wayland_egl engine caused by windows being hidden:
From: Rob Bradford <rob@linux.intel.com>
Date: Fri, 13 Jul 2012 19:13:12 +0100
Subject: [PATCH] evas(wayland_egl): Resolve a series of segfaults on
clean-up
The first was that when a window was being hidden the render engine
(e->engine.data.output) was being assigned to NULL (like on an error
path). I
checked other backends and they only free and nullify this pointer on
error
paths. By doing it on a hide it was interfering with cleanup process
for the
object.
This then highlighted a second crash from the derefence of the window
to NULL
when flushing the cache. If the window was hidden this window pointer
would
be NULL.
The third it highlighted was a duplicate call into
evas_gl_common_image_free
and the freeing of the image cache twice. By the time eng_image_free
has been
called the cache has already been freed so we can remove the duplicate
free.
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@74330
7cbeb6ba-43b4-40fd-8cce-
4c39aea84d33
{
eng_window_free(re->win);
gl_wins--;
+ re->win = NULL;
}
- free(re);
- e->engine.data.output = NULL;
- return 0;
+ return 1;
}
new_win = eng_window_new(re->info->info.display,
re = (Render_Engine *)data;
if (!image) return;
eng_window_use(re->win);
- evas_gl_common_image_free(image);
}
static void
tmp_size = evas_common_image_get_cache();
evas_common_image_set_cache(0);
evas_common_rgba_image_scalecache_flush();
- evas_gl_common_image_cache_flush(re->win->gl_context);
+
+ if ((re) && (re->win) && (re->win->gl_context))
+ evas_gl_common_image_cache_flush(re->win->gl_context);
evas_common_image_set_cache(tmp_size);
}