guint has_context:1;
guint progressive_sequence:1;
guint top_field_first:1;
+
+ gboolean force_low_latency;
};
/**
}
/**
+ * gst_vaapi_decoder_h264_set_low_latency:
+ * @decoder: a #GstVaapiDecoderH264
+ * @force_low_latency: %TRUE if force low latency
+ *
+ * if @force_low_latency is %TRUE the decoded frames are pushed soon
+ * as possible, instead of to wait until decoded picture buffer (DPB)
+ * release them.
+ *
+ * This violate the H.264 specification but it is useful for some live
+ * sources.
+ **/
+void
+gst_vaapi_decoder_h264_set_low_latency (GstVaapiDecoderH264 * decoder,
+ gboolean force_low_latency)
+{
+ g_return_if_fail (decoder != NULL);
+
+ decoder->priv.force_low_latency = force_low_latency;
+}
+
+/**
+ * gst_vaapi_decoder_h264_get_low_latency:
+ * @decoder: a #GstVaapiDecoderH264
+ *
+ * Returns: %TRUE if the low latency mode is enabled; otherwise
+ * %FALSE.
+ **/
+gboolean
+gst_vaapi_decoder_h264_get_low_latency (GstVaapiDecoderH264 * decoder)
+{
+ g_return_val_if_fail (decoder != NULL, FALSE);
+
+ return decoder->priv.force_low_latency;
+}
+
+/**
* gst_vaapi_decoder_h264_new:
* @display: a #GstVaapiDisplay
* @caps: a #GstCaps holding codec information
gst_vaapi_decoder_h264_set_alignment(GstVaapiDecoderH264 *decoder,
GstVaapiStreamAlignH264 alignment);
+gboolean
+gst_vaapi_decoder_h264_get_low_latency(GstVaapiDecoderH264 * decoder);
+
+void
+gst_vaapi_decoder_h264_set_low_latency(GstVaapiDecoderH264 * decoder,
+ gboolean force_low_latency);
+
G_END_DECLS
#endif /* GST_VAAPI_DECODER_H264_H */