#include <map>
#include <string>
+#include <list>
#include <vector>
#include <algorithm>
#include <stdexcept>
bool LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
- /// \fn void ReplaceData(uint8_t* pBufferData_Offset, size_t pBufferData_Count, uint8_t pPrepend_Data, size_t pPrepend_Count)
- /// Replace part of buffer data. For example: decoded/encoded data.
- /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
- /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
- /// \param [in] pReplace_Data - pointer to array with new data for buffer.
- /// \param [in] pReplace_Count - count of bytes in new data.
- /// \return true - if successfully replaced, false if input arguments is out of range.
- bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count);
-
size_t AppendData(uint8_t* data, size_t length);
void Grow(size_t amount);
static const char* TranslateId(Asset& r, const char* id);
};
+ /// \struct SEncodedRegion
+ /// Descriptor of encoded region in "bufferView".
+ struct SEncodedRegion
+ {
+ const size_t Offset;///< Offset from begin of "bufferView" to encoded region, in bytes.
+ const size_t EncodedData_Length;///< Size of encoded region, in bytes.
+ uint8_t* const DecodedData;///< Cached encoded data.
+ const size_t DecodedData_Length;///< Size of decoded region, in bytes.
+ const std::string ID;///< ID of the region.
+
+ /// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
+ /// Constructor.
+ /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+ /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pDecodedData - pointer to decoded data array.
+ /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pID - ID of the region.
+ SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
+ : Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID)
+ {}
+
+ /// \fn ~SEncodedRegion()
+ /// Destructor.
+ ~SEncodedRegion() { delete [] DecodedData; }
+ };
//! A view into a buffer generally representing a subset of the buffer.
struct BufferView : public Object
size_t byteOffset; //! The offset into the buffer in bytes. (required)
size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
+ /// \var EncodedRegion_Current
+ /// Pointer to currently active encoded region.
+ /// Why not decoding all regions at once and not to set one buffer with decoded data?
+ /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
+ /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
+ /// offset is counted for another regions is encoded.
+ /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
+ /// M1_E0, M1_E1, M2_E0, M2_E1.
+ /// After decoding you'll get:
+ /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
+ /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
+ /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
+ /// but in real life you'll get:
+ /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
+ /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
+ /// And when before you start to read data of current mesh (with encoded data ofcourse) you must decode region of "bufferView", after read finished
+ /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
+ SEncodedRegion* EncodedRegion_Current;
+
+ /// \var EncodedRegion_List
+ /// List of encoded regions.
+ std::list<SEncodedRegion*> EncodedRegion_List;
+
BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
- BufferView() {}
+ BufferView()
+ : EncodedRegion_Current(nullptr)
+ {}
+
+ ~BufferView() { for(SEncodedRegion* reg : EncodedRegion_List) delete reg; }
+
void Read(Value& obj, Asset& r);
+
+ /// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
+ /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
+ /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+ /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pDecodedData - pointer to decoded data array.
+ /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pID - ID of the region.
+ void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID);
+
+ /// \fn void EncodedRegion_SetCurrent(const std::string& pID)
+ /// Select current encoded region by ID. \sa EncodedRegion_Current.
+ /// \param [in] pID - ID of the region.
+ void EncodedRegion_SetCurrent(const std::string& pID);
};
return true;
}
-inline bool Buffer::ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
-{
-const size_t new_data_size = byteLength + pReplace_Count - pBufferData_Count;
-
-uint8_t* new_data;
-
- if((pBufferData_Count == 0) || (pReplace_Count == 0) || (pReplace_Data == nullptr)) return false;
-
- new_data = new uint8_t[new_data_size];
- // Copy data which place before replacing part.
- memcpy(new_data, mData.get(), pBufferData_Offset);
- // Copy new data.
- memcpy(&new_data[pBufferData_Offset], pReplace_Data, pReplace_Count);
- // Copy data which place after replacing part.
- memcpy(&new_data[pBufferData_Offset + pReplace_Count], &mData.get()[pBufferData_Offset + pBufferData_Count], pBufferData_Offset);
- // Apply new data
- mData.reset(new_data);
- byteLength = new_data_size;
-}
-
inline size_t Buffer::AppendData(uint8_t* data, size_t length)
{
size_t offset = this->byteLength;
byteLength += amount;
}
+//
+// struct BufferView
+//
inline void BufferView::Read(Value& obj, Asset& r)
{
byteLength = MemberOrDefault(obj, "byteLength", 0u);
}
+inline void BufferView::EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
+{
+const size_t last = byteOffset + byteLength;
+
+ // Check pointer to data
+ if(pDecodedData == nullptr) throw DeadlyImportError("GLTF: for marking encoded region pointer to decoded data must be provided.");
+
+ // Check offset
+ if((pOffset < byteOffset) || (pOffset > last))
+ {
+ constexpr uint8_t val_size = 32;
+
+ char val[val_size];
+
+ ai_snprintf(val, val_size, "%llu", (long long)pOffset);
+ throw DeadlyImportError(std::string("GLTF: incorrect offset value (") + val + ") for marking encoded region.");
+ }
+
+ // Check length
+ if((pOffset + pEncodedData_Length) > last)
+ {
+ constexpr uint8_t val_size = 64;
+
+ char val[val_size];
+
+ ai_snprintf(val, val_size, "%llu, %llu", (long long)pOffset, (long long)pEncodedData_Length);
+ throw DeadlyImportError(std::string("GLTF: encoded region with offset/length (") + val + ") is out of range.");
+ }
+
+ // Add new region
+ EncodedRegion_List.push_back(new SEncodedRegion(pOffset, pEncodedData_Length, pDecodedData, pDecodedData_Length, pID));
+ // And set new value for "byteLength"
+ byteLength += (pDecodedData_Length - pEncodedData_Length);
+}
+
+inline void BufferView::EncodedRegion_SetCurrent(const std::string& pID)
+{
+ if((EncodedRegion_Current != nullptr) && (EncodedRegion_Current->ID == pID)) return;
+
+ for(SEncodedRegion* reg : EncodedRegion_List)
+ {
+ if(reg->ID == pID)
+ {
+ EncodedRegion_Current = reg;
+
+ return;
+ }
+ }
+
+ throw DeadlyImportError("GLTF: EncodedRegion with ID: \"" + pID + "\" not found.");
+}
inline void Accessor::Read(Value& obj, Asset& r)
{
if (!basePtr) return 0;
size_t offset = byteOffset + bufferView->byteOffset;
- return basePtr + offset;
+
+ // Check if region is encoded.
+ if(bufferView->EncodedRegion_Current != nullptr)
+ {
+ const size_t begin = bufferView->EncodedRegion_Current->Offset;
+ const size_t end = bufferView->EncodedRegion_Current->Offset + bufferView->EncodedRegion_Current->DecodedData_Length;
+
+ if((offset >= begin) && (offset < end)) return &bufferView->EncodedRegion_Current->DecodedData[offset - begin];
+ }
+
+ return basePtr + offset;
}
namespace {
const char* type_str;
ComponentType component_type;
- #define MESH_READ_COMPRESSEDDATA_MEMBER(pID, pOut) \
- if(!ReadMember(pJSON_Object_CompressedData, pID, pOut)) { throw DeadlyImportError(std::string("GLTF: \"compressedData\" must has \"") + pID + "\"."); }
+ #define MESH_READ_COMPRESSEDDATA_MEMBER(pFieldName, pOut) \
+ if(!ReadMember(pJSON_Object_CompressedData, pFieldName, pOut)) { throw DeadlyImportError(std::string("GLTF: \"compressedData\" must has \"") + pFieldName + "\"."); }
MESH_READ_COMPRESSEDDATA_MEMBER("bufferView", bufview_id);
MESH_READ_COMPRESSEDDATA_MEMBER("byteOffset", byte_offset);
// Decode data
if(decoder.DecodePlayload(ifs, bstream) != o3dgc::O3DGC_OK) throw DeadlyImportError("GLTF: can not decode Open3DGC data.");
- // Set/extend buffer
- bufview->buffer->ReplaceData(byte_offset, count, output_data, output_data_size);
- // Also correct size of current "bufferView" ...
- bufview->byteLength = output_data_size;
- // and offset for all other "bufferViews" which are placed after edited.
- const size_t difference = output_data_size - count;
-
- for(size_t idx_bv = 0; idx_bv < pAsset_Root.bufferViews.Size(); idx_bv++)
- {
- size_t off = pAsset_Root.bufferViews[idx_bv].byteOffset;
-
- if(off > (byte_offset + count)) pAsset_Root.bufferViews[idx_bv].byteOffset += difference;
- }
-
- delete [] output_data;
+ // Set encoded region for bufferView.
+ bufview->EncodedRegion_Mark(byte_offset, count, output_data, output_data_size, name);
+ // Ans set is current
+ bufview->EncodedRegion_SetCurrent(name);
+ // No. Do not delete "output_data". After calling "EncodedRegion_Mark" bufferView is owner of "output_data".
+ // "delete [] output_data;"
}
inline void Camera::Read(Value& obj, Asset& r)
-/*
+/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
}
Mesh::Primitive::Attributes& attr = prim.attributes;
- if (attr.position.size() > 0 && attr.position[0]) {
+
+ // if "bufferView" of current accessor is containing encoded data then set ID of region.
+ if(attr.position[0]->bufferView->EncodedRegion_List.size() > 0) attr.position[0]->bufferView->EncodedRegion_SetCurrent(mesh.name);
+
+ if (attr.position.size() > 0 && attr.position[0]) {
aim->mNumVertices = attr.position[0]->count;
attr.position[0]->ExtractData(aim->mVertices);
}
- if (attr.normal.size() > 0 && attr.normal[0]) {
- attr.normal[0]->ExtractData(aim->mNormals);
+ // if "bufferView" of current accessor is containing encoded data then set ID of region.
+ if(attr.normal[0]->bufferView->EncodedRegion_List.size() > 0) attr.normal[0]->bufferView->EncodedRegion_SetCurrent(mesh.name);
+
+ if (attr.normal.size() > 0 && attr.normal[0]) {
+ attr.normal[0]->ExtractData(aim->mNormals);
}
- for (size_t tc = 0; tc < attr.texcoord.size() && tc <= AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
- attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
+ // if "bufferView" of current accessor is containing encoded data then set ID of region.
+ if((attr.texcoord.size() > 0) && (attr.texcoord[0]->bufferView->EncodedRegion_List.size() > 0))
+ {
+ attr.texcoord[0]->bufferView->EncodedRegion_SetCurrent(mesh.name);
+ }
+
+ for (size_t tc = 0; tc < attr.texcoord.size() && tc <= AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
+ attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
aiVector3D* values = aim->mTextureCoords[tc];
if (prim.indices) {
- aiFace* faces = 0;
+ // if "bufferView" of current accessor is containing encoded data then set ID of region.
+ if(prim.indices->bufferView->EncodedRegion_List.size() > 0) prim.indices->bufferView->EncodedRegion_SetCurrent(mesh.name);
+
+ aiFace* faces = 0;
unsigned int nFaces = 0;
unsigned int count = prim.indices->count;