As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.
[0]
<http://news.gmane.org/find-root.php?message_id=%
3c4E5802BE.6020206%40vmware.com%3e>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
*
**************************************************************************/
-#include <util/u_memory.h>
-#include <util/u_math.h>
-#include <util/u_debug.h>
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "util/u_debug.h"
#include "vdpau_private.h"
*
**************************************************************************/
-#include <pipe/p_compiler.h>
+#include "pipe/p_compiler.h"
-#include <util/u_memory.h>
-#include <util/u_debug.h>
+#include "util/u_memory.h"
+#include "util/u_debug.h"
-#include <vl_winsys.h>
+#include "vl_winsys.h"
#include "vdpau_private.h"
*
**************************************************************************/
-#include <util/u_handle_table.h>
-#include <os/os_thread.h>
+#include "util/u_handle_table.h"
+#include "os/os_thread.h"
#include "vdpau_private.h"
#ifdef VL_HANDLES
#include <vdpau/vdpau.h>
-#include <util/u_memory.h>
-#include <util/u_debug.h>
+#include "util/u_memory.h"
+#include "util/u_debug.h"
-#include <vl/vl_csc.h>
+#include "vl/vl_csc.h"
#include "vdpau_private.h"
#include <vdpau/vdpau.h>
-#include <util/u_debug.h>
-#include <util/u_memory.h>
-#include <util/u_sampler.h>
+#include "util/u_debug.h"
+#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "vdpau_private.h"
#include <vdpau/vdpau.h>
-#include <util/u_debug.h>
-#include <util/u_memory.h>
+#include "util/u_debug.h"
+#include "util/u_memory.h"
#include "vdpau_private.h"
*
**************************************************************************/
-#include "vdpau_private.h"
-#include <vl_winsys.h>
#include <assert.h>
-#include <pipe/p_screen.h>
-#include <pipe/p_defines.h>
#include <math.h>
-#include <util/u_debug.h>
+
+#include "vdpau_private.h"
+#include "vl_winsys.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_defines.h"
+#include "util/u_debug.h"
VdpStatus
#include <assert.h>
-#include <pipe/p_state.h>
+#include "pipe/p_state.h"
-#include <util/u_memory.h>
-#include <util/u_debug.h>
-#include <util/u_rect.h>
+#include "util/u_memory.h"
+#include "util/u_debug.h"
+#include "util/u_rect.h"
#include "vdpau_private.h"
#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
-#include <pipe/p_compiler.h>
-#include <pipe/p_video_decoder.h>
+#include "pipe/p_compiler.h"
+#include "pipe/p_video_decoder.h"
-#include <util/u_debug.h>
-#include <vl/vl_compositor.h>
+#include "util/u_debug.h"
+#include "vl/vl_compositor.h"
-#include <vl_winsys.h>
+#include "vl_winsys.h"
#define INFORMATION G3DVL VDPAU Driver Shared Library version VER_MAJOR.VER_MINOR
#define QUOTEME(x) #x