--- /dev/null
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System;
+using System.Threading;
+using System.Runtime.CompilerServices;
+
+internal class BufferState
+{
+ internal const int Idle = 0;
+ internal const int InUse = 1;
+
+ private int currentState;
+
+ internal BufferState()
+ {
+ this.currentState = Idle;
+ }
+
+ internal bool IsIdle
+ {
+ get { return this.currentState == Idle; }
+ }
+
+ internal bool EnterInUseState()
+ {
+ return this.TransitionState(Idle, InUse);
+ }
+
+ internal bool EnterIdleState()
+ {
+ return this.TransitionState(InUse, Idle);
+ }
+
+ private bool TransitionState(int expectedCurrentState, int desiredState)
+ {
+ if (Interlocked.CompareExchange(ref this.currentState,
+ desiredState,
+ expectedCurrentState) == expectedCurrentState)
+ {
+ return true;
+ }
+
+ return false;
+ }
+}
+
+class Program
+{
+ bool forceUpload;
+ BufferState currentState;
+
+ Program()
+ {
+ this.forceUpload = false;
+ this.currentState = new BufferState();
+ while(!this.currentState.EnterInUseState())
+ {
+ Console.WriteLine("Failed to enterInUseState");
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ public void ThrowIfDisposed()
+ {
+ }
+
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ public void QueueCurrentBufferForUploadAndSetNewBuffer()
+ {
+ }
+
+ public void Test()
+ {
+ this.ThrowIfDisposed();
+
+ try
+ {
+ if (forceUpload == true)
+ {
+ // Queue the buffer for upload.
+ this.QueueCurrentBufferForUploadAndSetNewBuffer();
+ }
+ }
+ finally
+ {
+ // Always transition back to the idle state.
+ this.currentState.EnterIdleState();
+ }
+ }
+
+ public static int Main()
+ {
+ Program p = new Program();
+ if (p.currentState.IsIdle)
+ {
+ Console.WriteLine("Failed! - 102");
+ return 102;
+ }
+
+ p.Test();
+
+ if (p.currentState.IsIdle)
+ {
+ Console.WriteLine("Passed!");
+ return 100;
+ }
+ else
+ {
+ Console.WriteLine("Failed! - 101");
+ return 101;
+ }
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <AssemblyName>$(MSBuildProjectName)</AssemblyName>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+ </PropertyGroup>
+ <!-- Default configurations to help VS understand the configurations -->
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "></PropertyGroup>
+ <ItemGroup>
+ <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
+ <Visible>False</Visible>
+ </CodeAnalysisDependentAssemblyPaths>
+ </ItemGroup>
+ <PropertyGroup>
+ <DebugType></DebugType>
+ <Optimize>True</Optimize>
+ </PropertyGroup>
+ <ItemGroup>
+ <Compile Include="$(MSBuildProjectName).cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
+ </ItemGroup>
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+ <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup>
+</Project>