ASSERT_TRUE(CII->getExceptionBehavior() == ConstrainedFPIntrinsic::ebIgnore);
ASSERT_TRUE(CII->getRoundingMode() == ConstrainedFPIntrinsic::rmUpward);
+ Builder.setDefaultConstrainedExcept(ConstrainedFPIntrinsic::ebIgnore);
+ Builder.setDefaultConstrainedRounding(ConstrainedFPIntrinsic::rmToNearest);
+ V = Builder.CreateFAdd(V, V);
+ CII = cast<ConstrainedFPIntrinsic>(V);
+ ASSERT_TRUE(CII->getExceptionBehavior() == ConstrainedFPIntrinsic::ebIgnore);
+ ASSERT_TRUE(CII->getRoundingMode() == ConstrainedFPIntrinsic::rmToNearest);
+
+ Builder.setDefaultConstrainedExcept(ConstrainedFPIntrinsic::ebMayTrap);
+ Builder.setDefaultConstrainedRounding(ConstrainedFPIntrinsic::rmDownward);
+ V = Builder.CreateFAdd(V, V);
+ CII = cast<ConstrainedFPIntrinsic>(V);
+ ASSERT_TRUE(CII->getExceptionBehavior() == ConstrainedFPIntrinsic::ebMayTrap);
+ ASSERT_TRUE(CII->getRoundingMode() == ConstrainedFPIntrinsic::rmDownward);
+
+ Builder.setDefaultConstrainedExcept(ConstrainedFPIntrinsic::ebStrict);
+ Builder.setDefaultConstrainedRounding(ConstrainedFPIntrinsic::rmTowardZero);
+ V = Builder.CreateFAdd(V, V);
+ CII = cast<ConstrainedFPIntrinsic>(V);
+ ASSERT_TRUE(CII->getExceptionBehavior() == ConstrainedFPIntrinsic::ebStrict);
+ ASSERT_TRUE(CII->getRoundingMode() == ConstrainedFPIntrinsic::rmTowardZero);
+
+ Builder.setDefaultConstrainedExcept(ConstrainedFPIntrinsic::ebIgnore);
+ Builder.setDefaultConstrainedRounding(ConstrainedFPIntrinsic::rmDynamic);
+ V = Builder.CreateFAdd(V, V);
+ CII = cast<ConstrainedFPIntrinsic>(V);
+ ASSERT_TRUE(CII->getExceptionBehavior() == ConstrainedFPIntrinsic::ebIgnore);
+ ASSERT_TRUE(CII->getRoundingMode() == ConstrainedFPIntrinsic::rmDynamic);
+
// Now override the defaults.
Call = Builder.CreateConstrainedFPBinOp(
Intrinsic::experimental_constrained_fadd, V, V, nullptr, "", nullptr,