const unsigned tile_size = 4096;
const unsigned cpp = bpp / 8;
- const unsigned stride_tiles = dst_stride / tile_width;
- const unsigned swizzle_pixels = tile_width / cpp;
- const unsigned tile_pixels = ffs(tile_width / cpp) - 1;
- const unsigned tile_mask = (1 << tile_pixels) - 1;
-
- unsigned x, y;
+ const unsigned tile_pixels = tile_width / cpp;
+ const unsigned tile_shift = ffs(tile_pixels) - 1;
+ const unsigned tile_mask = tile_pixels - 1;
DBG(("%s(bpp=%d): src=(%d, %d), dst=(%d, %d), size=%dx%d, pitch=%d/%d\n",
__FUNCTION__, bpp, src_x, src_y, dst_x, dst_y, width, height, src_stride, dst_stride));
+ assert(src != dst);
- src = (const uint8_t *)src + src_y * src_stride + src_x * cpp;
-
- for (y = 0; y < height; ++y) {
- const uint32_t dy = y + dst_y;
- const uint32_t tile_row =
- (dy / tile_height * stride_tiles * tile_size +
- (dy & (tile_height-1)) * tile_width);
- const uint8_t *src_row = (const uint8_t *)src + src_stride * y;
- uint32_t dx = dst_x, offset;
-
- x = width * cpp;
- if (dx & (swizzle_pixels - 1)) {
- const uint32_t swizzle_bound_pixels = ALIGN(dx + 1, swizzle_pixels);
- const uint32_t length = min(dst_x + width, swizzle_bound_pixels) - dx;
- offset = tile_row +
- (dx >> tile_pixels) * tile_size +
- (dx & tile_mask) * cpp;
- memcpy((char *)dst + offset, src_row, length * cpp);
-
- src_row += length * cpp;
- x -= length * cpp;
- dx += length;
+ if (src_x | src_y)
+ src = (const uint8_t *)src + src_y * src_stride + src_x * cpp;
+ assert(src_stride >= width * cpp);
+ src_stride -= width * cpp;
+
+ while (height--) {
+ unsigned w = width * cpp;
+ uint8_t *tile_row = dst;
+
+ tile_row += dst_y / tile_height * dst_stride * tile_height;
+ tile_row += (dst_y & (tile_height-1)) * tile_width;
+ if (dst_x) {
+ tile_row += (dst_x >> tile_shift) * tile_size;
+ if (dst_x & tile_mask) {
+ const unsigned x = (dst_x & tile_mask) * cpp;
+ const unsigned len = min(tile_width - x, w);
+ memcpy(tile_row + x, src, len);
+
+ tile_row += tile_size;
+ src = (const uint8_t *)src + len;
+ w -= len;
+ }
}
- while (x >= 512) {
- assert((dx & tile_mask) == 0);
- offset = tile_row + (dx >> tile_pixels) * tile_size;
-
- memcpy((char *)dst + offset, src_row, 512);
+ while (w >= tile_width) {
+ memcpy(tile_row, src, tile_width);
- src_row += 512;
- x -= 512;
- dx += swizzle_pixels;
- }
- if (x) {
- offset = tile_row +
- (dx >> tile_pixels) * tile_size +
- (dx & tile_mask) * cpp;
- memcpy((char *)dst + offset, src_row, x);
+ tile_row += tile_size;
+ src = (const uint8_t *)src + tile_width;
+ w -= tile_width;
}
+ memcpy(tile_row, src, w);
+ src = (const uint8_t *)src + src_stride + w;
+ dst_y++;
}
}
const unsigned tile_size = 4096;
const unsigned cpp = bpp / 8;
- const unsigned stride_tiles = src_stride / tile_width;
- const unsigned swizzle_pixels = tile_width / cpp;
- const unsigned tile_pixels = ffs(tile_width / cpp) - 1;
- const unsigned tile_mask = (1 << tile_pixels) - 1;
-
- unsigned x, y;
+ const unsigned tile_pixels = tile_width / cpp;
+ const unsigned tile_shift = ffs(tile_pixels) - 1;
+ const unsigned tile_mask = tile_pixels - 1;
DBG(("%s(bpp=%d): src=(%d, %d), dst=(%d, %d), size=%dx%d, pitch=%d/%d\n",
__FUNCTION__, bpp, src_x, src_y, dst_x, dst_y, width, height, src_stride, dst_stride));
+ assert(src != dst);
- dst = (uint8_t *)dst + dst_y * dst_stride + dst_x * cpp;
-
- for (y = 0; y < height; ++y) {
- const uint32_t sy = y + src_y;
- const uint32_t tile_row =
- (sy / tile_height * stride_tiles * tile_size +
- (sy & (tile_height-1)) * tile_width);
- uint8_t *dst_row = (uint8_t *)dst + dst_stride * y;
- uint32_t sx = src_x, offset;
-
- x = width * cpp;
- if (sx & (swizzle_pixels - 1)) {
- const uint32_t swizzle_bound_pixels = ALIGN(sx + 1, swizzle_pixels);
- const uint32_t length = min(src_x + width, swizzle_bound_pixels) - sx;
- offset = tile_row +
- (sx >> tile_pixels) * tile_size +
- (sx & tile_mask) * cpp;
- memcpy(dst_row, (const char *)src + offset, length * cpp);
-
- dst_row += length * cpp;
- x -= length * cpp;
- sx += length;
+ if (dst_x | dst_y)
+ dst = (uint8_t *)dst + dst_y * dst_stride + dst_x * cpp;
+ assert(dst_stride >= width * cpp);
+ dst_stride -= width * cpp;
+
+ while (height--) {
+ unsigned w = width * cpp;
+ const uint8_t *tile_row = src;
+
+ tile_row += src_y / tile_height * src_stride * tile_height;
+ tile_row += (src_y & (tile_height-1)) * tile_width;
+ if (src_x) {
+ tile_row += (src_x >> tile_shift) * tile_size;
+ if (src_x & tile_mask) {
+ const unsigned x = (src_x & tile_mask) * cpp;
+ const unsigned len = min(tile_width - x, w);
+ memcpy(dst, tile_row + x, len);
+
+ tile_row += tile_size;
+ dst = (uint8_t *)dst + len;
+ w -= len;
+ }
}
- while (x >= 512) {
- assert((sx & tile_mask) == 0);
- offset = tile_row + (sx >> tile_pixels) * tile_size;
-
- memcpy(dst_row, (const char *)src + offset, 512);
+ while (w >= tile_width) {
+ memcpy(dst, tile_row, tile_width);
- dst_row += 512;
- x -= 512;
- sx += swizzle_pixels;
- }
- if (x) {
- offset = tile_row +
- (sx >> tile_pixels) * tile_size +
- (sx & tile_mask) * cpp;
- memcpy(dst_row, (const char *)src + offset, x);
+ tile_row += tile_size;
+ dst = (uint8_t *)dst + tile_width;
+ w -= tile_width;
}
+ memcpy(dst, tile_row, w);
+ dst = (uint8_t *)dst + dst_stride + w;
+ src_y++;
}
}