}
+struct gl_buffer_object *
+_mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
+{
+ return (struct gl_buffer_object *)
+ _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
+}
+
+
+void
+_mesa_begin_bufferobj_lookups(struct gl_context *ctx)
+{
+ _mesa_HashLockMutex(ctx->Shared->BufferObjects);
+}
+
+
+void
+_mesa_end_bufferobj_lookups(struct gl_context *ctx)
+{
+ _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
+}
+
+
+/**
+ * Look up a buffer object for a multi-bind function.
+ *
+ * Unlike _mesa_lookup_bufferobj(), this function also takes care
+ * of generating an error if the buffer ID is not zero or the name
+ * of an existing buffer object.
+ *
+ * If the buffer ID refers to an existing buffer object, a pointer
+ * to the buffer object is returned. If the ID is zero, a pointer
+ * to the shared NullBufferObj is returned. If the ID is not zero
+ * and does not refer to a valid buffer object, this function
+ * returns NULL.
+ *
+ * This function assumes that the caller has already locked the
+ * hash table mutex by calling _mesa_begin_bufferobj_lookups().
+ */
+struct gl_buffer_object *
+_mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
+ const GLuint *buffers,
+ GLuint index, const char *caller)
+{
+ struct gl_buffer_object *bufObj;
+
+ if (buffers[index] != 0) {
+ bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
+
+ /* The multi-bind functions don't create the buffer objects
+ when they don't exist. */
+ if (bufObj == &DummyBufferObject)
+ bufObj = NULL;
+ } else
+ bufObj = ctx->Shared->NullBufferObj;
+
+ if (!bufObj) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if any value
+ * in <buffers> is not zero or the name of an existing
+ * buffer object (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(buffers[%u]=%u is not zero or the name "
+ "of an existing buffer object)",
+ caller, index, buffers[index]);
+ }
+
+ return bufObj;
+}
+
+
/**
* If *ptr points to obj, set ptr = the Null/default buffer object.
* This is a helper for buffer object deletion.
extern struct gl_buffer_object *
_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer);
+extern struct gl_buffer_object *
+_mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer);
+
+extern void
+_mesa_begin_bufferobj_lookups(struct gl_context *ctx);
+
+extern void
+_mesa_end_bufferobj_lookups(struct gl_context *ctx);
+
+extern struct gl_buffer_object *
+_mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
+ const GLuint *buffers,
+ GLuint index, const char *caller);
+
extern void
_mesa_initialize_buffer_object(struct gl_context *ctx,
struct gl_buffer_object *obj,