || (!ctx))
+ {
+ ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (!ret)
+ {
+ ERR("xxxMakeCurrent() failed!");
+ return 0;
+ }
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ if (ctx) ctx->current_sfc = NULL;
+ if (sfc) sfc->current_ctx = NULL;
+ current_evgl_ctx = NULL;
+ return 1;
+ }
- if (!(re = (Render_Engine *)data)) return NULL;
- if ((rects = evas_common_tilebuf_get_render_rects(re->tb)))
+ // Do a make current only if it's not already current
+ if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0;
+
+ if ((eglGetCurrentContext() != ctx->context) ||
+ (eglGetCurrentSurface(EGL_READ) != rsc->surface) ||
+ (eglGetCurrentSurface(EGL_DRAW) != rsc->surface) )
{
- evas_common_tilebuf_free_render_rects(rects);
- evas_common_tilebuf_clear(re->tb);
- if (re->ob->priv.gl.context)
+ // Flush remainder of what's in Evas' pipeline
+ if (re->win) eng_window_use(NULL);
+
+ // Do a make current
+ ret = eglMakeCurrent(re->win->egl_disp, rsc->surface,
+ rsc->surface, ctx->context);
+ if (!ret)
{
- evas_gl_common_context_flush(re->ob->priv.gl.context);
- evas_gl_common_context_newframe(re->ob->priv.gl.context);
+ ERR("xxxMakeCurrent() failed!");
+ return 0;
}
- if (x) *x = 0;
- if (y) *y = 0;
- if (w) *w = re->ob->w;
- if (h) *h = re->ob->h;
- if (cx) *cx = 0;
- if (cy) *cy = 0;
- if (cw) *cw = re->ob->w;
- if (ch) *ch = re->ob->h;
- return re->ob->priv.gl.context->def_surface;
}
- /* NB: Fixme: This may need to return the wayland surface */
- return NULL;
+ // Create FBO if not already created
+ if (!ctx->initialized)
+ {
+ glGenFramebuffers(1, &ctx->context_fbo);
+ ctx->initialized = 1;
+ }
+
+ // Attach FBO if it hasn't been attached or if surface changed
+ if ((!sfc->fbo_attached) || (ctx->current_sfc != sfc))
+ {
+ if (!_attach_fbo_surface(re, sfc, ctx))
+ {
+ ERR("_attach_fbo_surface() failed.");
+ return 0;
+ }
+
+ if (ctx->current_fbo)
+ // Bind to the previously bound buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, ctx->current_fbo);
+ else
+ // Bind FBO
+ glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo);
+
+ sfc->fbo_attached = 1;
+ }
+
+ // Set the current surface/context
+ ctx->current_sfc = sfc;
+ sfc->current_ctx = ctx;
+ current_evgl_ctx = ctx;
+
+ return 1;
+}
+
+static void *
+eng_gl_string_query(void *data __UNUSED__, int name)
+{
+ switch(name)
+ {
+ case EVAS_GL_EXTENSIONS:
+ return (void*)_evasgl_ext_string;
+ default:
+ return NULL;
+ };
+}
+
+static void *
+eng_gl_proc_address_get(void *data __UNUSED__, const char *name)
+{
+ if (glsym_eglGetProcAddress) return glsym_eglGetProcAddress(name);
+ return dlsym(RTLD_DEFAULT, name);
}
-static void
-eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+static int
+eng_gl_native_surface_get(void *data, void *surface, void *native_surface)
{
- Render_Engine *re = NULL;
+ Render_Engine *re;
+ Render_Engine_GL_Surface *sfc;
+ Evas_Native_Surface *ns;
+
+ re = (Render_Engine *)data;
+ sfc = (Render_Engine_GL_Surface*)surface;
+ ns = (Evas_Native_Surface*)native_surface;
+
+ ns->type = EVAS_NATIVE_SURFACE_OPENGL;
+ ns->version = EVAS_NATIVE_SURFACE_VERSION;
+ ns->data.opengl.texture_id = sfc->rt_tex;
+ ns->data.opengl.x = 0;
+ ns->data.opengl.y = 0;
+ ns->data.opengl.w = sfc->w;
+ ns->data.opengl.h = sfc->h;
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ return 1;
+}
- if (!(re = (Render_Engine *)data)) return;
- if (re->ob->priv.gl.context)
- evas_gl_common_context_flush(re->ob->priv.gl.context);
- eglWaitNative(EGL_CORE_NATIVE_ENGINE);
+static const GLubyte *
+evgl_glGetString(GLenum name)
+{
+ if (name == GL_EXTENSIONS)
+ return (GLubyte *)_gl_ext_string; //glGetString(GL_EXTENSIONS);
+ else
+ return glGetString(name);
}
-static void
-eng_output_flush(void *data)
+static void
+evgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- Render_Engine *re = NULL;
+ Render_Engine_GL_Context *ctx = current_evgl_ctx;
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+ // Take care of BindFramebuffer 0 issue
+ if (framebuffer==0)
+ {
+ if (ctx)
+ {
+ glBindFramebuffer(target, ctx->context_fbo);
+ ctx->current_fbo = 0;
+ }
+ }
+ else
+ {
+ glBindFramebuffer(target, framebuffer);
- if (!(re = (Render_Engine *)data)) return;
+ // Save this for restore when doing make current
+ if (ctx)
+ ctx->current_fbo = framebuffer;
+ }
+}
- eglSwapInterval(re->ob->priv.egl.disp, 0);
+static void
+evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ // Add logic to take care when renderbuffer=0
+ // On a second thought we don't need this
+ glBindRenderbuffer(target, renderbuffer);
+}
- /* TODO: callback pre swap */
+static void
+evgl_glClearDepthf(GLclampf depth)
+{
+ glClearDepthf(depth);
+}
- eglSwapBuffers(re->ob->priv.egl.disp, re->ob->priv.egl.surface);
- eglWaitGL();
+static void
+evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ glDepthRangef(zNear, zFar);
+}
- /* TODO: Callback post swap */
+static void
+evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
-static void
-eng_output_idle_flush(void *data)
+static void
+evgl_glReleaseShaderCompiler(void)
{
- Render_Engine *re = NULL;
+ glReleaseShaderCompiler();
+}
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+static void
+evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+{
+ glShaderBinary(n, shaders, binaryformat, binary, length);
+}
- if (!(re = (Render_Engine *)data)) return;
+//--------------------------------//
+//#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+// EGL Extensions
+static void *
+evgl_evasglCreateImage(int target, void* buffer, int *attrib_list)
+{
+ if (current_engine)
+ {
+ return glsym_eglCreateImage(current_engine->win->egl_disp,
+ EGL_NO_CONTEXT,
+ target,
+ buffer,
+ attrib_list);
+ }
+ else
+ {
+ ERR("Invalid Engine... (Can't acccess EGL Display)\n");
+ return NULL;
+ }
}
-static void
-eng_output_dump(void *data)
+static void
+evgl_evasglDestroyImage(EvasGLImage image)
{
- Render_Engine *re = NULL;
+ if (current_engine)
+ glsym_eglDestroyImage(current_engine->win->egl_disp, image);
+ else
+ ERR("Invalid Engine... (Can't acccess EGL Display)\n");
+}
- LOGFN(__FILE__, __LINE__, __FUNCTION__);
+static void
+evgl_glEvasGLImageTargetTexture2DOES(GLenum target, EvasGLImage image)
+{
+ glsym_glEGLImageTargetTexture2DOES(target, image);
+}
- if (!(re = (Render_Engine *)data)) return;
- evas_common_image_image_all_unload();
- evas_common_font_font_all_unload();
- evas_gl_common_image_all_unload(re->ob->priv.gl.context);
+static void
+evgl_glEvasGLImageTargetRenderbufferStorageOES(GLenum target, EvasGLImage image)
+{
+ glsym_glEGLImageTargetTexture2DOES(target, image);
}
+//--------------------------------//
+
+
static void *
-eng_gl_api_get(void *data)
+eng_gl_api_get(void *data)
{
- Render_Engine *re = NULL;
+ Render_Engine *re;
- re = (Render_Engine *)data;
+ re = (Render_Engine *)data;
gl_funcs.version = EVAS_GL_API_VERSION;
+#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, )
+ // GLES 2.0
+ ORD(glActiveTexture);
+ ORD(glAttachShader);
+ ORD(glBindAttribLocation);
+ ORD(glBindBuffer);
+ ORD(glBindTexture);
+ ORD(glBlendColor);
+ ORD(glBlendEquation);
+ ORD(glBlendEquationSeparate);
+ ORD(glBlendFunc);
+ ORD(glBlendFuncSeparate);
+ ORD(glBufferData);
+ ORD(glBufferSubData);
+ ORD(glCheckFramebufferStatus);
+ ORD(glClear);
+ ORD(glClearColor);
+// ORD(glClearDepthf);
+ ORD(glClearStencil);
+ ORD(glColorMask);
+ ORD(glCompileShader);
+ ORD(glCompressedTexImage2D);
+ ORD(glCompressedTexSubImage2D);
+ ORD(glCopyTexImage2D);
+ ORD(glCopyTexSubImage2D);
+ ORD(glCreateProgram);
+ ORD(glCreateShader);
+ ORD(glCullFace);
+ ORD(glDeleteBuffers);
+ ORD(glDeleteFramebuffers);
+ ORD(glDeleteProgram);
+ ORD(glDeleteRenderbuffers);
+ ORD(glDeleteShader);
+ ORD(glDeleteTextures);
+ ORD(glDepthFunc);
+ ORD(glDepthMask);
+// ORD(glDepthRangef);
+ ORD(glDetachShader);
+ ORD(glDisable);
+ ORD(glDisableVertexAttribArray);
+ ORD(glDrawArrays);
+ ORD(glDrawElements);
+ ORD(glEnable);
+ ORD(glEnableVertexAttribArray);
+ ORD(glFinish);
+ ORD(glFlush);
+ ORD(glFramebufferRenderbuffer);
+ ORD(glFramebufferTexture2D);
+ ORD(glFrontFace);
+ ORD(glGenBuffers);
+ ORD(glGenerateMipmap);
+ ORD(glGenFramebuffers);
+ ORD(glGenRenderbuffers);
+ ORD(glGenTextures);
+ ORD(glGetActiveAttrib);
+ ORD(glGetActiveUniform);
+ ORD(glGetAttachedShaders);
+ ORD(glGetAttribLocation);
+ ORD(glGetBooleanv);
+ ORD(glGetBufferParameteriv);
+ ORD(glGetError);
+ ORD(glGetFloatv);
+ ORD(glGetFramebufferAttachmentParameteriv);
+ ORD(glGetIntegerv);
+ ORD(glGetProgramiv);
+ ORD(glGetProgramInfoLog);
+ ORD(glGetRenderbufferParameteriv);
+ ORD(glGetShaderiv);
+ ORD(glGetShaderInfoLog);
+// ORD(glGetShaderPrecisionFormat);
+ ORD(glGetShaderSource);
+// ORD(glGetString);
+ ORD(glGetTexParameterfv);
+ ORD(glGetTexParameteriv);
+ ORD(glGetUniformfv);
+ ORD(glGetUniformiv);
+ ORD(glGetUniformLocation);
+ ORD(glGetVertexAttribfv);
+ ORD(glGetVertexAttribiv);
+ ORD(glGetVertexAttribPointerv);
+ ORD(glHint);
+ ORD(glIsBuffer);
+ ORD(glIsEnabled);
+ ORD(glIsFramebuffer);
+ ORD(glIsProgram);
+ ORD(glIsRenderbuffer);
+ ORD(glIsShader);
+ ORD(glIsTexture);
+ ORD(glLineWidth);
+ ORD(glLinkProgram);
+ ORD(glPixelStorei);
+ ORD(glPolygonOffset);
+ ORD(glReadPixels);
+// ORD(glReleaseShaderCompiler);
+ ORD(glRenderbufferStorage);
+ ORD(glSampleCoverage);
+ ORD(glScissor);
+// ORD(glShaderBinary);
+ ORD(glShaderSource);
+ ORD(glStencilFunc);
+ ORD(glStencilFuncSeparate);
+ ORD(glStencilMask);
+ ORD(glStencilMaskSeparate);
+ ORD(glStencilOp);
+ ORD(glStencilOpSeparate);
+ ORD(glTexImage2D);
+ ORD(glTexParameterf);
+ ORD(glTexParameterfv);
+ ORD(glTexParameteri);
+ ORD(glTexParameteriv);
+ ORD(glTexSubImage2D);
+ ORD(glUniform1f);
+ ORD(glUniform1fv);
+ ORD(glUniform1i);
+ ORD(glUniform1iv);
+ ORD(glUniform2f);
+ ORD(glUniform2fv);
+ ORD(glUniform2i);
+ ORD(glUniform2iv);
+ ORD(glUniform3f);
+ ORD(glUniform3fv);
+ ORD(glUniform3i);
+ ORD(glUniform3iv);
+ ORD(glUniform4f);
+ ORD(glUniform4fv);
+ ORD(glUniform4i);
+ ORD(glUniform4iv);
+ ORD(glUniformMatrix2fv);
+ ORD(glUniformMatrix3fv);
+ ORD(glUniformMatrix4fv);
+ ORD(glUseProgram);
+ ORD(glValidateProgram);
+ ORD(glVertexAttrib1f);
+ ORD(glVertexAttrib1fv);
+ ORD(glVertexAttrib2f);
+ ORD(glVertexAttrib2fv);
+ ORD(glVertexAttrib3f);
+ ORD(glVertexAttrib3fv);
+ ORD(glVertexAttrib4f);
+ ORD(glVertexAttrib4fv);
+ ORD(glVertexAttribPointer);
+ ORD(glViewport);
+#undef ORD
+
+#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, glsym_)
+ // Extensions
+ ORD(glGetProgramBinaryOES);
+ ORD(glProgramBinaryOES);
+ ORD(glMapBufferOES);
+ ORD(glUnmapBufferOES);
+ ORD(glGetBufferPointervOES);
+ ORD(glTexImage3DOES);
+ ORD(glTexSubImage3DOES);
+ ORD(glCopyTexSubImage3DOES);
+ ORD(glCompressedTexImage3DOES);
+ ORD(glCompressedTexSubImage3DOES);
+ ORD(glFramebufferTexture3DOES);
+ ORD(glGetPerfMonitorGroupsAMD);
+ ORD(glGetPerfMonitorCountersAMD);
+ ORD(glGetPerfMonitorGroupStringAMD);
+ ORD(glGetPerfMonitorCounterStringAMD);
+ ORD(glGetPerfMonitorCounterInfoAMD);
+ ORD(glGenPerfMonitorsAMD);
+ ORD(glDeletePerfMonitorsAMD);
+ ORD(glSelectPerfMonitorCountersAMD);
+ ORD(glBeginPerfMonitorAMD);
+ ORD(glEndPerfMonitorAMD);
+ ORD(glGetPerfMonitorCounterDataAMD);
+ ORD(glDiscardFramebufferEXT);
+ ORD(glMultiDrawArraysEXT);
+ ORD(glMultiDrawElementsEXT);
+ ORD(glDeleteFencesNV);
+ ORD(glGenFencesNV);
+ ORD(glIsFenceNV);
+ ORD(glTestFenceNV);
+ ORD(glGetFenceivNV);
+ ORD(glFinishFenceNV);
+ ORD(glSetFenceNV);
+ ORD(glGetDriverControlsQCOM);
+ ORD(glGetDriverControlStringQCOM);
+ ORD(glEnableDriverControlQCOM);
+ ORD(glDisableDriverControlQCOM);
+ ORD(glExtGetTexturesQCOM);
+ ORD(glExtGetBuffersQCOM);
+ ORD(glExtGetRenderbuffersQCOM);
+ ORD(glExtGetFramebuffersQCOM);
+ ORD(glExtGetTexLevelParameterivQCOM);
+ ORD(glExtTexObjectStateOverrideiQCOM);
+ ORD(glExtGetTexSubImageQCOM);
+ ORD(glExtGetBufferPointervQCOM);
+ ORD(glExtGetShadersQCOM);
+ ORD(glExtGetProgramsQCOM);
+ ORD(glExtIsProgramBinaryQCOM);
+ ORD(glExtGetProgramBinarySourceQCOM);
+#undef ORD
+
+// Override functions wrapped by Evas_GL
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_)
+ ORD(glBindFramebuffer);
+ ORD(glBindRenderbuffer);
+
+ // GLES2.0 API compat on top of desktop gl
+ ORD(glClearDepthf);
+ ORD(glDepthRangef);
+ ORD(glGetShaderPrecisionFormat);
+ ORD(glReleaseShaderCompiler);
+ ORD(glShaderBinary);
+
ORD(glGetString);
+
+ // GLES 2.0 Extensions that needs wrapping
+ ORD(evasglCreateImage);
+ ORD(evasglDestroyImage);
+ ORD(glEvasGLImageTargetTexture2DOES);
+ ORD(glEvasGLImageTargetRenderbufferStorageOES);
+
#undef ORD
return &gl_funcs;
}
-static const GLubyte *
-evgl_glGetString(GLenum name)
+static int
+eng_image_load_error_get(void *data __UNUSED__, void *image)
{
- if (name == GL_EXTENSIONS)
- return (GLubyte *)glGetString(GL_EXTENSIONS);
- else
- return glGetString(name);
+ Evas_GL_Image *im;
+
+ if (!image) return EVAS_LOAD_ERROR_NONE;
+ im = image;
+ return im->im->cache_entry.load_error;
+}
+
+static Eina_Bool
+eng_image_animated_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *gim = image;
+ Image_Entry *im;
+
+ if (!gim) return EINA_FALSE;
+ im = (Image_Entry *)gim->im;
+ if (!im) return EINA_FALSE;
+
+ return im->flags.animated;
+}
+
+static int
+eng_image_animated_frame_count_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *gim = image;
+ Image_Entry *im;
+
+ if (!gim) return -1;
+ im = (Image_Entry *)gim->im;
+ if (!im) return -1;
+
+ if (!im->flags.animated) return -1;
+ return im->frame_count;
+}
+
+static Evas_Image_Animated_Loop_Hint
+eng_image_animated_loop_type_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *gim = image;
+ Image_Entry *im;
+
+ if (!gim) return EVAS_IMAGE_ANIMATED_HINT_NONE;
+ im = (Image_Entry *)gim->im;
+ if (!im) return EVAS_IMAGE_ANIMATED_HINT_NONE;
+
+ if (!im->flags.animated) return EVAS_IMAGE_ANIMATED_HINT_NONE;
+ return im->loop_hint;
+}
+
+static int
+eng_image_animated_loop_count_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *gim = image;
+ Image_Entry *im;
+
+ if (!gim) return -1;
+ im = (Image_Entry *)gim->im;
+ if (!im) return -1;
+
+ if (!im->flags.animated) return -1;
+ return im->loop_count;
+}
+
+static double
+eng_image_animated_frame_duration_get(void *data __UNUSED__, void *image, int start_frame, int frame_num)
+{
+ Evas_GL_Image *gim = image;
+ Image_Entry *im;
+
+ if (!gim) return -1;
+ im = (Image_Entry *)gim->im;
+ if (!im) return -1;
+
+ if (!im->flags.animated) return -1;
+ return evas_common_load_rgba_image_frame_duration_from_file(im, start_frame, frame_num);
+}
+
+static Eina_Bool
+eng_image_animated_frame_set(void *data __UNUSED__, void *image, int frame_index)
+{
+ Evas_GL_Image *gim = image;
+ Image_Entry *im;
+
+ if (!gim) return EINA_FALSE;
+ im = (Image_Entry *)gim->im;
+ if (!im) return EINA_FALSE;
+
+ if (!im->flags.animated) return EINA_FALSE;
+ if (im->cur_frame == frame_index) return EINA_FALSE;
+
+ im->cur_frame = frame_index;
+ return EINA_TRUE;
+}
+
+static Eina_Bool
+eng_image_can_region_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *gim = image;
+ Image_Entry *im;
+ if (!gim) return EINA_FALSE;
+ im = (Image_Entry *)gim->im;
+ if (!im) return EINA_FALSE;
+ return ((Evas_Image_Load_Func*) im->info.loader)->do_region;
}
-/* module functions */
-static int
-module_open(Evas_Module *em)
+
+static void
+eng_image_max_size_get(void *data, int *maxw, int *maxh)
+{
+ Render_Engine *re = (Render_Engine *)data;
+ if (maxw) *maxw = re->win->gl_context->shared->info.max_texture_size;
+ if (maxh) *maxh = re->win->gl_context->shared->info.max_texture_size;
+}
+
+static int
+module_open(Evas_Module *em)
{
+ static Eina_Bool xrm_inited = EINA_FALSE;
+ if (!xrm_inited)
+ {
+ xrm_inited = EINA_TRUE;
+ XrmInitialize();
+ }
+
if (!em) return 0;
if (!evas_gl_common_module_open()) return 0;
+ /* get whatever engine module we inherit from */
+ if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
+ if (_evas_engine_wl_egl_log_dom < 0)
+ {
+ _evas_engine_wl_egl_log_dom =
+ eina_log_domain_register("evas-gl_x11", EVAS_DEFAULT_LOG_COLOR);
+ }
- if (!_evas_module_engine_inherit(&pfunc, "software_generic"))
- return 0;
-
- _evas_engine_way_egl_log_dom =
- eina_log_domain_register("evas-wayland_egl", EVAS_DEFAULT_LOG_COLOR);
- if (_evas_engine_way_egl_log_dom < 0)
+ if (_evas_engine_wl_egl_log_dom < 0)
{
- EINA_LOG_ERR("Could not create module log domain.");
+ EINA_LOG_ERR("Can not create a module log domain.");
return 0;
}
-
+ /* store it for later use */
func = pfunc;
-
-#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
+ /* now to override methods */
+ #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
ORD(info);
ORD(info_free);
ORD(setup);
+ ORD(canvas_alpha_get);
ORD(output_free);
ORD(output_resize);
ORD(output_tile_size_set);
ORD(output_redraws_clear);
ORD(output_redraws_next_update_get);
ORD(output_redraws_next_update_push);
+ ORD(context_cutout_add);
+ ORD(context_cutout_clear);
ORD(output_flush);
ORD(output_idle_flush);
ORD(output_dump);
+ ORD(rectangle_draw);
+ ORD(line_draw);
+ ORD(polygon_point_add);
+ ORD(polygon_points_clear);
+ ORD(polygon_draw);
+
+ ORD(image_load);
+ ORD(image_new_from_data);
+ ORD(image_new_from_copied_data);
+ ORD(image_free);
+ ORD(image_size_get);
+ ORD(image_size_set);
+ ORD(image_dirty_region);
+ ORD(image_data_get);
+ ORD(image_data_put);
+ ORD(image_data_preload_request);
+ ORD(image_data_preload_cancel);
+ ORD(image_alpha_set);
+ ORD(image_alpha_get);
+ ORD(image_border_set);
+ ORD(image_border_get);
+ ORD(image_draw);
+ ORD(image_comment_get);
+ ORD(image_format_get);
+ ORD(image_colorspace_set);
+ ORD(image_colorspace_get);
+ ORD(image_can_region_get);
+ ORD(image_mask_create);
+ ORD(image_native_set);
+ ORD(image_native_get);
+#if 0 // filtering disabled
+ ORD(image_draw_filtered);
+ ORD(image_filtered_get);
+ ORD(image_filtered_save);
+ ORD(image_filtered_free);
+#endif
+
+ ORD(font_draw);
+
+ ORD(image_scale_hint_set);
+ ORD(image_scale_hint_get);
+ ORD(image_stride_get);
+
+ ORD(image_map_draw);
+ ORD(image_map_surface_new);
+ ORD(image_map_surface_free);
+
+ ORD(image_content_hint_set);
+ ORD(image_content_hint_get);
+
+ ORD(image_cache_flush);
+ ORD(image_cache_set);
+ ORD(image_cache_get);
+
+ ORD(gl_surface_create);
+ ORD(gl_surface_destroy);
+ ORD(gl_context_create);
+ ORD(gl_context_destroy);
+ ORD(gl_make_current);
+ ORD(gl_string_query);
+ ORD(gl_proc_address_get);
+ ORD(gl_native_surface_get);
ORD(gl_api_get);
-#undef ORD
+ ORD(image_load_error_get);
+
+ /* now advertise out own api */
+ ORD(image_animated_get);
+ ORD(image_animated_frame_count_get);
+ ORD(image_animated_loop_type_get);
+ ORD(image_animated_loop_count_get);
+ ORD(image_animated_frame_duration_get);
+ ORD(image_animated_frame_set);
+
+ ORD(image_max_size_get);
+
+ /* now advertise out own api */
em->functions = (void *)(&func);
return 1;
}
-static void
-module_close(Evas_Module *em __UNUSED__)
+static void
+module_close(Evas_Module *em __UNUSED__)
{
- eina_log_domain_unregister(_evas_engine_way_egl_log_dom);
+ eina_log_domain_unregister(_evas_engine_wl_egl_log_dom);
+ evas_gl_common_module_close();
}
-static Evas_Module_Api evas_modapi =
+static Evas_Module_Api evas_modapi =
{
EVAS_MODULE_API_VERSION, "wayland_egl", "none", {module_open, module_close}
};
-EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, wayland_egl);
+EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_x11);
-#ifndef EVAS_STATIC_BUILD_WAYLAND_EGL
-EVAS_EINA_MODULE_DEFINE(engine, wayland_egl);
+#ifndef EVAS_STATIC_BUILD_GL_XLIB
+EVAS_EINA_MODULE_DEFINE(engine, gl_x11);
#endif
+
+/* vim:set ts=8 sw=3 sts=3 expandtab cino=>5n-2f0^-2{2(0W1st0 :*/