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d3d12: Add forward declaration for LUID
author
Jesse Natalie
<jenatali@microsoft.com>
Tue, 8 Dec 2020 18:17:24 +0000
(10:17 -0800)
committer
Marge Bot
<eric+marge@anholt.net>
Wed, 16 Dec 2020 16:25:54 +0000
(16:25 +0000)
This is needed so that the driver can be initialized by
external code without windows.h or winadapter.h.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
src/gallium/drivers/d3d12/d3d12_public.h
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diff --git
a/src/gallium/drivers/d3d12/d3d12_public.h
b/src/gallium/drivers/d3d12/d3d12_public.h
index
c0d9c66
..
12dd39f
100644
(file)
--- a/
src/gallium/drivers/d3d12/d3d12_public.h
+++ b/
src/gallium/drivers/d3d12/d3d12_public.h
@@
-26,6
+26,7
@@
struct pipe_screen;
struct sw_winsys;
+typedef struct _LUID LUID;
#ifdef __cplusplus
extern "C" {