Handle<Script> script,
bool is_eval) {
#ifdef ENABLE_DISASSEMBLER
- bool print_code = FLAG_print_code && !Bootstrapper::IsActive();
+ bool print_code = Bootstrapper::IsActive()
+ ? FLAG_print_builtin_code
+ : FLAG_print_code;
#endif
#ifdef DEBUG
if (Bootstrapper::IsActive()) {
print_source = FLAG_print_builtin_source;
print_ast = FLAG_print_builtin_ast;
- print_code = FLAG_print_builtin_code;
ftype = "builtin";
} else {
print_source = FLAG_print_source;
// codegen-ia32.cc / codegen-arm.cc
DEFINE_bool(trace_codegen, false,
"print name of functions for which code is generated")
-DEFINE_bool(print_builtin_code, false, "print generated code for builtins")
DEFINE_bool(print_source, false, "pretty print source code")
DEFINE_bool(print_builtin_source, false,
"pretty print source code for builtins")
// codegen-ia32.cc / codegen-arm.cc
DEFINE_bool(print_code, false, "print generated code")
+DEFINE_bool(print_builtin_code, false, "print generated code for builtins")
// Cleanup...
#undef FLAG_FULL