* and then during restore, it will SRC_OVER that layer onto the canvas (SRC_OVER since the layer
* has no paint, so it gets the default xfermode during restore).
*
+ * Note: when we talk about drawing directly into the "canvas", in fact we are drawing into an
+ * "outer" layer we created (filled with red). This is a testing detail, so that our final
+ * output image is itself opaque, otherwise we make it harder to view the GM as a PNG.
+ *
* The portion of the draw below the layer draws directly into the canvas. Since it is in SRC mode,
- * it will wrote 0x80 to the canvas' alpha, making it appear darker when shown in the window.
- * The portion in the layer, will end up SRC_OVERing the 0x80 layer pixels onto the canvas, so
- * they will appear lighter (since the canvas was erased to white initially).
+ * it will write 0x80 to the canvas' alpha, overwriting the "red", which then gets blended with
+ * the GM's white background.
+ *
+ * The portion in the layer, will end up SRC_OVERing the 0x80 layer pixels onto the canvas' red
+ * pixels, making magenta.
*
- * Thus the expected result is the upper half to be light-blue w/ 0xFF for its alpha, and
- * the lower half to be darker blue with 0x80 for its alpha.
+ * Thus the expected result is the upper half to be magenta 0xFF7F0080, and the lower half to be
+ * light blue 0xFF7F7FFF.
*/
DEF_SIMPLE_GM(dont_clip_to_layer, canvas, 120, 120) {
- SkRect r { 10, 10, 110, 110 };
+ const SkRect r { 10, 10, 110, 110 };
+
+ // Wrap the entire test inside a red layer, so we don't punch the actual gm's alpha with
+ // kSrc_Mode, which makes it hard to view (we like our GMs to have opaque pixels).
+ canvas->saveLayer(&r, nullptr);
+ canvas->drawColor(SK_ColorRED);
+
SkRect r0 = SkRect::MakeXYWH(r.left(), r.top(), r.width(), r.height()/2);
SkCanvas::SaveLayerRec rec;
canvas->saveLayer(rec);
do_draw(canvas, r);
canvas->restore();
+
+ canvas->restore(); // red-layer
}
/** Draw a 2px border around the target, then red behind the target;