Nobody calls this for the wrong shader-stage. Let's turn that check into
an assert instead.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20096>
nir_lower_aaline_fs(struct nir_shader *shader, int *varying)
{
lower_aaline state;
- if (shader->info.stage != MESA_SHADER_FRAGMENT)
- return;
+ assert(shader->info.stage == MESA_SHADER_FRAGMENT);
int highest_location = -1, highest_drv_location = -1;
nir_foreach_shader_in_variable(var, shader) {