GSocketAddress *from;
/* This is not our local source, but lets check if two remote
- * source collide
- */
-
+ * source collide */
if (rtp) {
from = source->rtp_from;
} else {
* Maybe should be done in upper layer, only the SDES can tell us
* if its a collision or a loop
*/
-
- /* If the source has been inactive for some time, we assume that it has
- * simply changed its transport source address. Hence, there is no true
- * third-party collision - only a simulated one. */
- if (arrival->current_time > source->last_activity) {
- GstClockTime inactivity_period =
- arrival->current_time - source->last_activity;
- if (inactivity_period > 1 * GST_SECOND) {
- /* Use new network address */
- if (rtp) {
- g_assert (source->rtp_from);
- rtp_source_set_rtp_from (source, arrival->address);
- } else {
- g_assert (source->rtcp_from);
- rtp_source_set_rtcp_from (source, arrival->address);
- }
- return FALSE;
- }
- }
} else {
/* This is sending with our ssrc, is it an address we already know */