INTEL_MSAA_LAYOUT_CMS,
};
-
-/**
- * Enum for keeping track of the fast clear state of a buffer associated with
- * a miptree.
- *
- * Fast clear works by deferring the memory writes that would be used to clear
- * the buffer, so that instead of performing them at the time of the clear
- * operation, the hardware automatically performs them at the time that the
- * buffer is later accessed for rendering. The MCS buffer keeps track of
- * which regions of the buffer still have pending clear writes.
- *
- * This enum keeps track of the driver's knowledge of pending fast clears in
- * the MCS buffer.
- *
- * MCS buffers only exist on Gen7+.
- */
-enum intel_fast_clear_state
-{
- /**
- * No deferred clears are pending for this miptree, and the contents of the
- * color buffer are entirely correct. An MCS buffer may or may not exist
- * for this miptree. If it does exist, it is entirely in the "no deferred
- * clears pending" state. If it does not exist, it will be created the
- * first time a fast color clear is executed.
- *
- * In this state, the color buffer can be used for purposes other than
- * rendering without needing a render target resolve.
- *
- * Since there is no such thing as a "fast color clear resolve" for MSAA
- * buffers, an MSAA buffer will never be in this state.
- */
- INTEL_FAST_CLEAR_STATE_RESOLVED,
-
- /**
- * An MCS buffer exists for this miptree, and deferred clears are pending
- * for some regions of the color buffer, as indicated by the MCS buffer.
- * The contents of the color buffer are only correct for the regions where
- * the MCS buffer doesn't indicate a deferred clear.
- *
- * If a single-sample buffer is in this state, a render target resolve must
- * be performed before it can be used for purposes other than rendering.
- */
- INTEL_FAST_CLEAR_STATE_UNRESOLVED,
-
- /**
- * An MCS buffer exists for this miptree, and deferred clears are pending
- * for the entire color buffer, and the contents of the MCS buffer reflect
- * this. The contents of the color buffer are undefined.
- *
- * If a single-sample buffer is in this state, a render target resolve must
- * be performed before it can be used for purposes other than rendering.
- *
- * If the client attempts to clear a buffer which is already in this state,
- * the clear can be safely skipped, since the buffer is already clear.
- */
- INTEL_FAST_CLEAR_STATE_CLEAR,
-};
-
enum miptree_array_layout {
/* Each array slice contains all miplevels packed together.
*
#endif
/**
+ * Enum for keeping track of the fast clear state of a buffer associated with
+ * a miptree.
+ *
+ * Fast clear works by deferring the memory writes that would be used to clear
+ * the buffer, so that instead of performing them at the time of the clear
+ * operation, the hardware automatically performs them at the time that the
+ * buffer is later accessed for rendering. The MCS buffer keeps track of
+ * which regions of the buffer still have pending clear writes.
+ *
+ * This enum keeps track of the driver's knowledge of pending fast clears in
+ * the MCS buffer.
+ *
+ * MCS buffers only exist on Gen7+.
+ */
+enum intel_fast_clear_state
+{
+ /**
+ * No deferred clears are pending for this miptree, and the contents of the
+ * color buffer are entirely correct. An MCS buffer may or may not exist
+ * for this miptree. If it does exist, it is entirely in the "no deferred
+ * clears pending" state. If it does not exist, it will be created the
+ * first time a fast color clear is executed.
+ *
+ * In this state, the color buffer can be used for purposes other than
+ * rendering without needing a render target resolve.
+ *
+ * Since there is no such thing as a "fast color clear resolve" for MSAA
+ * buffers, an MSAA buffer will never be in this state.
+ */
+ INTEL_FAST_CLEAR_STATE_RESOLVED,
+
+ /**
+ * An MCS buffer exists for this miptree, and deferred clears are pending
+ * for some regions of the color buffer, as indicated by the MCS buffer.
+ * The contents of the color buffer are only correct for the regions where
+ * the MCS buffer doesn't indicate a deferred clear.
+ *
+ * If a single-sample buffer is in this state, a render target resolve must
+ * be performed before it can be used for purposes other than rendering.
+ */
+ INTEL_FAST_CLEAR_STATE_UNRESOLVED,
+
+ /**
+ * An MCS buffer exists for this miptree, and deferred clears are pending
+ * for the entire color buffer, and the contents of the MCS buffer reflect
+ * this. The contents of the color buffer are undefined.
+ *
+ * If a single-sample buffer is in this state, a render target resolve must
+ * be performed before it can be used for purposes other than rendering.
+ *
+ * If the client attempts to clear a buffer which is already in this state,
+ * the clear can be safely skipped, since the buffer is already clear.
+ */
+ INTEL_FAST_CLEAR_STATE_CLEAR,
+};
+
+/**
* \brief Map of miptree slices to needed resolves.
*
* The map is implemented as a linear doubly-linked list.
uint32_t level;
uint32_t layer;
- enum blorp_hiz_op need;
+
+ union {
+ enum blorp_hiz_op need;
+ enum intel_fast_clear_state fast_clear_state;
+ };
};
void
intel_resolve_map_set(struct exec_list *resolve_map,
- uint32_t level,
- uint32_t layer,
- enum blorp_hiz_op need);
+ uint32_t level,
+ uint32_t layer,
+ unsigned new_state);
const struct intel_resolve_map *
intel_resolve_map_find_any(const struct exec_list *resolve_map,