#define BTRFS_EXTENT_TREE_OBJECTID 2ULL
#define BTRFS_FS_TREE_OBJECTID 3ULL
#define BTRFS_ROOT_TREE_DIR_OBJECTID 4ULL
-#define BTRFS_FIRST_FREE_OBJECTID 5ULL
+#define BTRFS_FIRST_FREE_OBJECTID 256ULL
/*
* we can actually store much bigger names, but lets not confuse the rest
struct stat st;
int ret;
int i;
- u32 leafsize = 8 * 1024;
+ u32 leafsize = 16 * 1024;
u32 sectorsize = 4096;
- u32 nodesize = 8 * 1024;
+ u32 nodesize = 16 * 1024;
u32 stripesize = 4096;
char *buf = malloc(sectorsize);
char *realpath_name;