}
/*
+ * Adjust the tile offset by moving the difference into
+ * the x/y offsets.
+ *
+ * Input tile dimensions and pitch must already be
+ * rotated to match x and y, and in pixel units.
+ */
+static u32 intel_adjust_tile_offset(int *x, int *y,
+ unsigned int tile_width,
+ unsigned int tile_height,
+ unsigned int tile_size,
+ unsigned int pitch_tiles,
+ u32 old_offset,
+ u32 new_offset)
+{
+ unsigned int tiles;
+
+ WARN_ON(old_offset & (tile_size - 1));
+ WARN_ON(new_offset & (tile_size - 1));
+ WARN_ON(new_offset > old_offset);
+
+ tiles = (old_offset - new_offset) / tile_size;
+
+ *y += tiles / pitch_tiles * tile_height;
+ *x += tiles % pitch_tiles * tile_width;
+
+ return new_offset;
+}
+
+/*
* Computes the linear offset to the base tile and adjusts
* x, y. bytes per pixel is assumed to be a power-of-two.
*
unsigned int pitch,
unsigned int rotation)
{
+ u32 offset, offset_aligned, alignment;
+
+ alignment = intel_surf_alignment(dev_priv, fb_modifier);
+ if (alignment)
+ alignment--;
+
if (fb_modifier != DRM_FORMAT_MOD_NONE) {
unsigned int tile_size, tile_width, tile_height;
unsigned int tile_rows, tiles, pitch_tiles;
tiles = *x / tile_width;
*x %= tile_width;
- return (tile_rows * pitch_tiles + tiles) * tile_size;
- } else {
- unsigned int alignment = intel_linear_alignment(dev_priv) - 1;
- unsigned int offset;
+ offset = (tile_rows * pitch_tiles + tiles) * tile_size;
+ offset_aligned = offset & ~alignment;
+ intel_adjust_tile_offset(x, y, tile_width, tile_height,
+ tile_size, pitch_tiles,
+ offset, offset_aligned);
+ } else {
offset = *y * pitch + *x * cpp;
+ offset_aligned = offset & ~alignment;
+
*y = (offset & alignment) / pitch;
*x = ((offset & alignment) - *y * pitch) / cpp;
- return offset & ~alignment;
}
+
+ return offset_aligned;
}
static int i9xx_format_to_fourcc(int format)